1) 求简单迷宫是否存在路径
2) 求多出口迷宫的最短路径
3) 求带环的多出口迷宫的最短路径
seqstack.h:
#pragma once
#include <stddef.h>
#define FOR_MAZE
#ifdef FOR_MAZE
typedef struct Point{
int row;
int col;
}Point;
typedef Point SeqStackType;
#else
typedef char SeqStackType;
#endif
#define SEQ_STACK_SIZE 100
typedef struct SeqStack{
SeqStackType data[SEQ_STACK_SIZE];
size_t size;
}SeqStack;
void SeqStackInit(SeqStack* stack); //初始化
void SeqStackDestroy(SeqStack* stack); //销毁栈
void SeqStackPush(SeqStack* stack, SeqStackType value); //入栈
void SeqStackPop(SeqStack* stack); //出栈
int SeqStackTop(SeqStack* stack, SeqStackType* value); //取栈顶元素
size_t SeqStackSize(SeqStack* stack); //取栈的元素个数
void SeqStackAssign(SeqStack* from, SeqStack* to); //栈赋值
#ifdef FOR_MAZE
void SeqStackDebugPrintPoint(SeqStack* stack, const char* msg);
#endif
seqstack.c:
#include "seqstack.h"
#include <string.h>
//初始化
void SeqStackInit(SeqStack* stack){
if(stack == NULL){
return; //非法输入
}
stack->size = 0;
}
//销毁栈
void SeqStackDestroy(SeqStack* stack){
if(stack == NULL){
return; //非法输入
}
stack->size = 0;
}
//入栈
void SeqStackPush(SeqStack* stack, SeqStackType value){
if(stack == NULL){
return; //非法输入
}
if(stack->size >= SEQ_STACK_SIZE){
return; //栈已满
}
stack->data[stack->size++] = value;
}
//出栈
void SeqStackPop(SeqStack* stack){
if(stack == NULL){
return; //非法输入
}
if(stack->size == 0){
return; //空栈
}
--stack->size;
}
//取栈顶元素
int SeqStackTop(SeqStack* stack, SeqStackType* value){
if(stack == NULL || value == NULL){
return 0; //非法输入
}
if(stack->size == 0){
return 0; //空栈
}
*value = stack->data[stack->size - 1];
return 1;
}
size_t SeqStackSize(SeqStack* stack){
if(stack == NULL){
return (size_t)-1; //非法输入
}
return stack->size;
}
void SeqStackAssign(SeqStack* from, SeqStack* to){
if(from == NULL || to == NULL){
return; //非法输入
}
to->size = from->size;
size_t i = 0;
for(; i < from->size; ++i){
to->data[i] = from->data[i];
}
//memcpy(to, from, sizeof(SeqStack));
//*to = *from;
}
#ifdef FOR_MAZE
#include <stdio.h>
void SeqStackDebugPrintPoint(SeqStack* stack, const char* msg){
if(stack == NULL){
printf("stack == NULL\n");
return;
}
printf("\n%s\n", msg);
printf("[栈底]\n");
size_t i = 0;
for(; i < stack->size; ++i){
printf("(%d, %d)\n", stack->data[i].row, stack->data[i].col);
}
printf("[栈顶]\n");
}
#endif
////////////////////////////////////////////////////////////
//以下是测试函数
////////////////////////////////////////////////////////////
#if 0
#include <stdio.h>
#define TEST_HEADER printf("\n=============================%s=======================\n",__FUNCTION__)
void SeqStackPrintChar(SeqStack* stack, const char* msg){
if(stack == NULL){
printf("stack = NULL\n");
}
printf("[%s]:\n",msg);
printf("[栈底] ");
size_t i = 0;
for(; i < stack->size; ++i){
printf("[%c] ", stack->data[i]);
}
printf("[栈顶]\n");
}
void TestInit(){
TEST_HEADER;
SeqStack stack;
SeqStackInit(&stack);
SeqStackPrintChar(&stack, "初始化空栈");
printf("stack->size expect 0, actual %lu\n",stack.size);
}
void TestDestroy(){
TEST_HEADER;
SeqStack stack;
SeqStackInit(&stack);
SeqStackPush(&stack, 'a');
SeqStackPush(&stack, 'b');
SeqStackPush(&stack, 'c');
SeqStackPush(&stack, 'd');
SeqStackPrintChar(&stack, "入栈四个元素");
SeqStackDestroy(&stack);
SeqStackPrintChar(&stack, "销毁栈");
}
void TestPush(){
TEST_HEADER;
SeqStack stack;
SeqStackInit(&stack);
SeqStackPush(&stack, 'a');
SeqStackPush(&stack, 'b');
SeqStackPush(&stack, 'c');
SeqStackPush(&stack, 'd');
SeqStackPrintChar(&stack, "入栈四个元素");
}
void TestPop(){
TEST_HEADER;
SeqStack stack;
SeqStackInit(&stack);
SeqStackPush(&stack, 'a');
SeqStackPush(&stack, 'b');
SeqStackPush(&stack, 'c');
SeqStackPush(&stack, 'd');
SeqStackPrintChar(&stack, "入栈四个元素");
SeqStackPop(&stack);
SeqStackPrintChar(&stack, "出栈一个元素");
SeqStackPop(&stack);
SeqStackPrintChar(&stack, "再出栈一个元素");
SeqStackPop(&stack);
SeqStackPop(&stack);
SeqStackPrintChar(&stack, "再出栈两个元素");
SeqStackPop(&stack);
SeqStackPrintChar(&stack, "尝试对空栈出栈");
}
void TestTop(){
TEST_HEADER;
SeqStack stack;
SeqStackInit(&stack);
SeqStackPush(&stack, 'a');
SeqStackPush(&stack, 'b');
SeqStackPush(&stack, 'c');
SeqStackPush(&stack, 'd');
SeqStackPrintChar(&stack, "入栈四个元素");
char tmp = '\0';
int ret = SeqStackTop(&stack, &tmp);
printf("ret expect 1, actual %d\n",ret);
printf("tmp expect d, actual %c\n",tmp);
}
int main(){
TestInit();
TestDestroy();
TestPush();
TestPop();
TestTop();
return 0;
}
#endif
maze.c:
#include <stdio.h>
#include "seqstack.h"
#define MAZE_ROW 6
#define MAZE_COL 6
typedef struct Maze{
int map[MAZE_ROW][MAZE_COL];
}Maze;
void MazePrint(Maze* maze){
if(maze == NULL){
return;
}
size_t i = 0;
for(; i<MAZE_ROW; ++i){
size_t j = 0;
for(; j<MAZE_COL; ++j){
printf("%d ",maze->map[i][j]);
}
printf("\n");
}
printf("\n");
}
void MazeInit(Maze* maze){
if(maze == NULL){
return;
}
int map[MAZE_ROW][MAZE_COL] = {
{0, 1, 0, 0, 0, 0},
{0, 1, 1, 1, 0, 0},
{0, 1, 0, 1, 1, 0},
{0, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0}
};
size_t i = 0;
for(; i<MAZE_ROW; ++i){
size_t j = 0;
for(; j<MAZE_COL; ++j){
maze->map[i][j] = map[i][j];
}
}
}
void MazeInitMultiExit(Maze* maze){
if(maze == NULL){
return;
}
int map[MAZE_ROW][MAZE_COL] = {
{0, 1, 0, 0, 0, 0},
{0, 1, 1, 1, 0, 0},
{0, 1, 0, 1, 1, 1},
{1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0}
};
size_t i = 0;
for(; i<MAZE_ROW; ++i){
size_t j = 0;
for(; j<MAZE_COL; ++j){
maze->map[i][j] = map[i][j];
}
}
}
void MazeInitMultiExitWithCycle(Maze* maze){
if(maze == NULL){
return;
}
int map[MAZE_ROW][MAZE_COL] = {
{0, 1, 0, 0, 0, 0},
{0, 1, 1, 1, 0, 0},
{0, 1, 0, 1, 1, 1},
{1, 1, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0}
};
size_t i = 0;
for(; i<MAZE_ROW; ++i){
size_t j = 0;
for(; j<MAZE_COL; ++j){
maze->map[i][j] = map[i][j];
}
}
}
int CanStay(Maze* maze,Point cur){
if(maze == NULL){
return 0;
}
//1.点在地图上
if(cur.row < 0 || cur.row >= MAZE_ROW
|| cur.col < 0 || cur.col >= MAZE_COL){
return 0;
}
//2.当前点对应值为1
if(maze->map[cur.row][cur.col] == 1){
return 1;
}
return 0;
}
void Mark(Maze* maze, Point cur){
if(maze == NULL){
return;
}
maze->map[cur.row][cur.col] = 2;
}
int IsExit(Point cur, Point entry){
//1.点在地图边缘
//2.不是入口点
if(cur.row == 0 || cur.col == 0
||cur.row == MAZE_ROW - 1 || cur.col == MAZE_COL - 1){
//在边缘上
if(cur.row == entry.row && cur.col == entry.col){
//是入口点
return 0;
}
return 1;
}
return 0;
}
void _HasPath(Maze* maze,Point cur, Point entry){
if(maze == NULL){
return;
}
//1.判断该点是否可以落脚(点在地图上;位置的值是1)
if(!CanStay(maze,cur)){
return;
}
//2.标记走过的点
Mark(maze,cur);
//3.判定当前点是否是出口(落在边缘上;不是入口点)
if(IsExit(cur, entry)){
printf("找到了路径!\n");
return;
}
//4.顺时针递归探测周围的点是否可以落脚
Point up = cur;
up.row -= 1;
_HasPath(maze, up, entry);
Point right = cur;
right.col += 1;
_HasPath(maze, right, entry);
Point down = cur;
down.row += 1;
_HasPath(maze, down, entry);
Point left = cur;
left.col -= 1;
_HasPath(maze, left, entry);
//5.如果四个方向都探测完,直接返回
return;
}
//使用递归的方法查找是否存在一条路径
void HasPath(Maze* maze,Point entry){
if(maze == NULL){
return;
}
Point cur = entry;
_HasPath(maze, cur, entry);
}
//使用非递归方法查找是否存在一条路径
void HasPathByLoop(Maze* maze, Point entry){
if(maze == NULL){
return;
}
//1.判定入口点是否能落脚,如果不能,表示非法输入
if(!CanStay(maze, entry)){
return; //入口点是非法点
}
//2.标记入口点走过了,将入口点入栈
Mark(maze, entry);
SeqStack stack;
SeqStackInit(&stack);
SeqStackPush(&stack, entry);
//3.进入循环,取栈顶元素为当前点
Point cur;
while(SeqStackTop(&stack, &cur)){
//4.判定当前点是否是出口(如果是出口,说明找到路径)
if(IsExit(cur, entry)){
printf("找到路径!\n");
return;
}
//5.按照一定顺序判断当前点的四个邻接点是否能落脚
Point up = cur;
up.row -= 1;
if(CanStay(maze, up)){
//6.如果某个邻接点可以落脚,标记这个邻接点,并且把邻接点入栈,并且直接进入下一次循环
Mark(maze, up);
SeqStackPush(&stack, up);
continue;
}
Point right = cur;
right.col += 1;
if(CanStay(maze, right)){
Mark(maze, right);
SeqStackPush(&stack, right);
continue;
}
Point down = cur;
down.row += 1;
if(CanStay(maze, down)){
Mark(maze, down);
SeqStackPush(&stack, down);
continue;
}
Point left = cur;
left.col -= 1;
if(CanStay(maze, left)){
Mark(maze, left);
SeqStackPush(&stack, left);
continue;
}
//7.四个方向都探测完毕,把当前点出栈
SeqStackPop(&stack);
}
return;
}
void _GetShortPath(Maze* maze, Point cur, Point entry, SeqStack* short_path, SeqStack* cur_path){
//1.判断当前点是否能落脚
if(!CanStay(maze, cur)){
return;
}
//2.标记当前点,把当前点push到cur_path
Mark(maze, cur);
SeqStackPush(cur_path, cur);
//3.判断当前点是否是出口,如果是出口
if(IsExit(cur, entry)){
// a)比较当前点的 cur_path 和 short_path 的长短
SeqStackDebugPrintPoint(cur_path, "找到一条路径!");
if(SeqStackSize(cur_path) < SeqStackSize(short_path) || SeqStackSize(short_path) == 0){
// b)如果 cur_path 比 short_path 小,或者 short_path 为空,就用 cur_path 替换 short_path
SeqStackAssign(cur_path, short_path);
printf("当前路径是一条比较短的路径\n");
}
// c)让 cur_path 出栈,同时返回上一层栈帧
SeqStackPop(cur_path);
return;
}
//4.按照一定顺序,递归的调用该函数完成邻接点的判定
Point up = cur;
up.row -= 1;
_GetShortPath(maze, up, entry, short_path, cur_path);
Point right = cur;
right.col += 1;
_GetShortPath(maze, right, entry, short_path, cur_path);
Point down = cur;
down.row += 1;
_GetShortPath(maze, down, entry, short_path, cur_path);
Point left = cur;
left.col -= 1;
_GetShortPath(maze, left, entry, short_path, cur_path);
//5.回溯到上一个位置,先将 cur_path 出栈,然后return
SeqStackPop(cur_path);
return;
}
void GetShortPath(Maze* maze,Point entry){
SeqStack short_path; //保存最短路径
SeqStack cur_path; //当前找到的路径是哪个
SeqStackInit(&short_path);
SeqStackInit(&cur_path);
_GetShortPath(maze, entry, entry, &short_path, &cur_path);
SeqStackDebugPrintPoint(&short_path, "最短路径是:");
}
int CanStayWithCycle(Maze* maze, Point cur, Point pre){
//1.判定当前点是否在地图上,如果不在,就不能落脚
if(cur.row < 0 || cur.row >= MAZE_ROW || cur.col < 0 || cur.col >= MAZE_COL){
return 0;
}
//2.判定当前点的值是否为1,是1则一定能落脚
int cur_value = maze->map[cur.row][cur.col];
if(cur_value == 1){
return 1;
}
//3.判定当前点的值和前一个点的值得大小
// 满足 cur_value -1 > pre_value 时才能落脚
if(pre.row >= 0 && pre.row < MAZE_ROW && pre.col >= 0 && pre.col < MAZE_COL){
//判定pre合法
int pre_value = maze->map[pre.row][pre.col];
if(cur_value - 1 > pre_value){
return 1;
}
}
return 0;
}
void MarkWithCycle(Maze* maze, Point cur, Point pre){
if(pre.row < 0 || pre.row >= MAZE_ROW || pre.col < 0 || pre.col >= MAZE_COL){
//pre不合法
maze->map[cur.row][cur.col] = 2;
return;
}
int pre_value = maze->map[pre.row][pre.col];
maze->map[cur.row][cur.col] = pre_value + 1;
}
void _GetShortPathWithCycle(Maze* maze, Point cur, Point pre, Point entry, SeqStack* short_path, SeqStack* cur_path){
//1.判断当前点是否能落脚(判定落脚方式有变化)
if(!CanStayWithCycle(maze, cur, pre)){
return;
}
//2.如果能落脚,就标记当前点(标记方式也有变化),把当前点入栈
MarkWithCycle(maze, cur, pre);
SeqStackPush(cur_path, cur);
//3.判断当前点是否是出口,如果是出口
if(IsExit(cur, entry)){
// a)比较当前点的 cur_path 和 short_path 的长短
SeqStackDebugPrintPoint(cur_path, "找到一条路径:");
if(SeqStackSize(cur_path) < SeqStackSize(short_path) || SeqStackSize(short_path) == 0){
// b)如果 cur_path 比 short_path 小,或者 short_path 为空,就用 cur_path 替换 short_path
SeqStackAssign(cur_path, short_path);
}
// c)让 cur_path 出栈,并回溯
SeqStackPop(cur_path);
return;
}
//4.如果不是出口,以当前点为基准,探测四个方向,递归调用该函数
Point up = cur;
up.row -= 1;
_GetShortPathWithCycle(maze, up, cur, entry, short_path, cur_path);
Point right = cur;
right.col += 1;
_GetShortPathWithCycle(maze, right, cur, entry, short_path, cur_path);
Point down = cur;
down.row += 1;
_GetShortPathWithCycle(maze, down, cur, entry, short_path, cur_path);
Point left = cur;
left.col -= 1;
_GetShortPathWithCycle(maze, left, cur, entry, short_path, cur_path);
//5.四个方向都探测完了,出栈,并回溯
SeqStackPop(cur_path);
return;
}
void GetShortPathWithCycle(Maze* maze,Point entry){
SeqStack short_path; //保存最短路径
SeqStack cur_path; //当前找到的路径是哪个
SeqStackInit(&short_path);
SeqStackInit(&cur_path);
Point pre = {-1, -1};
_GetShortPathWithCycle(maze, entry, pre, entry, &short_path, &cur_path);
SeqStackDebugPrintPoint(&short_path, "最短路径是:");
}
////////////////////////////////////////////////////////////////////////////////
//以下是测试代码
////////////////////////////////////////////////////////////////////////////////
#define TEST_HEADER printf("\n=======%s========\n",__FUNCTION__)
void Test1(){
TEST_HEADER;
Maze maze;
MazeInit(&maze);
MazePrint(&maze);
}
void Test2(){
TEST_HEADER;
Maze maze;
MazeInit(&maze);
Point entry = {0,1};
HasPath(&maze, entry);
MazePrint(&maze);
}
void Test3(){
TEST_HEADER;
Maze maze;
MazeInit(&maze);
Point entry = {0, 1};
HasPathByLoop(&maze, entry);
MazePrint(&maze);
}
void Test4(){
TEST_HEADER;
Maze maze;
MazeInitMultiExit(&maze);
Point entry = {0, 1};
GetShortPath(&maze, entry);
MazePrint(&maze);
}
void Test5(){
TEST_HEADER;
Maze maze;
MazeInitMultiExitWithCycle(&maze);
Point entry = {0, 1};
GetShortPathWithCycle(&maze, entry);
MazePrint(&maze);
}
int main(){
Test1();
Test2();
Test3();
Test4();
Test5();
return 0;
}
执行效果: