投影变换的目的就是确定可视空间。
投影变换分为两类,一个为透视投影,一个为正投影。
用于透视投影变换的函数有两个。
glFrustrum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble near,GLdouble far);
gluPerspective(GLdouble fovy,GLdouble aspect,GLdouble near,GLdouble far);
用于正投影的变换函数:
glOrtho((GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble near,GLdouble far);
glOrtho2D((GLdouble left,GLdouble right,GLdouble bottom,GLdouble top);