2.考虑可扩展性,猫的叫声可能引起其他联动效应。
public
interface Observer
{
void Response();
//观察者的响应,如是老鼠见到猫的反映
}
public
interface Subject
{
void AimAt(Observer obs);
//针对哪些观察者,这里指猫的要扑捉的对象---老鼠
}
public
class Mouse : Observer
{
private
string name;
public Mouse(string name, Subject subj)
{
this.name
= name;
subj.AimAt(this);
}
public
void Response()
{
Console.WriteLine(name +
" attempt to escape!");
}
}
public
class Master : Observer
{
public Master(Subject subj)
{
subj.AimAt(this);
}
public
void Response()
{
Console.WriteLine("Host waken!");
}
}
public
class Cat : Subject
{
private ArrayList observers;
public Cat()
{
this.observers
= new ArrayList();
}
public
void AimAt(Observer obs)
{
this.observers.Add(obs);
}
public
void Cry()
{
Console.WriteLine("Cat cryed!");
foreach (Observer obs
in this.observers)
{
obs.Response();
}
}
}
class MainClass
{
static
void Main(string[] args)
{
Cat cat =
new Cat();
Mouse mouse1 =
new Mouse("mouse1",
cat);
Mouse mouse2 =
new Mouse("mouse2",
cat);
Master master =
new Master(cat);
cat.Cry();
}
}
//------------------------------------------------------------
设计方法二: 使用event
-- delegate设计..
public
delegate void SubEventHandler();
public
abstract class Subject
{
public
event SubEventHandler SubEvent;
protected
void FireAway()
{
if (this.SubEvent
!= null)
this.SubEvent();
}
}
public
class Cat : Subject
{
public
void Cry()
{
Console.WriteLine("cat cryed.");
this.FireAway();
}
}
public
abstract class Observer
{
public Observer(Subject sub)
{
sub.SubEvent +=
new SubEventHandler(Response);
}
public
abstract void Response();
}
public
class Mouse : Observer
{
private
string name;
public Mouse(string name, Subject sub) :
base(sub)
{
this.name
= name;
}
public
override void Response()
{
Console.WriteLine(name +
" attempt to escape!");
}
}
public
class Master : Observer
{
public Master(Subject sub) :
base(sub){}
public
override void Response()
{
Console.WriteLine("host waken");
}
}
class Class1
{
static
void Main(string[] args)
{
Cat cat =
new Cat();
Mouse mouse1 =
new Mouse("mouse1",
cat);
Mouse mouse2 =
new Mouse("mouse2",
cat);
Master master =
new Master(cat);
cat.Cry();
}
}