<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[]]></title><description><![CDATA[云魂工作室]]></description><link>https://blog.youkuaiyun.com/akailee</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; akailee]]></copyright><item><title><![CDATA[Docker desktop for mac 历史版本下载大全os10.15/11/12]]></title><link>https://blog.youkuaiyun.com/akailee/article/details/136322157</link><guid>https://blog.youkuaiyun.com/akailee/article/details/136322157</guid><author>akailee</author><pubDate>Tue, 27 Feb 2024 14:57:31 +0800</pubDate><description><![CDATA[Catalina mac os 10.15 最后一个支持版本 v4.15.0。big sur mac os 11 最后一个支持版本为 v4.24.2。截止目前最新版本：4.28.0。]]></description><category></category></item><item><title><![CDATA[WII主机版死亡之屋2和3合集,运行死亡之屋2闪退解决.]]></title><link>https://blog.youkuaiyun.com/akailee/article/details/124507348</link><guid>https://blog.youkuaiyun.com/akailee/article/details/124507348</guid><author>akailee</author><pubDate>Sat, 30 Apr 2022 01:02:41 +0800</pubDate><description><![CDATA[直接从USBLoader里选择游戏的时候,有个Option选择,翻到第二页Alt dol选择里doh2.dol,跳过选择,直接运行二代,如果要玩三代从这里选择hod3.dol就可以了. 如果两个都运行不了.估计你没有安装cios249补丁.



至于模拟器里,用WiiScrubber直接对这个游戏的ios做替换,将doh2.dol导出后替换成main.dol,开启模拟器直接运行二代.






...]]></description><category></category></item><item><title><![CDATA[docker重启全部镜像]]></title><link>https://blog.youkuaiyun.com/akailee/article/details/120699851</link><guid>https://blog.youkuaiyun.com/akailee/article/details/120699851</guid><author>akailee</author><pubDate>Mon, 11 Oct 2021 11:30:31 +0800</pubDate><description><![CDATA[停止全部容器


docker stop $(docker ps -aq)

启动所有容器


docker start$(docker ps -aq)

删除所有容器


docker rm$(docker ps -aq)

删除所有镜像


docker rmi $(docker images -q)


]]></description><category></category></item><item><title><![CDATA[knife4j或Swagger接口文档中找不到部分API文档]]></title><link>https://blog.youkuaiyun.com/akailee/article/details/119215936</link><guid>https://blog.youkuaiyun.com/akailee/article/details/119215936</guid><author>akailee</author><pubDate>Thu, 29 Jul 2021 17:18:20 +0800</pubDate><description><![CDATA[由于今天遇到一个很奇怪的问题,我在sprintboot中建好了一个请求处理类,如下


/**
 * 企业信息表 控制器
 *
 * @author AKAILEE
 * @since 2021-07-29
 */
@RestController
@AllArgsConstructor
@RequestMapping("/enterprise")
@Api(value = "企业信息表", tags = "接口")
public class EnterpriseController extends Blad]]></description><category></category></item><item><title><![CDATA[jdbc:sqlserver遇驱动程序无法通过使用安全套接字层(SSL)加密与 SQL Server 建立安全连接。错误]]></title><link>https://blog.youkuaiyun.com/akailee/article/details/117996526</link><guid>https://blog.youkuaiyun.com/akailee/article/details/117996526</guid><author>akailee</author><pubDate>Thu, 17 Jun 2021 16:31:10 +0800</pubDate><description><![CDATA[IDE : IDEA
JDK : JDK1.8.0.291
SQLServer版本 : SQL Server 2012
连接数据库提示如下错误:

sqlserver.jdbc.SQLServerException: 驱动程序无法通过使用安全套接字层(SSL)加密与 SQL Server 建立安全连接。错误:“SQL Server 未返回响应。连接已关闭。]]></description><category></category></item><item><title><![CDATA[windows批处理bat,无需安装jdk,中文显示,设置标题]]></title><link>https://blog.youkuaiyun.com/akailee/article/details/117996131</link><guid>https://blog.youkuaiyun.com/akailee/article/details/117996131</guid><author>akailee</author><pubDate>Thu, 17 Jun 2021 16:22:40 +0800</pubDate><description><![CDATA[@echo off
CHCP 65001
title 监控系统
set dir=d:\monitor
d:
cd %dir%
%dir%\jre1.8.0_161\bin\java -Dfile.encoding=utf-8 -jar %dir%\monitor.jar --spring.config.location=%dir%\application.yml
]]></description><category></category></item><item><title><![CDATA[IDEA 2020.3系列遇@slf4j找不到log变量问题]]></title><link>https://blog.youkuaiyun.com/akailee/article/details/115478237</link><guid>https://blog.youkuaiyun.com/akailee/article/details/115478237</guid><author>akailee</author><pubDate>Wed, 07 Apr 2021 09:40:13 +0800</pubDate><description><![CDATA[IDEA 2020.3系列遇@slf4j找不到log变量问题，试过网上的各种方法，都无法解决。查看内置lombok插件版本为0.30. 无奈重新下载2020.2.4（有官方汉化包），重新安装，并手动安装lombok0.34插件后，以上问题解决。
...]]></description><category></category></item><item><title><![CDATA[不同系统环境下如何启动node-webkit APP]]></title><link>https://blog.youkuaiyun.com/akailee/article/details/78538438</link><guid>https://blog.youkuaiyun.com/akailee/article/details/78538438</guid><author>akailee</author><pubDate>Wed, 15 Nov 2017 10:51:35 +0800</pubDate><description><![CDATA[本节将介绍node-webkit 应用分别在Windows、Linux和Mac OS环境下如何启动。

node-webkit可以通过两种方式启动：

1）通过文件夹，将启动路径指向文件夹

2）通过.nw文件（即ZIP压缩包），将启动路径指向.nw文件

无论哪种方式启动，应用都需要包含package.json文件，当node-webkit启动时这个文件将会被解析。如果这个文件丢]]></description><category></category></item><item><title><![CDATA[自动检测局域网全部计算机ping情况脚本(windows,mac,linux)]]></title><link>https://blog.youkuaiyun.com/akailee/article/details/77850677</link><guid>https://blog.youkuaiyun.com/akailee/article/details/77850677</guid><author>akailee</author><pubDate>Tue, 05 Sep 2017 14:02:59 +0800</pubDate><description><![CDATA[先上Windows的批处理bat脚本
for /L %%i in (1,1,255) do ping  192.168.1.%%i -n 1 |Find /i "TTL" >>1.txtlinux/mac 脚本如下
rm -f 1.txt
for i in `seq 1 255`
do
        ping -c 1 -W 100 192.168.1.$i | grep -q 'ttl' ]]></description><category></category></item><item><title><![CDATA[HBuilder插件开发IOS遇EXC_BAD_ACCESS错误]]></title><link>https://blog.youkuaiyun.com/akailee/article/details/75226559</link><guid>https://blog.youkuaiyun.com/akailee/article/details/75226559</guid><author>akailee</author><pubDate>Mon, 17 Jul 2017 14:31:02 +0800</pubDate><description><![CDATA[最近在搞IOS版的HBuilder离线打包，需要增加一个功能插件。开发环境XCODE 8.3,从别人的代码里找到需要的功能，进行移植。但是在别的项目里正常的代码，移植到Hbuilder里sdk中做成插件。就使无法正常运行。总是遇到EXC_BAD_ACCESS这要的个别变量异常问题。进过两个星期的折腾，终于找到问题的所在。


问题出在工程设置->Build Settings->Apple L]]></description><category></category></item><item><title><![CDATA[安卓Android实现摄像头对焦的三种方法]]></title><link>https://blog.youkuaiyun.com/akailee/article/details/71710005</link><guid>https://blog.youkuaiyun.com/akailee/article/details/71710005</guid><author>akailee</author><pubDate>Fri, 12 May 2017 10:42:02 +0800</pubDate><description><![CDATA[如何实现android手机摄像头的的自动对焦


发现好多人都在解决一个问题那就是，如何实现Android相机的自动对焦，而且是连续自动对焦的。当然直接调用系统相机就不用说了，那个很简单的。下面我们主要来看看如如何自己实现一个相机，并且实现自动连续对焦。

     根据网上的资料有如下几种：

        1 极端人物的做法：  使用一个定时器，设定定时时间，然后不间断的对焦。]]></description><category></category></item><item><title><![CDATA[android视频录制MediaRecorder预览旋转角度问题]]></title><link>https://blog.youkuaiyun.com/akailee/article/details/71643194</link><guid>https://blog.youkuaiyun.com/akailee/article/details/71643194</guid><author>akailee</author><pubDate>Thu, 11 May 2017 17:24:42 +0800</pubDate><description><![CDATA[开发视频录制插件，结果发现竖屏录制视频的时候，出现预览窗口画面别旋转90度的问题。所以贴出解决代码。共同进步。  mediarecorder = new MediaRecorder();// 创建mediarecorder对象  
                // 设置录制视频源为Camera(相机)  
                
               
           ]]></description><category></category></item><item><title><![CDATA[HBuilder 插件打包时缺少UI模块组件20170510]]></title><link>https://blog.youkuaiyun.com/akailee/article/details/71526761</link><guid>https://blog.youkuaiyun.com/akailee/article/details/71526761</guid><author>akailee</author><pubDate>Wed, 10 May 2017 14:55:45 +0800</pubDate><description><![CDATA[最近做项目的时候，需要开发一个hbuilder插件。遇到一个问题。打包的时候，提示 一直提示：打包时未添加ui模块，请参考 http://ask.dcloud.net.cn/article/283 然而 该添加的模块，都添加了 依然这样。
最终是因为复制教程中的XML文件没有注意，多增加了一个标签。造成的。如下：

		

		
		
	
没有仔细检查，折腾了1天。现在贴出来，给大家引以为戒]]></description><category></category></item><item><title><![CDATA[设置浏览器允许跨域访问]]></title><link>https://blog.youkuaiyun.com/akailee/article/details/53033489</link><guid>https://blog.youkuaiyun.com/akailee/article/details/53033489</guid><author>akailee</author><pubDate>Fri, 04 Nov 2016 12:05:20 +0800</pubDate><description><![CDATA[快捷方式，目标该问

"C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" --args --disable-web-security --user-data-dir]]></description><category></category></item><item><title><![CDATA[支付宝APP开发公钥私匙生成和获得]]></title><link>https://blog.youkuaiyun.com/akailee/article/details/52816291</link><guid>https://blog.youkuaiyun.com/akailee/article/details/52816291</guid><author>akailee</author><pubDate>Fri, 14 Oct 2016 15:39:07 +0800</pubDate><description><![CDATA[首先下载ras密匙一键生成工具.
https://doc.open.alipay.com/docs/doc.htm?spm=a219a.7629140.0.0.ndJ414&treeId=193&articleId=105310&docType=1



一键生成如下秘钥.rsa_private_key.pem 是你客户端开发要用到的私钥,可以用文本编辑器打开.]]></description><category></category></item><item><title><![CDATA[NGUI自制简易虚拟摇杆]]></title><link>https://blog.youkuaiyun.com/akailee/article/details/51946509</link><guid>https://blog.youkuaiyun.com/akailee/article/details/51946509</guid><author>akailee</author><pubDate>Mon, 18 Jul 2016 23:21:35 +0800</pubDate><description><![CDATA[想要用到两张图,一张虚拟摇杆背景,一张虚拟摇杆按钮图.


建立NGUI的Sprite,结构如下


效果图如下.


接着在JoyStick上建立新脚本,命名为JoyStick.cs
代码如下
using UnityEngine;
using System.Collections;

public class JoyStick : MonoBehaviour {
	publ]]></description><category></category></item><item><title><![CDATA[Unity CharacterController带重力,并移动角色脚本]]></title><link>https://blog.youkuaiyun.com/akailee/article/details/51946492</link><guid>https://blog.youkuaiyun.com/akailee/article/details/51946492</guid><author>akailee</author><pubDate>Mon, 18 Jul 2016 23:11:25 +0800</pubDate><description><![CDATA[using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
	CharacterController cc;
	public float gravity=0.5f;
	public float speed=1.0f;
	public float jumpSpeed=8.0f;

	priva]]></description><category></category></item><item><title><![CDATA[Unity摄像机跟随玩家移动脚本]]></title><link>https://blog.youkuaiyun.com/akailee/article/details/51946486</link><guid>https://blog.youkuaiyun.com/akailee/article/details/51946486</guid><author>akailee</author><pubDate>Mon, 18 Jul 2016 23:09:40 +0800</pubDate><description><![CDATA[放主摄像机上,直接上代码.
using UnityEngine;
using System.Collections;

public class FlowPlayerMove : MonoBehaviour {
	public Vector3 juli=new Vector3(0f,2.5f,-2f);
	private GameObject player;
	public float smoo]]></description><category></category></item><item><title><![CDATA[计算获取Unity物体下面的地面的坐标点]]></title><link>https://blog.youkuaiyun.com/akailee/article/details/51922346</link><guid>https://blog.youkuaiyun.com/akailee/article/details/51922346</guid><author>akailee</author><pubDate>Sat, 16 Jul 2016 03:29:44 +0800</pubDate><description><![CDATA[GameObject go;
RaycastHit hit;
bool sd= Physics.Raycast(go.transform.position+Vector3.up,Vector3.down,out hit,10f,LayerMask.getMask("地表层名称"));
//地面坐标
print(hit.point)]]></description><category></category></item><item><title><![CDATA[UGUI控件可拖拽移动类组件]]></title><link>https://blog.youkuaiyun.com/akailee/article/details/51862392</link><guid>https://blog.youkuaiyun.com/akailee/article/details/51862392</guid><author>akailee</author><pubDate>Fri, 08 Jul 2016 17:02:23 +0800</pubDate><description><![CDATA[由于Unity3d自带的UGUI不带拖拽功能,想要实现拖拽功能,必须自己实现拖拽类.所以我写了一个通用的UGUI拖拽组件,使用方便.
使用方法:
直接放到要拖拽的UI组件上,设置目标移动的对象即可,也可以不设置目标对象,默认是拖动对象自己.]]></description><category></category></item></channel></rss>