19.Qt FileInfo

FileInfo可以获取到很多文件的信息

widget.cpp

#include "widget.h"
#include "ui_widget.h"
#include <QFileDialog>
#include <QMessageBox>
#include <QFile>
#include <QTextCodec>
#include <QDateTime>
#include <QDebug>

Widget::Widget(QWidget *parent) :
    QWidget(parent),
    ui(new Ui::Widget)
{
    ui->setupUi(this);

    //点击按钮 选取文件
    connect(ui->pushButton, & QPushButton::clicked, [=](){
       QString path =  QFileDialog::getOpenFileName(this, "打开文件", "D:\aaa.txt");
        if(path.isEmpty())
        {
            QMessageBox::warning(this, "警告", "打开失败");
        }else
        {


            //通过QFileInfo读取文件信息
            QFileInfo info(path);
            qDebug() << "路径:"<<info.filePath() << "名称:"
                     << info.fileName() <<"文件大小" << info.size()  << "后缀名:" <<
                        info.suffix();
            qDebug() << "创建日期:" <<info.created().toString("yyyy-MM-dd hh:mm:ss");
            qDebug() << "修改日期:" <<info.lastModified().toString("yyyy/MM/dd hh:mm:ss");

        }
    });
}

Widget::~Widget()
{
    delete ui;
}

调试信息

路径: "C:/Users/Administrator/Desktop/新建文本文档.txt" 名称: "新建文本文档.txt" 文件大小 185 后缀名: "txt"
创建日期: "2019-08-16 00:00:43"
修改日期: "2019/09/22 12:07:15"

 

cmake_minimum_required(VERSION 3.20) # 设置项目名称和版本 project(DTENApp LANGUAGES CXX VERSION 1.1.2.0729) # 设置 C++ 标准 set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) # 查找 Qt6 find_package(Qt6 REQUIRED COMPONENTS Quick Widgets Sql Multimedia) qt_standard_project_setup(REQUIRES 6.5) set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_AUTOUIC ON) # 只在 Xcode 生成器中设置代码签名 if(CMAKE_GENERATOR STREQUAL "Xcode") set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "") set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY_RELEASE "Apple Distribution") set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE "NO") set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH "YES") endif() # 设置第三方库路径 set(DTENLog_DIR "${CMAKE_SOURCE_DIR}/thirdpart/DTENLog") set(DTENLog_INCLUDE_DIRS "${DTENLog_DIR}/include/mac") set(ChannelMgr_DIR "${CMAKE_SOURCE_DIR}/thirdpart/ChannelMgr/mac") set(ChannelMgr_INCLUDE_DIRS "${ChannelMgr_DIR}/include") # 设置库文件路径 if(APPLE) set(DTENLog_LIBRARY "${DTENLog_DIR}/lib/libglog.dylib") set(ChannelMgr_LIBRARY "${ChannelMgr_DIR}/lib/libChannelMgr.dylib") else() set(DTENLog_LIBRARY "${DTENLog_DIR}/lib/DTENLog.lib") endif() # 平台特定配置 if(WIN32) message(STATUS "Windows platform detected, configuring version info...") set(MY_VERSIONINFO_RC "${CMAKE_CURRENT_SOURCE_DIR}/VersionInfo.rc") configure_file("${CMAKE_CURRENT_SOURCE_DIR}/VersionInfo.rc.in" "${MY_VERSIONINFO_RC}") list(APPEND SOURCES ${MY_VERSIONINFO_RC}) if(MSVC) set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>") endif() qt_add_executable(${PROJECT_NAME} WIN32 Main.cpp logo.rc ${MY_VERSIONINFO_RC} ) elseif(APPLE) message(STATUS "macOS platform detected, configuring bundle...") # macOS 特定设置 set(CMAKE_OSX_DEPLOYMENT_TARGET "11.0") set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++17") set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++") # 创建应用程序包 set(MACOSX_BUNDLE_BUNDLE_NAME "DTENApp") set(MACOSX_BUNDLE_BUNDLE_VERSION "${PROJECT_VERSION}") set(MACOSX_BUNDLE_SHORT_VERSION_STRING "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}") set(MACOSX_BUNDLE_COPYRIGHT "Copyright © 2023 My Company") set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.dten.${PROJECT_NAME}") set(MACOSX_BUNDLE_ICON_FILE "AppIcon") # 添加可执行文件 add_executable(${PROJECT_NAME} MACOSX_BUNDLE Main.cpp) # 设置目标属性 set_target_properties(${PROJECT_NAME} PROPERTIES VERSION ${PROJECT_VERSION} SOVERSION ${PROJECT_VERSION_MAJOR} MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Mac/Info.plist XCODE_ATTRIBUTE_CODE_SIGN_ENTITLEMENTS "${CMAKE_CURRENT_SOURCE_DIR}/Mac/DTENApp.entitlements" BUNDLE True MACOSX_BUNDLE True ) # 添加资源文件 set(RESOURCE_FILES "${CMAKE_CURRENT_SOURCE_DIR}/images/DTENApp.icns" "${CMAKE_CURRENT_SOURCE_DIR}/qml.qrc" ) # 复制资源文件到 bundle foreach(resource ${RESOURCE_FILES}) get_filename_component(resource_name ${resource} NAME) set_source_files_properties(${resource} PROPERTIES MACOSX_PACKAGE_LOCATION Resources ) target_sources(${PROJECT_NAME} PRIVATE ${resource}) endforeach() # 链接 macOS 框架 find_library(COCOA_LIBRARY Cocoa) find_library(FOUNDATION_LIBRARY Foundation) find_library(IOKIT_LIBRARY IOKit) find_library(CARBON_LIBRARY Carbon) target_include_directories(${PROJECT_NAME} PRIVATE ${DTENLog_DIR} ${DTENLog_INCLUDE_DIRS} "${ChannelMgr_INCLUDE_DIRS}" ) target_link_libraries(${PROJECT_NAME} PRIVATE ${COCOA_LIBRARY} ${FOUNDATION_LIBRARY} ${IOKIT_LIBRARY} ${CARBON_LIBRARY} ${DTENLog_LIBRARY} ${ChannelMgr_LIBRARY} ) # 添加 rpath 以便在 macOS 上找到 Qt 库 set_target_properties(${PROJECT_NAME} PROPERTIES INSTALL_RPATH "@executable_path/../Frameworks" BUILD_WITH_INSTALL_RPATH TRUE MACOSX_RPATH ON ) # 自动复制库到程序的 Frameworks 目录 add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:${PROJECT_NAME}>/../Frameworks" COMMAND ${CMAKE_COMMAND} -E copy "${DTENLog_LIBRARY}" "${ChannelMgr_LIBRARY}" "$<TARGET_FILE_DIR:${PROJECT_NAME}>/../Frameworks/" COMMENT "Copied libraries to Frameworks" ) endif() # 添加 QML 模块 qt_add_qml_module(${PROJECT_NAME} URI DTENApp VERSION 1.0 QML_FILES Main.qml RESOURCES qml.qrc SOURCES LogInit.h userdefdata.h DeviceControl.h DeviceControl.cpp DealChannelMsg.h DealChannelMsg.cpp CreateChannelMsg.h CreateChannelMsg.cpp FileInfo.h FileInfo.cpp WindowManager.h WindowManager.cpp ProcessManager.h ProcessManager.cpp TaskQueue.h TaskQueue.cpp DeviceCheck.h DeviceCheck.cpp Interface.h Interface.cpp NetworkManager.h NetworkManager.cpp NV12VideoSource.h NV12VideoSource.cpp DBManager.h DBManager.cpp CameraControl.h CameraControl.cpp UdpClient.h UdpClient.cpp ) # 链接库 target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Quick Qt6::Widgets Qt6::Sql Qt6::Multimedia ${DTENLog_LIBRARY} ${ChannelMgr_LIBRARY} ) # 添加宏定义 target_compile_definitions(${PROJECT_NAME} PRIVATE GLOG_NO_ABBREVIATED_SEVERITIES ) # 在 macOS 上添加额外的链接选项 if(APPLE) # 确保链接器能找到 Qt 框架 target_link_options(${PROJECT_NAME} PRIVATE -F${Qt6_DIR}/../../.. ) # 添加必要的框架 target_link_libraries(${PROJECT_NAME} PRIVATE "-framework AppKit" "-framework Foundation" "-framework CoreGraphics" "-framework CoreVideo" "-framework CoreMedia" "-framework OpenGL" "-framework IOKit" "-framework Carbon" ) # 查找 macdeployqt 工具 get_target_property(QMAKE_LOCATION Qt6::qmake IMPORTED_LOCATION) get_filename_component(QT_BIN_DIR "${QMAKE_LOCATION}" DIRECTORY) find_program(MACDEPLOYQT_EXECUTABLE macdeployqt HINTS "${QT_BIN_DIR}") if(MACDEPLOYQT_EXECUTABLE) message(STATUS "Found macdeployqt: ${MACDEPLOYQT_EXECUTABLE}") set(QT_MACDEPLOYQT_EXECUTABLE "${MACDEPLOYQT_EXECUTABLE}") else() message(WARNING "macdeployqt not found - manual deployment required") endif() # QML 文件部署 set(QML_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}" CACHE PATH "Directory containing QML files") # 查找 QML 文件 file(GLOB_RECURSE QML_FILES "${QML_SOURCE_DIR}/*.qml" "${QML_SOURCE_DIR}/*.qmlc" ) if(QML_FILES) # 安装 QML 文件(保持目录结构) foreach(QML_FILE ${QML_FILES}) file(RELATIVE_PATH RELATIVE_QML_PATH "${QML_SOURCE_DIR}" "${QML_FILE}") get_filename_component(RELATIVE_DIR "${RELATIVE_QML_PATH}" DIRECTORY) install(FILES "${QML_FILE}" DESTINATION "${PROJECT_NAME}.app/Contents/Resources/qml/${RELATIVE_DIR}" COMPONENT Runtime ) endforeach() # 统计信息 list(LENGTH QML_FILES QML_FILES_COUNT) message(STATUS "Installed ${QML_FILES_COUNT} QML files") # 部署 QML 导入路径 execute_process( COMMAND ${QT_QMAKE_EXECUTABLE} -query QT_INSTALL_QML OUTPUT_VARIABLE QT_QML_IMPORT_PATH OUTPUT_STRIP_TRAILING_WHITESPACE ) # 修正:部署正确的 QML 模块(Widgets、Sql、Multimedia 是 C++ 库,不是 QML 模块) set(QML_MODULES_TO_DEPLOY QtQuick QtQuick/Controls QtQuick/Layouts QtMultimedia # 多媒体 QML 模块 # 添加您的项目所需的其他 QML 模块 ) foreach(MODULE ${QML_MODULES_TO_DEPLOY}) if(EXISTS "${QT_QML_IMPORT_PATH}/${MODULE}") install(DIRECTORY "${QT_QML_IMPORT_PATH}/${MODULE}" DESTINATION "${PROJECT_NAME}.app/Contents/Resources/qml" COMPONENT Runtime ) message(STATUS "Deploying QML module: ${MODULE}") else() message(WARNING "QML module not found: ${MODULE}") endif() endforeach() else() message(WARNING "No QML files found in ${QML_SOURCE_DIR} and its subdirectories") endif() # 在安装后运行 macdeployqt 以确保所有依赖项正确部署 if(QT_MACDEPLOYQT_EXECUTABLE) install(CODE " execute_process( COMMAND ${QT_MACDEPLOYQT_EXECUTABLE} \"\${CMAKE_INSTALL_PREFIX}/${PROJECT_NAME}.app\" -always-overwrite -verbose=1 -qmldir=\"${QML_SOURCE_DIR}\" WORKING_DIRECTORY \"\${CMAKE_INSTALL_PREFIX}\" RESULT_VARIABLE DEPLOY_RESULT ) if(NOT DEPLOY_RESULT EQUAL 0) message(WARNING \"macdeployqt failed with return code: \${DEPLOY_RESULT}\") else() message(STATUS \"macdeployqt completed successfully\") endif() ") endif() endif() # 安装规则 - 对于 macOS bundle if(APPLE) install(TARGETS ${PROJECT_NAME} BUNDLE DESTINATION . COMPONENT Runtime) endif() 这个是cmake文件,现在我用qt构建完成后,运行时提示 14:24:19: Starting /Users/dten/code/DTENAPP/build/Qt_6_8_1_for_macOS-Release/DTENApp.app/Contents/MacOS/DTENApp... dyld[43125]: Library not loaded: @rpath/QtQuick.framework/Versions/A/QtQuick Referenced from: <547B041F-84D0-3E82-86DA-BDE25EE00048> /Users/dten/code/DTENAPP/build/Qt_6_8_1_for_macOS-Release/DTENApp.app/Contents/MacOS/DTENApp-1.1.2.0729 Reason: tried: '/Users/dten/code/DTENAPP/build/Qt_6_8_1_for_macOS-Release/QtQuick.framework/Versions/A/QtQuick' (no such file), '/Users/dten/code/DTENAPP/thirdpart/DTENLog/lib/QtQuick.framework/Versions/A/QtQuick' (no such file), '/Users/dten/code/DTENAPP/thirdpart/ChannelMgr/mac/lib/QtQuick.framework/Versions/A/QtQuick' (no such file), '/Users/dten/Qt/6.8.1/macos/lib/QtQuick.framework/Versions/A/QtQuick.framework/Versions/A/QtQuick' (no such file), '/Users/dten/Qt/6.8.1/macos/lib/QtWidgets.framework/Versions/A/QtQuick.framework/Versions/A/QtQuick' (no such file), '/Users/dten/Qt/6.8.1/macos/lib/QtSql.framework/Versions/A/QtQuick.framework/Versions/A/QtQuick' (no such file), '/Users/dten/Qt/6.8.1/macos/lib/QtMultimedia.framework/Versions/A/QtQuick.framework/Versions/A/QtQuick' (no such file), '/Users/dten/Qt/6.8.1/macos/lib/QtQmlMeta.framework/Versions/A/QtQuick.framework/Versions/A/QtQuick' (no such file), '/Users/dten/Qt/6.8.1/macos/lib/QtQmlWorkerScript.framework/Versions/A/QtQuick.framework/Versions/A/QtQuick' (no such file), '/Users/dten/Qt/6.8.1/macos/lib/QtQmlModels.framework/Versions/A/QtQuick.framework/Versions/A/QtQuick' (no such file), '/Users/dten/Qt/6.8.1/macos/lib/QtQml.framework/Versions/A/QtQuick.framework/Versions/A/QtQuick' (no such file), '/Users/dten/Qt/6.8.1/macos/lib/QtOpenGL.framework/Versions/A/QtQuick.framework/Versions/A/QtQuick' (no such file), '/Users/dten/Qt/6.8.1/macos/lib/QtNetwork.framework/Versions/A/QtQuick.framework/Versions/A/QtQuick' (no such file), '/Users/dten/Qt/6.8.1/macos/lib/QtGui.framework/Versions/A/QtQuick.framework/Versions/A/QtQuick' (no such file), '/Users/dten/Qt/6.8.1/macos/lib/QtCore.framework/Versions/A/QtQuick.framework/Versions/A/QtQuick' (no such file), '/Users/dten/code/DTENAPP/build/Qt_6_8_1_for_macOS-Release/DTENApp.app/Contents/Frameworks/QtQuick.framework/Versions/A/QtQuick' (no such file), '/Users/dten/code/DTENAPP/build/Qt_6_8_1_for_macOS-Release/DTENApp.app/Contents/Frameworks/QtQuick.framework/Versions/A/QtQuick' (no such file) 14:24:19: The command "/Users/dten/Qt/Qt Creator.app/Contents/Resources/libexec/disclaim /Users/dten/code/DTENAPP/build/Qt_6_8_1_for_macOS-Release/DTENApp.app/Contents/MacOS/DTENApp" terminated abnormally.
最新发布
09-29
<think>好的,我现在需要帮助用户解决如何使用Makefile生成C语言项目的目录结构,包含main.c、fileinfo.h、fileinfo_static.c和fileinfo_dynamic.c的问题。首先,我要回顾用户提供的引用内容,看看是否有相关的信息可以利用。用户提供的引用中,引用[2]提到了C#中判断文件存在的方法,引用[3]是关于PHP编译时的错误,引用[4]是关于PHP扩展的模块信息和编译安装步骤。虽然这些引用主要是关于PHP和C#的,但其中引用[4]提到了使用Makefile进行编译安装的过程,这可能与用户的问题相关。用户的问题是关于C语言项目的Makefile生成目录结构,所以需要结合Makefile的知识来回答。 用户之前的问题是关于生成目录结构的实现方案,涉及C语言的数据结构和多线程遍历目录。现在的问题是如何使用Makefile来组织项目的目录结构,包含特定的文件。需要确保生成的Makefile能够正确编译这些文件,并生成可执行文件或库。 接下来,我需要考虑标准的C项目结构。通常,C项目会有src目录存放源代码,include目录存放头文件,build目录存放编译生成的中间文件,bin目录存放最终的可执行文件或库。用户提到的文件包括main.c、fileinfo.h、fileinfo_static.c和fileinfo_dynamic.c,这些应该分别放置在src和include目录下。 Makefile需要定义编译器和编译选项,指定源文件和目标文件的路径,处理依赖关系,并生成最终的输出。可能的挑战是处理静态库和动态库的编译,以及确保头文件正确包含。引用[4]中的示例展示了如何编译PHP扩展,这可能与编译静态库和动态库有关联,但需要调整以适应C项目。用户可能希望将fileinfo_static.c编译为静态库,fileinfo_dynamic.c编译为动态库,而main.c链接这些库。因此,Makefile需要分别处理这两个库的生成,并在链接主程序时包含它们。另外,用户之前的回答中提到过静态库libcore.a和动态库libfileinfo.so,所以在当前Makefile中可能需要类似的设置。需要确保正确的编译选项,比如-fPIC用于动态库,以及链接时的-l参数。 还需要考虑目录的创建,比如在编译前自动创建build和bin目录。这可以通过mkdir命令在Makefile的规则中实现。 测试部分,用户可能需要添加clean规则来清除生成的文件,以及运行测试的规则。引用[4]中的maketest可能与此相关,但需要具体实现。 最后,生成相关问题,可能涉及Makefile的高级用法、依赖管理、条件编译等。</think>### 使用Makefile构建C语言项目目录结构的实现方案 #### 一、目录结构设计 ```bash project/ ├── Makefile # 构建脚本 ├── include/ # 头文件目录 │ └── fileinfo.h # 公共头文件 ├── src/ # 源代码目录 │ ├── main.c # 主程序 │ ├── fileinfo_static.c # 静态库实现 │ └── fileinfo_dynamic.c # 动态库实现 ├── build/ # 编译中间文件 └── bin/ # 输出目录 ├── main # 可执行文件 ├── libstatic.a # 静态库 └── libdynamic.so # 动态库 ``` #### 二、Makefile核心实现 ```makefile # 编译器配置 CC = gcc CFLAGS = -Wall -I./include LDFLAGS = -L./bin -ldynamic -lstatic # 目录定义 SRC_DIR = src BUILD_DIR = build BIN_DIR = bin # 目标定义 TARGET = $(BIN_DIR)/main STATIC_LIB = $(BIN_DIR)/libstatic.a DYNAMIC_LIB = $(BIN_DIR)/libdynamic.so # 源文件列表 SRCS = $(wildcard $(SRC_DIR)/*.c) OBJS = $(patsubst $(SRC_DIR)/%.c,$(BUILD_DIR)/%.o,$(SRCS)) # 静态库规则 $(STATIC_LIB): $(BUILD_DIR)/fileinfo_static.o ar rcs $@ $^ # 动态库规则 $(DYNAMIC_LIB): $(BUILD_DIR)/fileinfo_dynamic.o $(CC) -shared -fPIC -o $@ $^ # 主程序规则 $(TARGET): $(OBJS) $(STATIC_LIB) $(DYNAMIC_LIB) $(CC) -o $@ $(filter-out %.a %.so,$^) $(LDFLAGS) # 通用编译规则 $(BUILD_DIR)/%.o: $(SRC_DIR)/%.c | $(BUILD_DIR) $(CC) $(CFLAGS) -c $< -o $@ # 目录创建规则 $(BUILD_DIR) $(BIN_DIR): mkdir -p $@ # 清理规则 clean: rm -rf $(BUILD_DIR) $(BIN_DIR) .PHONY: clean ``` #### 三、关键实现说明 1. **多目标构建**: - 通过`$(STATIC_LIB)`和`$(DYNAMIC_LIB)`分别生成静态库和动态库 - 使用`ar`命令创建静态库[^4] - 动态库使用`-shared -fPIC`参数编译 2. **依赖管理**: ```makefile $(filter-out %.a %.so,$^) # 排除库文件进行主程序链接 ``` 该表达式确保主程序仅链接对象文件 3. **自动目录创建**: ```makefile | $(BUILD_DIR) # 声明顺序依赖 ``` 确保编译前自动创建build目录[^2] #### 四、使用示例 ```bash # 首次构建 $ make mkdir -p build bin gcc -Wall -I./include -c src/main.c -o build/main.o gcc -Wall -I./include -c src/fileinfo_static.c -o build/fileinfo_static.o gcc -Wall -I./include -c src/fileinfo_dynamic.c -o build/fileinfo_dynamic.o ar rcs bin/libstatic.a build/fileinfo_static.o gcc -shared -fPIC -o bin/libdynamic.so build/fileinfo_dynamic.o gcc -o bin/main build/main.o build/fileinfo_static.o build/fileinfo_dynamic.o -L./bin -ldynamic -lstatic # 清理构建产物 $ make clean rm -rf build bin ``` #### 五、性能优化建议 $$ \text{构建时间} = \frac{\text{源文件数量}}{\text{并行任务数}} \times \text{单文件编译时间} $$ 添加并行编译支持: ```makefile MAKEFLAGS += -j$(nproc) # 自动检测CPU核心数 ``` ###
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