import java.util.List;
import java.util.Vector;

public class ThreadPool
{
private static ThreadPool instance_ = null;
//定义优先级别常数,空闲的线程按照优先级不同分别存放在三个vector中
public static final int LOW_PRIORITY = 0;
public static final int NORMAL_PRIORITY = 1;
public static final int HIGH_PRIORITY = 2;
//保存空闲线程的List,或者说它是"池"
private List<PooledThread>[] idleThreads_;
private boolean shutDown_ = false;
private int threadCreationCounter_; //以创建的线程的个数
private boolean debug_ = false; //是否输出调试信息
//构造函数,因为这个类视作为singleton实现的,因此构造函数为私有
private ThreadPool()
{
// 产生空闲线程.三个vector分别存放分别处在三个优先级的线程的引用
List[] idleThreads = {new Vector(5), new Vector(5), new Vector(5)};
idleThreads_ = idleThreads;
threadCreationCounter_ = 0;
}
public int getCreatedThreadsCount() {
return threadCreationCounter_;
}
//通过这个函数得到线程池类的实例
public static ThreadPool instance() {
if (instance_ == null)
instance_ = new ThreadPool();
return instance_;
}
public boolean isDebug() {
return debug_;
}
//将线程repoolingThread从新放回到池中,这个方式是同步方法。
//这个方法会在多线程的环境中调用,设计这个方法的目的是让工作者线程
//在执行完target中的任务后,调用池类的repool()方法,
//将线程自身从新放回到池中。只所以这么做是因为线程池并不能预见到
//工作者线程何时会完成任务。参考PooledThread的相关代码。
protected synchronized void repool(PooledThread repoolingThread)
{
if (!shutDown_)
{
if (debug_)
{
System.out.println("ThreadPool.repool() : repooling
");
}
switch (repoolingThread.getPriority())
{
case Thread.MIN_PRIORITY :
{
idleThreads_[LOW_PRIORITY].add(repoolingThread);
break;
}
case Thread.NORM_PRIORITY :
{
idleThreads_[NORMAL_PRIORITY].add(repoolingThread);
break;
}
case Thread.MAX_PRIORITY :
{
idleThreads_[HIGH_PRIORITY].add(repoolingThread);
break;
}
default :
throw new IllegalStateException("Illegal priority found while repooling a Thread!");
}
notifyAll();//通知所有的线程
}
else
{
if (debug_)
{
System.out.println("ThreadPool.repool() : Destroying incoming thread
.");
}
repoolingThread.shutDown();//关闭线程
}
if (debug_)
{
System.out.println("ThreadPool.recycle() : done.");
}
}
public void setDebug(boolean newDebug)
{
debug_ = newDebug;
}
//停止池中所有线程
public synchronized void shutdown()
{
shutDown_ = true;
if (debug_)
{
System.out.println("ThreadPool : shutting down
");
}
for (int prioIndex = 0; prioIndex <= HIGH_PRIORITY; prioIndex++)
{
List prioThreads = idleThreads_[prioIndex];
for (int threadIndex = 0; threadIndex < prioThreads.size(); threadIndex++)
{
PooledThread idleThread = (PooledThread) prioThreads.get(threadIndex);
idleThread.shutDown();
}
}
notifyAll();
if (debug_)
{
System.out.println("ThreadPool : shutdown done.");
}
}
//以Runnable为target,从池中选择一个优先级为priority的线程创建线程
//并让线程运行。
public synchronized void start(Runnable target, int priority)
{
PooledThread thread = null; //被选出来执行target的线程
List idleList = idleThreads_[priority];
if (idleList.size() > 0)
{
//如果池中相应优先级的线程有空闲的,那么从中取出一个
//设置它的target,并唤醒它
//从空闲的线程队列中获取
int lastIndex = idleList.size() - 1;
thread = (PooledThread) idleList.get(lastIndex);
idleList.remove(lastIndex);
thread.setTarget(target);
}
//池中没有相应优先级的线程
else
{
threadCreationCounter_++;
// 创建新线程,
thread = new PooledThread(target, "PooledThread #" + threadCreationCounter_, this);
// 新线程放入池中
switch (priority)
{
case LOW_PRIORITY :
{
thread.setPriority(Thread.MIN_PRIORITY);
break;
}
case NORMAL_PRIORITY :
{
thread.setPriority(Thread.NORM_PRIORITY);
break;
}
case HIGH_PRIORITY :
{
thread.setPriority(Thread.MAX_PRIORITY);
break;
}
default :
{
thread.setPriority(Thread.NORM_PRIORITY);
break;
}
}
//启动这个线程
thread.start();
}
}
}










































































































































































工作者线程代码:

















































































































测试代码:









































测试结果:



















