<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[arming_bj的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/arming_bj</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; arming_bj]]></copyright><item><title><![CDATA[4鱼眼全景泊车 全景拼接]]></title><link>https://blog.youkuaiyun.com/arming_bj/article/details/87936726</link><guid>https://blog.youkuaiyun.com/arming_bj/article/details/87936726</guid><author>arming_bj</author><pubDate>Tue, 26 Feb 2019 16:01:11 +0800</pubDate><description><![CDATA[4个鱼眼相机的拼接, 首先经过标定, 得到内外参, 利用这些参数, 重投影以构建车辆周围的伪场景(几何是平面或者球面).

标定方案, 市面上常见2种方案, 大布和小布. 大布是整体性的, 算法上相对简单, 布摆的准, 就标的准, 摆布准就标不准. 小布方案算法上更复杂, 比大布多一个步骤,但是布的摆放相对要求不高.大布的标定, 直接使用opencv现成的api几乎能得到足够好的结果.小布标定更复...]]></description><category></category></item><item><title><![CDATA[FTGL库剖析之二----纹理文字]]></title><link>https://blog.youkuaiyun.com/arming_bj/article/details/45999209</link><guid>https://blog.youkuaiyun.com/arming_bj/article/details/45999209</guid><author>arming_bj</author><pubDate>Tue, 26 May 2015 00:25:25 +0800</pubDate><description><![CDATA[FTGL中的纹理文字]]></description><category></category></item><item><title><![CDATA[FTGL库初步剖析]]></title><link>https://blog.youkuaiyun.com/arming_bj/article/details/45989883</link><guid>https://blog.youkuaiyun.com/arming_bj/article/details/45989883</guid><author>arming_bj</author><pubDate>Mon, 25 May 2015 22:51:18 +0800</pubDate><description><![CDATA[ftgl的初步剖析之一]]></description><category></category></item></channel></rss>