11-散列1 电话聊天狂人

本文介绍了一种使用哈希表实现的联系人信息管理系统,通过哈希函数将电话号码映射到特定位置,实现了高效查找、插入和删除操作。系统包括初始化表、销毁表、查找联系人、插入联系人和查找最大联系人数量等功能。
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

typedef struct ListNode *Position;
typedef struct ListNode{
	char PhoneNum[12];
	int cnt;
	Position Next;
} *List;

typedef struct HashTbl{
	int TableSize;
	List *TheLists;//建立一个ListNode的指针数组
} *HashTable;

int NextPrime(int x);
HashTable InitializeTable(int TableSize);
void DestroyTable(HashTable H);
Position Find(char Key[], HashTable H);
void Insert(char Key[], HashTable H);
int Hash(int Key, int TableSize);
void FindMax(HashTable H);

int main(int argc, char const *argv[])
{
	// freopen("test.txt", "r", stdin);
	int N;
	scanf("%d", &N);
	HashTable H = InitializeTable(2 * N);
	char send[12], rec[12];
	for (int i = 0; i < N; i++){
		scanf("%s %s\n", send, rec);
		Insert(send, H), Insert(rec, H);
	}
	FindMax(H);
	DestroyTable(H);
	return 0;
}

int NextPrime(int x)
{
	int i; 
	for (int Next = x; ; Next++){
		for (i = 2; i * i <= Next; i++)
			if (Next % i == 0)
				break;
		if (i * i > Next)
			return Next;
	}
}

HashTable InitializeTable(int TableSize)
{
	HashTable H;
	H = (HashTable)malloc(sizeof(struct HashTbl));
	H->TableSize = NextPrime(TableSize);
	H->TheLists = (List*)malloc(sizeof(List)*H->TableSize);
	for (int i = 0; i != H->TableSize; i++){
		H->TheLists[i] = (List)malloc(sizeof(struct ListNode));
		H->TheLists[i]->Next = NULL;
	}
	return H;
}

void DestroyTable(HashTable H)
{
	for (int i = 0; i < H->TableSize; i++)
		free(H->TheLists[i]);
	free(H->TheLists);
	free(H);
}

Position Find(char Key[], HashTable H)
{
	Position P;
	List L;
	L = H->TheLists[Hash(atoi(Key + 6), H->TableSize)];
	P = L->Next;
	while (P != NULL && strcmp(P->PhoneNum, Key))
		P = P->Next;
	return P;
}

void Insert(char Key[], HashTable H)
{
	Position Pos, Tmp;
	List L = H->TheLists[Hash(atoi(Key + 6), H->TableSize)];
	Pos = Find(Key, H);
	if (Pos == NULL){
		Tmp = (List)malloc(sizeof(struct ListNode));
		strcpy(Tmp->PhoneNum, Key);
		Tmp->cnt = 1;
		Tmp->Next = L->Next;
		L->Next = Tmp;
	} else {
		(Pos->cnt)++;
	}
}

int Hash(int Key, int TableSize)
{
	return (Key % TableSize);
}

void FindMax(HashTable H)
{
	Position P;
	int maxcnt = 0, maxSame = 1;
	char MinPhone[12];
	for (int i = 0; i < H->TableSize; i++){
		P = H->TheLists[i]->Next;
		while (P != NULL){
			if (P->cnt > maxcnt){
				strcpy(MinPhone, P->PhoneNum);
				maxcnt = P->cnt;
				maxSame = 1;
			} else if (P->cnt == maxcnt){
				if (strcmp(MinPhone, P->PhoneNum) > 0)
					strcpy(MinPhone, P->PhoneNum);
				maxSame++;
			}
			P = P->Next;
		}
	}
	printf("%s %d", MinPhone, maxcnt);
	if (maxSame > 1)
		printf(" %d", maxSame);
}

### 电话聊天 C语言 示例代码 为了实现基于C语言的电话聊天功能,可以采用简单的TCP/IP协议栈来建立客户端和服务端之间的通信。下面提供了一个简化版的服务端和客户端示例。 #### 客户端代码 此部分展示了如何创建一个基本的客户端应用程序,用于向服务端发送消息并接收响应: ```c #include <stdio.h> #include <stdlib.h> #include <string.h> #include <winsock2.h> #pragma comment(lib,"ws2_32.lib") //加载 ws2_32.dll void initWinsock() { WSADATA wsaData; WSAStartup(MAKEWORD(2, 2), &wsaData); } SOCKET connectToServer(const char* ipAddr) { struct sockaddr_in server_addr; SOCKET connfd; memset(&server_addr, 0, sizeof(server_addr)); server_addr.sin_family = AF_INET; server_addr.sin_port = htons(8888); /* 使用固定端口 */ inet_pton(AF_INET, ipAddr, &(server_addr.sin_addr)); if ((connfd = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0){ perror("socket"); exit(EXIT_FAILURE); } if (connect(connfd,(struct sockaddr*)&server_addr,sizeof(struct sockaddr))<0){ perror("connect"); closesocket(connfd); exit(EXIT_FAILURE); } return connfd; } int main(){ initWinsock(); SOCKET client = connectToServer("127.0.0.1"); printf("连接成功,请等待...\n"); while (true) { char buffer[BUFSIZ]; fgets(buffer, BUFSIZ, stdin); send(client, buffer,strlen(buffer)+1 , 0 ); recv(client,buffer,BUFSIZ,0 ); fputs(buffer,stdout); } closesocket(client); WSACleanup(); return 0; } ``` #### 服务端代码 以下是对应的服务端程序,负责监听来自客户端的消息请求,并作出回应: ```c #include <stdio.h> #include <stdlib.h> #include <string.h> #include <winsock2.h> #pragma comment(lib,"ws2_32.lib") void initWinsock() { WSADATA wsaData; WSAStartup(MAKEWORD(2, 2), &wsaData); } void startListening(int port) { int sockfd, new_sock; struct sockaddr_in address; int addrlen = sizeof(address); sockfd = socket(AF_INET, SOCK_STREAM, 0); if (sockfd == INVALID_SOCKET) { perror("Unable to create socket"); exit(EXIT_FAILURE); } address.sin_family = AF_INET; address.sin_addr.s_addr = INADDR_ANY; address.sin_port = htons(port); bind(sockfd, (struct sockaddr *)&address, sizeof(address)); listen(sockfd, 3); puts("Waiting for incoming connections..."); while((new_sock = accept(sockfd, (struct sockaddr *)&address, (socklen_t*)&addrlen))) { puts("Connection accepted"); while(true) { char message[BUFSIZ] = {0}; recv(new_sock,message,BUFSIZ,0); if(strcmp(message,"exit")==0){break;} printf("Client : %s\n",message); fflush(stdout); fgets(message, BUFSIZ,stdin); send(new_sock,message,strlen(message)+1 , 0 ); } closesocket(new_sock); } closesocket(sockfd); WSACleanup(); } int main(void) { initWinsock(); startListening(8888); return 0; } ``` 上述代码实现了基础的双向通讯机制,在实际应用中可能还需要考虑更多的异常处理逻辑以及更复杂的交互流程设计[^1]。
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