RaycastHit hit;
Ray ray = cam.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out hit, 1000f, LayerMask.GetMask("Clickable","Ground")))
{
GameObject obj = hit.collider.gameObject;
obj.SendMessage("OnClick", hit.point, SendMessageOptions.DontRequireReceiver);
}
(二十)、射线的使用
最新推荐文章于 2022-05-12 16:57:00 发布