Is this a good/right way to use generic interface?

本文探讨了一种通用接口的不同实现方式,并对每种实现进行了详细分析。重点对比了使用泛型与非泛型方法的区别,指出正确的泛型使用方式。

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I have a generic interface like:
[code]
public interface Ia<E> {
public void add(E element);
public E get();
}
[/code]

I can implement it like:

1.
[code]
public class A implements Ia {

public void add(Object element) {
}

public Object get() {
return null;
}

}
[/code]

2.
[code]
public class A implements Ia<Object> {

public void add(Object element) {
}

public Object get() {
return null;
}

}
[/code]

3.
[code]
public class A<F> implements Ia<F> {

public void add(Object element) {
}

public F get() {
return null;
}

}
[/code]

4.
[code]
public class A<F> implements Ia<F> {

public void add(F element) {
}

public F get() {
return null;
}

}
[/code]

IMO, all implementations above are valid, but:
* implementation 1 treat generic as old code before generic imported into Java, compiler will give a warning on it, but at least it's clear to most of all
* implementation 2 is weird in fact, it's same with implementation 1, but it will give a shock to user
* implementation 3 use generic interface in a not bad way, but it use Object on one of methods prototype, and I don't think it's better for user either
* implementation 4 use generic interface in a right way

What's your insight?
Yes, there is another way to use CToolTipCtrl in an MFC application. Instead of adding the tooltip for a control in the OnInitDialog function, you can add the tooltip for a control in response to a user action, such as clicking a button. Here are the steps to use CToolTipCtrl in this way: 1. Create a CToolTipCtrl object: ```CToolTipCtrl m_ToolTip;``` 2. Initialize the CToolTipCtrl object in the OnInitDialog function of your dialog: ``` BOOL CMyDialog::OnInitDialog() { CDialogEx::OnInitDialog(); // Create the tooltip control m_ToolTip.Create(this); return TRUE; } ``` 3. Add a message map entry for the control that you want to associate with the tooltip: ``` BEGIN_MESSAGE_MAP(CMyDialog, CDialogEx) ON_CONTROL_RANGE(CBN_SELCHANGE, IDC_MYCONTROL1, IDC_MYCONTROL2, &CMyDialog::OnMyControlSelChange) END_MESSAGE_MAP() ``` This message map entry handles the CBN_SELCHANGE message for a range of controls, from IDC_MYCONTROL1 to IDC_MYCONTROL2. 4. Add a handler for the message map entry that adds the tooltip for the control: ``` void CMyDialog::OnMyControlSelChange(UINT nID) { CString strTooltip; // Determine the tooltip text based on the control ID switch (nID) { case IDC_MYCONTROL1: strTooltip = _T("My Tooltip 1"); break; case IDC_MYCONTROL2: strTooltip = _T("My Tooltip 2"); break; } // Add the tooltip for the control m_ToolTip.AddTool(GetDlgItem(nID), strTooltip); } ``` This handler determines the tooltip text based on the control ID and adds the tooltip for the control using the AddTool method. 5. Handle the WM_MOUSEMOVE message in your dialog to display the tooltip: ``` BOOL CMyDialog::PreTranslateMessage(MSG* pMsg) { // Pass mouse messages to the tooltip control m_ToolTip.RelayEvent(pMsg); return CDialogEx::PreTranslateMessage(pMsg); } ``` This method handles the WM_MOUSEMOVE message and passes it to the tooltip control using the RelayEvent method. That's it! Now when the user selects a control, the tooltip will be displayed. You can also remove the tooltip for a control using the DeleteTool method.
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