Android中仿微信语音竖线动画1

这篇文章介绍了如何在Android应用中创建一个自定义的音频条形视图,用于显示MP3录制过程中的声音分贝变化,同时支持屏幕像素转换和触摸事件处理。作者详细展示了如何使用`DisplayUtil`类进行屏幕尺寸计算,并提供了`AudioLumpView`的实现代码,包括绘制波形和处理触摸事件的方法。

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参考网址:Android MP3文件录制 + 声音分贝大小自定义View实现_android mediarecorder mp3-优快云博客

 先上效果图,该效果图为转载的,以下代码是仿照微信操作修改的

package com.sample.utils;

import android.content.Context;
import android.util.DisplayMetrics;

/**
 * 屏幕像素转换工具类
 */
public class DisplayUtil {
    public static int px2dp(Context context, float pxValue) {
        final float scale = context.getResources().getDisplayMetrics().density;
        return (int) (pxValue / scale + 0.5f);
    }

    public static int dp2px(Context context, float dipValue) {
        final float scale = context.getResources().getDisplayMetrics().density;
        return (int) (dipValue * scale + 0.5f);
    }

    public static int px2sp(Context context, float pxValue) {
        final float fontScale = context.getResources().getDisplayMetrics().scaledDensity;
        return (int) (pxValue / fontScale + 0.5f);
    }

    public static int sp2px(Context context, float spValue) {
        final float fontScale = context.getResources().getDisplayMetrics().scaledDensity;
        return (int) (spValue * fontScale + 0.5f);
    }

    public static int getScreenWidth(Context context) {
        DisplayMetrics dm = context.getResources().getDisplayMetrics();
        return dm.widthPixels;
    }

    public static int getScreenHeight(Context context) {
        DisplayMetrics dm = context.getResources().getDisplayMetrics();
        return dm.heightPixels;
    }

    public static float getDisplayDensity(Context context) {
        if (context == null) {
            return -1;
        }
        return context.getResources().getDisplayMetrics().density;
    }
}

package com.sample.view;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Typeface;
import android.os.Build;
import android.text.TextPaint;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;

import androidx.annotation.Nullable;
import androidx.annotation.RequiresApi;

import com.sample.R;
import com.sample.utils.DisplayUtil;

import java.util.Arrays;

/**
 * 描述: 音频条形view,波形居中显示
 * Created By liweidong on 2020/7/16
 */
public class AudioLumpView extends View {
    private Context context;
    //控件宽高
    private int width;
    private int height;

    //条形宽度
    private int lumpWidth;
    //条形间距
    private int lumpSpace;
    //条形最小高度
    private int lumpMinHeight;
    //条形最大高度
    private int lumpMaxHeight;
    private int middleLeft;
    private int middleTop;

    //画笔
    private Paint paint;
    //条形数一半
    private int lumpSize;
    private int lumpCount;

    private byte[] waveData;
    private int middleBottom;
    private int minus;
    private static final float SCALE = 1.5f;
    //圆角半径
    private int roundRadius;
    private TextPaint textPaint;
    private boolean isData = false;
    float downX,downY,lastX,lastY;
    private boolean pointer;// 是否多个手指
    private float[] matrixValue= new float[9];// matrix对应的值
    private int volume;
    public AudioLumpView(Context context) {
        super(context);
        init(context);
    }

    public AudioLumpView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init(context);
    }

    public AudioLumpView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init(context);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        //设置宽高
        setMeasuredDimension(width, height);
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
    }

    private void init(Context context){
        this.context = context;
        int b = DisplayUtil.getScreenWidth(context);
        int a = DisplayUtil.px2dp(context,b);
        width = DisplayUtil.dp2px(context, a-50);//适配宽度(根据手机屏幕宽度-50)
        height = DisplayUtil.dp2px(context, 60);
        lumpWidth = DisplayUtil.dp2px(context, 3);
        lumpMinHeight = DisplayUtil.dp2px(context, 6);
        lumpMaxHeight = DisplayUtil.dp2px(context, 55);
        lumpSpace = DisplayUtil.dp2px(context, 5);
        roundRadius = DisplayUtil.dp2px(context, 1.5f);
        middleLeft = (width - lumpWidth) / 2;
        middleTop = (height - lumpMinHeight) / 2;
        middleBottom = height / 2 + lumpMinHeight;
        lumpSize = middleLeft / (lumpWidth + lumpSpace);
        lumpCount = lumpSize * 2 + 1;


        paint = new Paint();
        paint.setColor(getResources().getColor(R.color.audio_lump));
        paint.setStyle(Paint.Style.FILL);
        paint.setStrokeWidth(lumpWidth);
        textPaint = new TextPaint();
        textPaint.setFilterBitmap(true);

    }
    Canvas canvas1;
    @RequiresApi(api = Build.VERSION_CODES.LOLLIPOP)
    @Override
    protected void onDraw(Canvas canvas) {
        canvas1 = canvas;
        canvas1.drawColor(getResources().getColor(R.color.button_default_color));
        if (!isData){
            drawText(canvas,"按下说话",40,width / 2, height / 2,
                    getResources().getColor(R.color.myblack));
            return;
        }
        if (waveData == null){//无数据时所有竖线恢复到初始状态
            middleTop = (int) (lumpMaxHeight / 2 - (lumpWidth + 2 * SCALE) * 1)+5;
            //最中间的条形
            canvas.drawRect(middleLeft, middleTop, middleLeft + lumpWidth, height / 1.8f, paint);
            //绘制圆角
            drawRound(canvas, middleLeft, middleTop - roundRadius,middleLeft + lumpWidth,middleTop + roundRadius , 180 * (-1));
            //向左画
            for (int i = lumpSize; i > 0; i--){
                canvas.drawRect(middleLeft - (lumpSpace + lumpWidth) * (lumpSize + 1 - i), middleTop, middleLeft + lumpWidth - (lumpSpace + lumpWidth) * (lumpSize + 1 - i), height / 1.8f, paint);
                //绘制圆角
                drawRound(canvas, middleLeft - (lumpSpace + lumpWidth) * (lumpSize + 1 - i), middleTop - roundRadius,middleLeft + lumpWidth - (lumpSpace + lumpWidth) * (lumpSize + 1 - i),middleTop + roundRadius , 180 * (-1));
            }
            //向右画
            for (int i = lumpSize; i < lumpCount; i++){
                middleTop = (int) (lumpMaxHeight / 2 + (lumpWidth + 2 * SCALE) * -1)+5;
                canvas.drawRect(middleLeft + (lumpSpace + lumpWidth) * (i + 1 - lumpSize), middleTop, middleLeft + lumpWidth + (lumpSpace + lumpWidth) * (i + 1 - lumpSize), height / 1.8f, paint);
                //绘制圆角
                drawRound(canvas, middleLeft + (lumpSpace + lumpWidth) * (i + 1 - lumpSize), middleTop - roundRadius,middleLeft + lumpWidth + (lumpSpace + lumpWidth) * (i + 1 - lumpSize),middleTop + roundRadius , 180 * -1);
            }
            return;
        }
        drawLump(canvas, true);
        drawLump(canvas, false);
    }

    public void setWaveData(int volume,byte[] data) {
        this.volume = volume;
        if (volume!=0&&data!=null){
            this.waveData = readyData(data);
            isData = true;
        }else
            this.waveData = null;
        invalidate();
    }
    public void isData(boolean isData){
        this.isData = isData;
        invalidate();
    }

    @RequiresApi(api = Build.VERSION_CODES.LOLLIPOP)
    public void drawLump(Canvas canvas, boolean reverse){
        minus = reverse ? 1 : -1;
        middleTop = (int) (lumpMaxHeight / 2 - (lumpWidth + waveData[waveData.length - 1] / 4 * SCALE) * minus);
        //最中间的条形
        canvas.drawRect(middleLeft, middleTop, middleLeft + lumpWidth, height / 2, paint);
        //绘制圆角
        drawRound(canvas, middleLeft, middleTop - roundRadius,middleLeft + lumpWidth,middleTop + roundRadius , 180 * (-minus));
        //向左画
        for (int i = lumpSize; i > 0; i--){
            middleTop = (int) (lumpMaxHeight / 2 - (lumpWidth + waveData[i] / 4 * SCALE) * minus);
            canvas.drawRect(middleLeft - (lumpSpace + lumpWidth) * (lumpSize + 1 - i), middleTop, middleLeft + lumpWidth - (lumpSpace + lumpWidth) * (lumpSize + 1 - i), height / 2, paint);
            //绘制圆角
            drawRound(canvas, middleLeft - (lumpSpace + lumpWidth) * (lumpSize + 1 - i), middleTop - roundRadius,middleLeft + lumpWidth - (lumpSpace + lumpWidth) * (lumpSize + 1 - i),middleTop + roundRadius , 180 * (-minus));
        }

        //向右画
        for (int i = lumpSize; i < lumpCount; i++){
            middleTop = (int) (lumpMaxHeight / 2 + (lumpWidth + waveData[lumpCount - i - 1] / 4 * SCALE) * minus);
            canvas.drawRect(middleLeft + (lumpSpace + lumpWidth) * (i + 1 - lumpSize), middleTop, middleLeft + lumpWidth + (lumpSpace + lumpWidth) * (i + 1 - lumpSize), height / 2, paint);
            //绘制圆角
            drawRound(canvas, middleLeft + (lumpSpace + lumpWidth) * (i + 1 - lumpSize), middleTop - roundRadius,middleLeft + lumpWidth + (lumpSpace + lumpWidth) * (i + 1 - lumpSize),middleTop + roundRadius , 180 * minus);
        }
    }

    @RequiresApi(api = Build.VERSION_CODES.LOLLIPOP)
    private void drawRound(Canvas canvas, int left, int top, int right, int bottom, float sweepAngle){
        //绘制圆角
        canvas.drawArc(left, top, right, bottom, 0, sweepAngle, false, paint);
    }

    /**
     * 预处理数据
     *
     * @return
     */
    private byte[] readyData(byte[] fft) {
        byte[] newData = new byte[lumpSize + 2];
        for (int i = 0; i < Math.min(fft.length, lumpSize + 2); i++) {
            newData[i] = (byte) Math.abs(fft[i]);
        }
        Arrays.sort(newData);
        return newData;
    }
    private void drawText(Canvas canvas, String str, float size, float startX, float startY, int color){
        textPaint.setColor(color);
        textPaint.setTypeface(Typeface.DEFAULT_BOLD);//字体
        Typeface font = Typeface.create(Typeface.SANS_SERIF, Typeface.NORMAL);//字体风格
        textPaint.setTypeface(font);
        textPaint.setTextSize(size);
        textPaint.setFakeBoldText(true); // 设置加粗文字
        //Paint设置水平居中
        textPaint.setTextAlign(Paint.Align.CENTER);
        float length = textPaint.measureText(str);
        Paint.FontMetrics fontMetrics = paint.getFontMetrics();
        // 计算文字高度
        float fontHeight = fontMetrics.bottom - fontMetrics.top;
        // 计算文字baseline
        float textBaseY = height - (height - fontHeight) / 2 - fontMetrics.bottom;
        float sX = startX+length/4;
        float sY = startY+20;
        canvas.drawText(str, sX,sY,textPaint);
    }
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        //拖动监听
        int x = (int) event.getX();
        int y = (int) event.getY();
        if (event.getPointerCount() > 1) {
            pointer = true;
        }
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN://第一个手指初次碰到屏幕触发
                downX = x;
                downY = y;
                System.out.println("ACTION_DOWN...");
                pointer = false;
                if (listener!=null)
                    listener.audioStart();
                break;
            case MotionEvent.ACTION_UP://最后一个手指离开屏幕触发
                float upX = (float) Math.abs(x - downX);
                float upY = (float) Math.abs(y - downY);
                if ((y<=downY||upY > 100) && !pointer) {
                    System.out.println("ACTION_UP...松手取消");
                    if (listener!=null)
                        listener.audioStop();
                }
                break;
            case MotionEvent.ACTION_MOVE://手指在屏幕上滑动
                float dx = (float) Math.abs(x - downX);
                float dy = (float) Math.abs(y - downY);
                if (!pointer) {
                    System.out.println("ACTION_MOVE...");
                    boolean bl = false;
                    if (isData&&listener!=null){
                        if (dy > 100){
                            bl = true;
                        }else if (y<=downY){
                            bl = false;
                        }
                        listener.audioIsStop(bl);
                    }
                }
                break;
            case MotionEvent.ACTION_POINTER_DOWN://有非主要的手指按下(按下之前已经有手指在屏幕上)
                System.out.println("ACTION_POINTER_DOWN...");
                break;
            case MotionEvent.ACTION_POINTER_UP://有非主要手指抬起(抬起之后还有手指在屏幕上)
                System.out.println("ACTION_POINTER_UP...");
                break;
        }
        lastX = x;
        lastY = y;
        return true;
    }
    AudioListener listener;
    public interface AudioListener{
        void audioStart();
        void audioStop();
        void audioIsStop(boolean bl);
    }
    public void setListener(AudioListener listener){
        this.listener = listener;
    }
}

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