Inheriting a C++ enum type

本文探讨了C++中如何解决枚举类型无法通过继承扩展的问题,并提供了一种实用的方法来扩展枚举类型而不影响原有代码。通过示例展示了如何定义新的枚举类型并在不修改现有库文件的情况下处理新增加的枚举值。
 The Problem

C++ does not have a facility to allow one enum type to be extended by inheritance as it does for classes and structures. Sometimes it is important to have this functionality. Suppose you had:

// in Fruit.h
enum Fruit { Orange, Mango, Banana };
// in eat.h
#include "Fruit.h"
void eat(Fruit fruit);

If you wanted to add another fruit type, you could extend Fruit as follows:

enum Fruit { Orange, Mango, Banana, Apple, Pear };

You could also have another function that handles the extra fruit:

void consume(Fruit fruit);

There are two problems with this approach:

1.      Fruit.h may be a library file that you don't necessarily want to change.

2.      void eat(Fruit) is implemented in some library that you can't change and as a result it might not handle 'Apple' properly but will still compile without errors. Your consume(Fruit) function may know about 'Apple' and handle it properly but library users, even though it is not your intention, may still call eat(Apple) with undefined behaviour.

In summary, the results of calls to eat() and consume() are as follows:

  eat( Orange );      // compiles and behaves as expected 
  consume( Orange );  // compiles and behaves as expected 
  eat( Apple );       // compiles with UNDEFINED BEHAVIOUR
  consume( Apple );   // compiles and behaves as expected

The Solution

InheritEnum solves this problem by allowing you to leave the first enum declaration as is and add another enum declaration with new enum types.

Following on from our example, to handle new fruits as well as the first set of fruits, we will then have:

// in -- MyFruit.h --
 
#include "Fruit.h" 
#include "InheritEnum.h" 
 
enum NewFruits { Apple, Pear }; 
typedef InheritEnum< NewFruit, Fruit > MyFruit;

Now our consume() declaration becomes:

void consume(MyFruit myfruit); 

Now, our call summary looks as follows:

eat( Orange );       // compiles and behaves as expected
consume( Orange );   // compiles and behaves as expected
eat( Apple );        // does not compile as eat() does not handle NewFruit
consume( Apple );    // compiles and behaves as expected

The Code

// -- InheritEnum.h
 
template <typename EnumT, typename BaseEnumT>
class InheritEnum
{
public:
  InheritEnum() {}
  InheritEnum(EnumT e) : enum_(e)
  {}
 
  InheritEnum(BaseEnumT e) : baseEnum_(e)
  {}
 
  explicit InheritEnum( int val )
    : enum_(static_cast<EnumT>(val))
  {}
 
  operator EnumT() const { return enum_; }
private:
  // Note - the value is declared as a union mainly for as a debugging aid. If 
  // the union is undesired and you have other methods of debugging, change it
  // to either of EnumT and do a cast for the constructor that accepts BaseEnumT.
  union
  { 
    EnumT enum_;
    BaseEnumT baseEnum_;
  };
};
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