最近项目轻松了一些,就抱着学习的态度阅读了HTML Canvas 2D Context的内容。又想到以前曾经在android上做过原笔迹手写的内容,就想试着在HTML5中简单做一下看看。摸索着完成了demo。下面是在Google Chrome 13.0版本上的效果。
下面附上代码,仅仅为学习,没做优化,作为例子吧。
<html>
<head>
<title>write demo</title>
</head>
<body>
<canvas width="800" height="450"></canvas>
<script>
var canvas = document.getElementsByTagName('canvas')[0];
canvas.addEventListener('mousemove', onMouseMove, false);
canvas.addEventListener('mousedown', onMouseDown, false);
canvas.addEventListener('mouseup', onMouseUp, false);
var context = canvas.getContext('2d');
var linex = new Array();
var liney = new Array();
var linen = new Array();
var lastX = -1;
var lastY = -1;
var hue = 0;
var flag = 0;
function onMouseMove(evt) {
if (flag == 1) {
linex.push(evt.layerX);
liney.push(evt.layerY);
linen.push(1);
context.save();
context.translate(context.canvas.width/2, context.canvas.height/2);
context.translate(-context.canvas.width/2, -context.canvas.height/2);
context.beginPath();
context.lineWidth = 5 + Math.random() * 10;
for (var i=1;i<linex.length;i++) {
lastX = linex[i];
lastY = liney[i];
if (linen[i] == 0) {
context.moveTo(lastX,lastY);
} else {
context.lineTo(lastX,lastY);
}
}
hue = hue + 10 * Math.random();
context.strokeStyle = 'hsl(' + hue + ', 50%, 50%)';
context.shadowColor = 'white';
context.shadowBlur = 10;
context.stroke();
context.restore();
}
}
function onMouseDown(evt) {
flag = 1;
linex.push(evt.layerX);
liney.push(evt.layerY);
linen.push(0);
}
function onMouseUp(evt) {
flag = 0;
linex.push(evt.layerX);
liney.push(evt.layerY);
linen.push(0);
}
</script>
</body>
</html>
注:要在支持HTML5的浏览器上运行才能看到效果。
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GL(arui319)
http://blog.youkuaiyun.com/arui319
<本文可以转载,但是请保留以上作者信息。谢谢。>
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