Android的点击事件分发机制

本文详细解析了一个简单的Android程序中点击事件的派发流程,包括Activity、Window、DecorView以及ViewGroup的交互过程。通过代码示例,解释了dispatchTouchEvent、onTouch和onClick方法的执行顺序及原理。

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关于Android点击事件派发的资料,网上已是大把,但是自己分析总结的,显得更加深刻。Come on!

首先,我们编辑一个简单的小程序

上项目代码:

public class MainActivity extends Activity {

    private final String TAG = "click";

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        Log.d(TAG, "------window:" + getWindow());

        Button btn = (Button) findViewById(R.id.btn);
        btn.setOnTouchListener(new View.OnTouchListener() {

            @Override
            public boolean onTouch(View v, MotionEvent event) {
                Log.d(TAG, "------onTouch:" + event.getAction());
                return false;
            }
        });
        btn.setOnClickListener(new View.OnClickListener() {

            @Override
            public void onClick(View v) {
                Log.d(TAG, "------onClick");
            }
        });
    }

    public boolean dispatchTouchEvent(MotionEvent ev) {
        Log.d(TAG, "------dispatchTouchEvent");
        return super.dispatchTouchEvent(ev);
    }

}

运行结果:
09-02 16:02:32.071 1836-1836/com.cxy.test D/click﹕ ------window:com.android.internal.policy.impl.PhoneWindow@534687e4 
09-02 16:02:34.251 1836-1836/com.cxy.test D/click﹕ ------dispatchTouchEvent 
09-02 16:02:34.251 1836-1836/com.cxy.test D/click﹕ ------onTouch:0 
09-02 16:02:34.387 1836-1836/com.cxy.test D/click﹕ ------dispatchTouchEvent 
09-02 16:02:34.387 1836-1836/com.cxy.test D/click﹕ ------onTouch:1 
09-02 16:02:34.407 1836-1836/com.cxy.test D/click﹕ ------onClick
从这个log来看,我们可以看到最先执行了Activity的dispatchTouchEvent方法,然后onTouch,然后接着循环一遍,最后再是执行按钮的点击事件。
疑问来了,为啥莫dispatchTouchEvent和onTouch都执行了两次,onClick才执行了一次?两次的onTouch都不一样,0和1是啥莫概念?
带着疑问,让我们进入MotionEvent看看里边是如何定义变量的:
public static final int ACTION_DOWN = 0;        //按下

public static final int ACTION_UP = 1;                //抬起

public static final int ACTION_MOVE = 2;            //手势移动
如此甚是清晰,这个例子当中,我们只是简单的按下、抬起,并没有别的操作,因此有两次touch操作,分别对应着0和1。

接下来我们来看下另外一个场景
让onTouch方法返回true,再次点击按钮输出log:
09-02 16:02:32.071 1836-1836/com.cxy.test D/click﹕ ------window:com.android.internal.policy.impl.PhoneWindow@534687e4 
09-02 16:02:34.251 1836-1836/com.cxy.test D/click﹕ ------dispatchTouchEvent 
09-02 16:02:34.251 1836-1836/com.cxy.test D/click﹕ ------onTouch:0 
09-02 16:02:34.387 1836-1836/com.cxy.test D/click﹕ ------dispatchTouchEvent 
09-02 16:02:34.387 1836-1836/com.cxy.test D/click﹕ ------onTouch:1
这里我们看到了,onClick没有执行了,那是为啥莫呢?让我们记住这个疑问,接着继续分析吧。

Android点击事件的派发机制
首先,我们了解下Activity中的window,从上面的程序运行Log
------window:com.android.internal.policy.impl.PhoneWindow
可以知道,每一个Activity都对应有一个Window

当一个点击操作发生时,最先传递给Activity进行处理,由它的dispatchTouchEvent方法触发
public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();        // 这是一个空函数,啥也没干
        }
        // 这里交由Activity内部的window进行处理,如果返回true,意味着整个事件就结束了
        // 返回false意味着没人去处理,所有view的onTouchEvent都返回了false,最终由Activity去处理
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }

        // 在这里,Activity的onTouchEvent被调用
        return onTouchEvent(ev);
 }
我们来看看Window中的superDispatchTouchEvent:
 /**
     * Used by custom windows, such as Dialog, to pass the touch screen event
     * further down the view hierarchy. Application developers should
     * not need to implement or call this.
     *
     */
    public abstract boolean superDispatchTouchEvent(MotionEvent event);
这里是一个抽象函数,还告诉我们不要去重写它,貌似更蒙了,不着急,在先前的程序中,我们知道了
com.android.internal.policy.impl.PhoneWindow是Window的实现。接下来,我们就到这个类中看看
public boolean superDispatchTouchEvent(MotionEvent event) {
        return mDecor.superDispatchTouchEvent(event);
    }
这里,PhoneWindow是把事件交由DecorView去处理了,这个DecorView又是啥玩意儿?
private final class DecorView extends FrameLayout implements RootViewSurfaceTaker {
}
DecorView继承自FrameLayout,所以最终的事件将会传到我们的View,至于为什么不用去纠结太多,不然我们的应用怎么去响应点击事件呢。最重要的是我们要理解当事件传到我们的根View之后,又是如何传递的?下面我们来逐步解答。

根View对点击事件的分发机制:
点击事件到达了根View之后,会去调用ViewGroup的dispatchTouchEvent方法,接下来的代码可能比较繁琐,请大家耐心看看,关键点做了注释。让我们先了解其中是如何操作的:如果根View拦截了,即intercepted=true,则事件有ViewGroup处理就行了,这里如果ViewGroup的mOnTouchListener被设置了,那么onTouch方法将被调用,如果没设置,onTouchEvent将被调用,如果你两个方法都设置了,那么onTouch将会覆盖onTouchEvent,只执行了onTouch。(哈哈,这里也解决了上边的疑问了吧)接下来要说明的一点是,ViewGroup默认是不拦截点击事件的。如果根View不拦截事件,那么事件就会流到子View上,这个时候,子View的dispatchTouchEvent方法将被调用。一层一层,如此循环,直至完成了整个事件的派发。
public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }
        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;
            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }
            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    // 判断是否拦截
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }
            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;
            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            // 在这里将事件派发至子View,前提是intercepted=false; 
            if (!canceled && !intercepted) {
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;
                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);
                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildOrderedChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = customOrder
                                    ? getChildDrawingOrder(childrenCount, i) : i;
                            final View child = (preorderedList == null)
                                    ? children[childIndex] : preorderedList.get(childIndex);
                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                continue;
                            }
                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }
                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                // 这里将点击事件派发到子view当中
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }
                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }
            // Dispatch to touch targets.
            // 这里是ViewGroup拦截了事件,或者是子View的onTouchEvent都返回了false,全权有ViewGroup去处理这一切
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                // 这里是ViewGroup对点击事件的处理
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it. Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }
            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }
        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }
接下来,我们看看ViewGroup对点击事件的处理:
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case. We don't need to perform any transformations
        // or filtering. The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                // 这里就是调用了View的dispatchTouchEvent方法。
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }
View中的dispatchTouchEvent方法:
public boolean dispatchTouchEvent(MotionEvent event) {
        boolean result = false;

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }

        final int actionMasked = event.getActionMasked();
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Defensive cleanup for new gesture
            stopNestedScroll();
        }

        if (onFilterTouchEventForSecurity(event)) {
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }

            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }
这代码大概讲的就是,mOnTouchListener为空时,调用onTouchEvent,反之,mOnTouchListener不为空时,调用onTouch,而我们常用的onClick方法是在onTouchEvent里头通过performClick触发了,具体代码太多就不贴了。请注意此状况的前提:ViewGroup拦截了事件,或者是子View的onTouchEvent都返回了false。
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