Unity3D自学笔记——架构应用(六)角色创建

角色创建

服务端

需要添加Entity, Repository, ICommand, IValidateHandler, ICommandHandler, Mapping,OperationCode,AliPeer进行消息处理

ALI.ARPG.Operations
添加UserEntity, 复合两个Entity, AccountEntity和HeroEntity

[Serializable]
    public class UserEntity : IEntityIntKey
    {
        public virtual int ID { get; set; }
        public virtual AccountEntity Account { get; set; }
        public virtual HeroEntity Hero { get; set; }
        public virtual string Name { get; set; }
        public virtual int Lv { get; set; }
        public virtual int Hp { get; set; }
        public virtual int Mp { get; set; }
        public virtual int Atk { get; set; }
        public virtual int Def { get; set; }
        public virtual int Spd { get; set; }
        public virtual int Hit { get; set; }
        public virtual double CriticalRate { get; set; }
        public virtual double AtkSpd { get; set; }
        public virtual double AtkRange { get; set; }
        public virtual double MoveSpd { get; set; }
        public virtual double HpRegenTime { get; set; }
        public virtual double MpRegenTime { get; set; }
        public virtual string Description { get; set; }
        public virtual double Exp { get; set; }
    }

增加OperationCode

  public enum OperationCode : byte
    {
        Register,
        Login,
        GetHeroInfo,
        CreateHero
    }

ALI.ARPG.Data
Mapping

public class UserMap : ClassMap<UserEntity>
    {
        public UserMap()
        {
            Table("userinfo");
            Id(x => x.ID);
            References(x => x.Account).Column("accountId");
            References(x => x.Hero).Column("heroId");
            Map(x => x.Name).Column("name");
            Map(x => x.Lv).Column("Lv");
            Map(x => x.Hp).Column("hp");
            Map(x => x.Mp).Column("mp");
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