When I clean the materials in my computer, I found some tutorial translations about Irrlicht-1.7.1 that is a very famous and cross platform 3D engine. Those things remember me that days when I was the first time touched the Irrlicht engine, Unzip the source package, open the solution with VS2008. Oh, so many source files, where I should start if I want to become a user of Irrlicht? Read the source file one by one, or find some Irrlicht Bibles on the Internet and read them one by one Or any other ways?
I was very eagles to master the Irrlicht in a very shot time, but at the same time I knew that I could not manage to that. So I came down, read the tutorial code, debug, trace and modify the demo code one by one. After I went for certain time, I felt that I could connect all those engine features well and understand why they did like this. To write what I understand about Irrlicht, I decided to translate some part of the Irrlicht tutorials. Here I translated tutorial 01 to 16, 20 and 23 into Chinese. Some part were translated literally and other are by meanings. You could find the Irrlicht-1.7.1 tutorial Chinese version from here. 
本文回忆了作者初次接触著名跨平台3D引擎Irrlicht的经历,从源码包的解压到使用VS2008打开解决方案,面对众多源文件的迷茫与探索。通过阅读教程代码、调试、追踪并修改示例代码,逐步掌握了Irrlicht的使用方法。文中还分享了部分教程的中文翻译,为中文读者提供了学习资源。
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