// password.h : main header file for the PROJECT_NAME application
//
#pragma once
#ifndef __AFXWIN_H__
#error "include 'stdafx.h' before including this file for PCH"
#endif
#include "resource.h" // main symbols
// CpasswordApp:
// See password.cpp for the implementation of this class
//
class CpasswordApp : public CWinApp
{
public:
CpasswordApp();
// Overrides
public:
virtual BOOL InitInstance();
// Implementation
DECLARE_MESSAGE_MAP()
};
extern CpasswordApp theApp;//AA
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// passwordDlg.h : header file
//
#pragma once
// CpasswordDlg dialog
class CpasswordDlg : public CDialogEx
{
// Construction
public:
CpasswordDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
enum { IDD = IDD_PASSWORD_DIALOG };//AA
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
DECLARE_MESSAGE_MAP()
public:
CString m_user;//AA
CString m_pass;//AA
bool emp(void);//AA
afx_msg void OnBnClickedButton1();//AA
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);//AA
};
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// passwordDlg.cpp : implementation file
//
#include "stdafx.h"
#include "password.h"
#include "passwordDlg.h"
#include "afxdialogex.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialogEx
{
public:
CAboutDlg();
// Dialog Data
enum { IDD = IDD_ABOUTBOX };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
// Implementation
protected:
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialogEx(CAboutDlg::IDD)
{
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialogEx)
ON_WM_LBUTTONDOWN()//AA
END_MESSAGE_MAP()
// CpasswordDlg dialog
CpasswordDlg::CpasswordDlg(CWnd* pParent /*=NULL*/)
: CDialogEx(CpasswordDlg::IDD, pParent)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_user = _T("");//AA
m_pass = _T("");//AA
}
void CpasswordDlg::DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
DDX_Text(pDX, IDC_EDIT1, m_user);//AA
DDX_Text(pDX, IDC_EDIT2, m_pass);//AA
DDV_MaxChars(pDX, m_pass, 6);//AA
}
BEGIN_MESSAGE_MAP(CpasswordDlg, CDialogEx)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, &CpasswordDlg::OnBnClickedButton1)//AA
ON_WM_LBUTTONDOWN()
END_MESSAGE_MAP()
// CpasswordDlg message handlers
BOOL CpasswordDlg::OnInitDialog()
{
CDialogEx::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
BOOL bNameValid;
CString strAboutMenu;
bNameValid = strAboutMenu.LoadString(IDS_ABOUTBOX);
ASSERT(bNameValid);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CpasswordDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialogEx::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CpasswordDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialogEx::OnPaint();
}
}
// The system calls this function to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CpasswordDlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
bool CpasswordDlg::emp(void)
{
UpdateData(TRUE);//AA
if(m_user.IsEmpty())//AA判断是否为空
{
MessageBox("用户名不能为空,重新输入!");//AA
return true;//AA
}
return false;//AA
}
void CpasswordDlg::OnBnClickedButton1()
{
// TODO: Add your control notification handler code here
if(emp()==true)//AA
return ;//AA
UpdateData(TRUE);//AA
if(m_user=="莉莉"&&m_pass=="123456")//AA
MessageBox("欢迎您!");//AA
else
{
MessageBox("用户名或密码错误,重新输入!");//AA
m_user="";//AA
m_pass="";//AA
}
UpdateData(false);//AA
}
void CpasswordDlg::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
MessageBox("您好!");//AA
CDialogEx::OnLButtonDown(nFlags, point);//AA
}