Chain of Responsibility
//与Decorator的实现形式相类似,
//Decorator是在原来的方法之上进行添加功能,而
//Chain则是判断信号如果不是当前处理的则转交个下一个节点处理
//我可以使用if分支来实现相同的效果,但是不够灵活,链上的每个节点是可以替换增加的,相对
//比较灵活,我们可以设计接口实现对节点的增删操作,而实现更方便的效果
//这个是一个链状的结构,有没有想过使用环状结构


interface Handler ...{
void handRequest(int signal);
}


class CHandler1 implements Handler ...{
private Handler handler;


public CHandler1(Handler handler) ...{
this.handler = handler;
}


public void handRequest(int signal) ...{

if (signal == 1) ...{
System.out.println("handle signal 1");
}

else ...{
handler.handRequest(signal);
}
}
}


class CHandler2 implements Handler ...{
private Handler handler;


public CHandler2(Handler handler) ...{
this.handler = handler;
}


public void handRequest(int signal) ...{

if (signal == 2) ...{
System.out.println("handle signal 2");
}

else ...{
handler.handRequest(signal);
}
}
}


class CHandler3 implements Handler ...{

public void handRequest(int signal) ...{

if (signal == 3) ...{
System.out.println("handle signal 3");
}

else ...{
throw new Error("can't handle signal");
}
}
}


class ChainClient ...{

public static void main(String[] args) ...{
Handler h3 = new CHandler3();
Handler h2 = new CHandler2(h3);
Handler h1 = new CHandler1(h2);

h1.handRequest(2);
}
}
Interpreter
//感觉跟Composite很类似,只不过他分文终结符和非终结符

//Template Method


abstract class TemplateMethod ...{
abstract void amd1();

abstract void amd2();

//此方法为一个Template Method方法

public void tmd() ...{
amd1();
amd2();
}
}
State
//标准型
//状态和操作不应该耦合在一起

class Contexta ...{
private State st;


public Contexta(int nst) ...{
changeStfromNum(nst);
}


public void changeStfromNum(int nst) ...{

if (nst == 1) ...{
st = new CStatea1();
}

else if (nst == 2) ...{
st = new CStatea2();
}

throw new Error("bad state");
}


void request() ...{
st.handle(this);
}
}


interface State ...{
void handle(Contexta context);
}


class CStatea1 implements State ...{

public void handle(Contexta context) ...{
System.out.println("state 1");
//也许在一个状态的处理过程中要改变状态,例如打开之后立即关闭这种效果
//context.changeStfromNum(2);
}
}


class CStatea2 implements State ...{

public void handle(Contexta context) ...{
System.out.println("state 2");
}
}

//工厂型
//根据状态不通生成不同的state


class StateFactory ...{

public static State getStateInstance(int num) ...{
State st = null;


if (num == 1) ...{
st = new CStatea1();
}

else if (num == 2) ...{
st = new CStatea2();
}

return st;
}
}
//双向引用,使用另外的一个类调用自己的方法,访问自己的数据结构

interface Visitor ...{
void visitElement(Elementd element);
}


class CVisitor implements Visitor ...{

public void visitElement(Elementd element) ...{
element.operation();
}
}


interface Elementd ...{
void accept(Visitor visitor);

void operation();
}


class CElementd implements Elementd ...{

public void accept(Visitor visitor) ...{
visitor.visitElement(this);
}


public void operation() ...{
//实际的操作在这里
}
}


class Clientd ...{

public static void main() ...{
Elementd elm = new CElementd();
Visitor vis = new CVisitor();

vis.visitElement(elm);
}
}
Iteretor

interface Structure ...{

interface Iteratora ...{
void first();

boolean hasElement();

Object next();

}
}


class Structure1 implements Structure ...{
Object[] objs = new Object[100];

//使用内部类是为了对Struture1的数据结构有完全的访问权

class Iteratora1 implements Iteratora ...{
int index = 0;


public void first() ...{
index = 0;
}


public boolean hasElement() ...{
return index < 100;
}


public Object next() ...{
Object obj = null;


if (hasElement()) ...{
obj = objs[index];
index++;
}

return obj;
}
}
}
Meditor

class A1 ...{

public void operation1() ...{}

public void operation2() ...{}
}


class A2 ...{

public void operation1() ...{}

public void operation2() ...{}
}


class Mediator ...{
A1 a1;
A2 a2;


public Mediator(A1 a1, A2 a2) ...{
this.a1 = a1;
this.a2 = a2;

}

//如果我想实现这个功能我可能会把他放在A1中
//但是这样耦合大,我不想在A1中出现A2对象的引用,
//所以我使用了Mediator作为中介

public void mmed1() ...{
a1.operation1();
a2.operation2();
}


public void mmed2() ...{
a2.operation1();
a1.operation2();
}
}
Command
//我认为就是将方法转换成了类


class Receiver ...{

public void action1() ...{}


public void action2() ...{}
}


interface Command ...{
void Execute();
}


class CCommand1 implements Command ...{
private Receiver receiver;


public CCommand1(Receiver receiver) ...{
this.receiver = receiver;
}


public void Execute() ...{
receiver.action1();
}
}


class CCommand2 implements Command ...{
private Receiver receiver;


public CCommand2(Receiver receiver) ...{
this.receiver = receiver;
}


public void Execute() ...{
receiver.action2();
}
}
Observer
//在这里看似乎这个模式没有什么用
//但是如果我有一个线程监控Subject,如果Subject的状态
//发生了变化,则更改Observer的状态,并出发一些操作,这样就有实际的意义了
//Observer与Visitor有相似的地方,都存在双向引用
//Subject可以注册很多Observer


interface Subjectb ...{
void attach(Observer observer);

void detach(Observer observer);

void mynotify();

int getState();

void setState(int state);
}


class Subjectb1 implements Subjectb ...{
List observers = new ArrayList();
int state;


public void attach(Observer observer) ...{
observers.add(observer);
}


public void detach(Observer observer) ...{
observers.remove(observer);
}


public void mynotify() ...{
Observer observer = null;
Iterator it = observers.iterator();


while (it.hasNext()) ...{
observer = (Observer) it.next();
observer.Update();
}
}


public int getState() ...{
return state;
}


public void setState(int state) ...{
this.state = state;
}
}


interface Observer ...{
void Update();
}


class Observer1 implements Observer ...{
Subjectb subject;
int state;


public Observer1(Subjectb subject) ...{
this.subject = subject;
}


public void Update() ...{
this.state = subject.getState();
}


public void operation() ...{
//一些基于state的操作
}
}
Memento

class Memento ...{
int state;


public int getState() ...{
return state;
}


public void setState(int state) ...{
this.state = state;
}
}


class Originator ...{
int state;


public void setMemento(Memento memento) ...{
state = memento.getState();
}


public Memento createMemento() ...{
Memento memento = new Memento();
memento.setState(1);
return memento;
}


public int getState() ...{
return state;
}


public void setState(int state) ...{
this.state = state;
}
}


class careTaker ...{
Memento memento;


public void saverMemento(Memento memento) ...{
this.memento = memento;
}


public Memento retrieveMemento() ...{
return memento;
}
}

















































































































































































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