using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class WinControl : MonoBehaviour {
public GameObject WinBtn1;
public GameObject WinBtn2;
public GameObject WinBtn3;
public GameObject WinBtn4;
public GameObject Win1;
public GameObject Win2;
public GameObject Win3;
public GameObject Win4;
//private GameObject temewin;
// Use this for initialization
void Start ()
{
WinBtn1.GetComponent<Button>().onClick.AddListener(delegate()
{
this.OnClick1(WinBtn1.GetComponent<Button>());
});
WinBtn2.GetComponent<Button>().onClick.AddListener(delegate()
{
this.OnClick1(WinBtn1.GetComponent<Button>());
});
WinBtn3.GetComponent<Button>().onClick.AddListener(delegate()
{
this.OnClick1(WinBtn1.GetComponent<Button>());
});
WinBtn4.GetComponent<Button>().onClick.AddListener(delegate()
{
this.OnClick1(WinBtn1.GetComponent<Button>());
});
}
void OnClick1(Button btn)
{
Win1.SetActive(WinBtn1 == btn);
Win2.SetActive(WinBtn2 == btn);
Win3.SetActive(WinBtn3 == btn);
Win4.SetActive(WinBtn4 == btn);
}
}