Here are some OpenGL samples with advance features. NeHe OpenGL tutorial focus on the OpenGL fixed pipeline, but those samples are foucs on the programmable renderering pipeline, OpenGL shader language. With such shader language, we could easily controll how object apperance will be, and get some fatsitc image that could not by achieve by the fixed pipeline. Those samples is a good start point to explore OpenGL advanced features or take them as manual as you wish:
The full source code with VS2008 built version could be download from here.
本文提供了一系列OpenGL高级特性示例,包括可编程渲染管线、顶点和片段着色器、纹理映射、环境映射、几何着色器、阴影体积、置换映射等,通过这些示例,读者可以深入理解并掌握OpenGL的高级功能。






























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