<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[ababla的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/ababla</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; ababla]]></copyright><item><title><![CDATA[【基础】Unity中Camera组件知识点]]></title><link>https://blog.youkuaiyun.com/ababla/article/details/148405667</link><guid>https://blog.youkuaiyun.com/ababla/article/details/148405667</guid><author>ababla</author><pubDate>Tue, 03 Jun 2025 17:41:39 +0800</pubDate><description><![CDATA[本文系统梳理了Unity摄像机的核心功能与参数配置。主要内容包括：1）两种投影模式（透视/正交）的参数设置与视觉差异；2）帧缓存清除策略与背景色配置；3）通过CullingMask实现分层渲染；4）多摄像机深度排序协作方案；5）视口矩形控制实现分屏与小地图；6）目标纹理输出到RenderTexture；7）世界/屏幕坐标转换API；8）URP物理摄像机与堆栈系统等进阶功能。文章结合参数说明、代码示例和应用场景，为开发者提供了Unity摄像机模块的完整技术参考。]]></description><category></category></item><item><title><![CDATA[【进阶】C# 委托（Delegate）知识点总结归纳]]></title><link>https://blog.youkuaiyun.com/ababla/article/details/147684643</link><guid>https://blog.youkuaiyun.com/ababla/article/details/147684643</guid><author>ababla</author><pubDate>Sat, 03 May 2025 17:19:05 +0800</pubDate><description><![CDATA[委托是一种类型安全的函数指针，用于封装方法（静态方法或实例方法）。：事件是基于委托的封装，提供更安全的订阅/取消订阅机制。：委托在编译时会检查方法签名（参数类型和返回值类型）。：若委托有返回值，只有最后一个方法的返回值会被保留。：长期持有委托可能导致对象无法释放，需及时取消订阅（：允许将方法作为参数传递，实现回调机制和事件处理。：一个委托实例可以绑定多个方法，通过。：多线程中委托调用需确保线程同步。：按添加顺序依次执行所有方法。]]></description><category></category></item><item><title><![CDATA[【进阶】C# 泛型知识点整理归纳]]></title><link>https://blog.youkuaiyun.com/ababla/article/details/147515498</link><guid>https://blog.youkuaiyun.com/ababla/article/details/147515498</guid><author>ababla</author><pubDate>Fri, 25 Apr 2025 16:48:30 +0800</pubDate><description><![CDATA[允许在定义类、接口、方法时使用，使用时指定具体类型，提升代码复用性和类型安全。：延迟类型的具体化，直到使用时才明确类型。]]></description><category></category></item><item><title><![CDATA[日志2025.2.18]]></title><link>https://blog.youkuaiyun.com/ababla/article/details/145718157</link><guid>https://blog.youkuaiyun.com/ababla/article/details/145718157</guid><author>ababla</author><pubDate>Wed, 19 Feb 2025 01:10:27 +0800</pubDate><description><![CDATA[1.完善了远程敌人的遮蔽系统]]></description><category></category></item><item><title><![CDATA[日志2025.2.17]]></title><link>https://blog.youkuaiyun.com/ababla/article/details/145694263</link><guid>https://blog.youkuaiyun.com/ababla/article/details/145694263</guid><author>ababla</author><pubDate>Mon, 17 Feb 2025 23:38:16 +0800</pubDate><description><![CDATA[1.增加了远程敌人的武器数据
2.增加了远程敌人跑去掩体的状态]]></description><category></category></item><item><title><![CDATA[日志2025.2.15]]></title><link>https://blog.youkuaiyun.com/ababla/article/details/145657384</link><guid>https://blog.youkuaiyun.com/ababla/article/details/145657384</guid><author>ababla</author><pubDate>Sat, 15 Feb 2025 21:42:43 +0800</pubDate><description><![CDATA[1.增加了远程敌人的武器
2.设置了远程敌人不同武器对应的动画层
3.设置了远程敌人的武器跟随瞄准和左手IK]]></description><category></category></item><item><title><![CDATA[日志2025.2.14]]></title><link>https://blog.youkuaiyun.com/ababla/article/details/145643507</link><guid>https://blog.youkuaiyun.com/ababla/article/details/145643507</guid><author>ababla</author><pubDate>Fri, 14 Feb 2025 23:25:44 +0800</pubDate><description><![CDATA[1.增加了远程敌人的站立状态和移动状态
2.增加了远程敌人的攻击状态
3.增加了远程敌人的子弹
]]></description><category></category></item><item><title><![CDATA[日志2025.2.13]]></title><link>https://blog.youkuaiyun.com/ababla/article/details/145623412</link><guid>https://blog.youkuaiyun.com/ababla/article/details/145623412</guid><author>ababla</author><pubDate>Fri, 14 Feb 2025 00:53:41 +0800</pubDate><description><![CDATA[1.增加了敌人的随机武器
2.添加了敌人的重载动画机
3.增加了敌人的武器拖尾效果
4.增加了敌人武器数据的存储结构]]></description><category></category></item><item><title><![CDATA[日志2025.2.12]]></title><link>https://blog.youkuaiyun.com/ababla/article/details/145601630</link><guid>https://blog.youkuaiyun.com/ababla/article/details/145601630</guid><author>ababla</author><pubDate>Wed, 12 Feb 2025 23:02:54 +0800</pubDate><description><![CDATA[1.增加了敌人的随机纹理]]></description><category></category></item><item><title><![CDATA[日志2025.2.11]]></title><link>https://blog.youkuaiyun.com/ababla/article/details/145580867</link><guid>https://blog.youkuaiyun.com/ababla/article/details/145580867</guid><author>ababla</author><pubDate>Tue, 11 Feb 2025 22:09:03 +0800</pubDate><description><![CDATA[1.增加了敌人滚动这个特殊技能
2.增加了敌人丢斧头这个特殊技能
3.整理了近战敌人代码]]></description><category></category></item><item><title><![CDATA[日志2025.2.9]]></title><link>https://blog.youkuaiyun.com/ababla/article/details/145539011</link><guid>https://blog.youkuaiyun.com/ababla/article/details/145539011</guid><author>ababla</author><pubDate>Sun, 09 Feb 2025 23:19:17 +0800</pubDate><description><![CDATA[1.增加了敌人挥砍类型
2.增加了敌人的死亡状态
3.增加了简单的血量系统
4.增加了带盾牌的特殊敌人]]></description><category></category></item><item><title><![CDATA[日志2025.2.8]]></title><link>https://blog.youkuaiyun.com/ababla/article/details/145525165</link><guid>https://blog.youkuaiyun.com/ababla/article/details/145525165</guid><author>ababla</author><pubDate>Sat, 08 Feb 2025 23:55:50 +0800</pubDate><description><![CDATA[1.增加了近战敌人攻击类型]]></description><category></category></item><item><title><![CDATA[日志2025.2.7]]></title><link>https://blog.youkuaiyun.com/ababla/article/details/145504302</link><guid>https://blog.youkuaiyun.com/ababla/article/details/145504302</guid><author>ababla</author><pubDate>Fri, 07 Feb 2025 22:58:55 +0800</pubDate><description><![CDATA[1.敌人新增了追逐状态
2.敌人增加了攻击状态]]></description><category></category></item><item><title><![CDATA[日志2025.2.6]]></title><link>https://blog.youkuaiyun.com/ababla/article/details/145483522</link><guid>https://blog.youkuaiyun.com/ababla/article/details/145483522</guid><author>ababla</author><pubDate>Thu, 06 Feb 2025 23:05:48 +0800</pubDate><description><![CDATA[1.新增了过渡状态]]></description><category></category></item><item><title><![CDATA[日志2025.2.1]]></title><link>https://blog.youkuaiyun.com/ababla/article/details/145416391</link><guid>https://blog.youkuaiyun.com/ababla/article/details/145416391</guid><author>ababla</author><pubDate>Sun, 02 Feb 2025 00:01:47 +0800</pubDate><description><![CDATA[1.做了敌人状态机
2.简略做了近战敌人]]></description><category></category></item><item><title><![CDATA[日志2025.1.31]]></title><link>https://blog.youkuaiyun.com/ababla/article/details/145409323</link><guid>https://blog.youkuaiyun.com/ababla/article/details/145409323</guid><author>ababla</author><pubDate>Sat, 01 Feb 2025 00:28:18 +0800</pubDate><description><![CDATA[1.做了拾取武器，丢弃武器交互
2.增加了子弹箱
3.进行上面两个操作时，记得在ObjectPool里初始化，并在其对象上挂载PooledObject]]></description><category></category></item><item><title><![CDATA[日志2025.1.30]]></title><link>https://blog.youkuaiyun.com/ababla/article/details/145401530</link><guid>https://blog.youkuaiyun.com/ababla/article/details/145401530</guid><author>ababla</author><pubDate>Thu, 30 Jan 2025 22:59:32 +0800</pubDate><description><![CDATA[1.简略地做了一下交互系统
2.将该交互系统用于拾取武器]]></description><category></category></item><item><title><![CDATA[日志2025.1.29]]></title><link>https://blog.youkuaiyun.com/ababla/article/details/145396151</link><guid>https://blog.youkuaiyun.com/ababla/article/details/145396151</guid><author>ababla</author><pubDate>Wed, 29 Jan 2025 23:51:36 +0800</pubDate><description><![CDATA[1.修改了子弹拖尾的bug
2.重新修改了对象池的写法，使其不仅可以用于子弹
3.将特效也改为对象池写法
4.创建了Weapon_Data这个ScriptableObject，用来存储武器数据
5.改进了一下拾取武器]]></description><category></category></item><item><title><![CDATA[日志2025.1.28]]></title><link>https://blog.youkuaiyun.com/ababla/article/details/145389582</link><guid>https://blog.youkuaiyun.com/ababla/article/details/145389582</guid><author>ababla</author><pubDate>Tue, 28 Jan 2025 23:25:57 +0800</pubDate><description><![CDATA[1.实现了霰弹枪射击
2.实现了子弹射程与激光长短
3.实现了摄像机大小随武器变化而变化
]]></description><category></category></item><item><title><![CDATA[日志2025.1.27]]></title><link>https://blog.youkuaiyun.com/ababla/article/details/145383717</link><guid>https://blog.youkuaiyun.com/ababla/article/details/145383717</guid><author>ababla</author><pubDate>Mon, 27 Jan 2025 23:49:34 +0800</pubDate><description><![CDATA[1.增加了WeaponReady这个判断
2.对武器激光进行了调整
3.增加了单发射击和全自动射击模式
4.增加了武器子弹扩散功能]]></description><category></category></item></channel></rss>