<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[爱博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/aa941096979</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; aa941096979]]></copyright><item><title><![CDATA[Qt  QSound播放声音]]></title><link>https://blog.youkuaiyun.com/aa941096979/article/details/79154166</link><guid>https://blog.youkuaiyun.com/aa941096979/article/details/79154166</guid><author>aa941096979</author><pubDate>Wed, 24 Jan 2018 19:28:41 +0800</pubDate><description><![CDATA[首先，用QSound 要在.pro文件中加QT += multimedia,

    添加头文件


QSound::play(":/wav/alarm");
直接播放alarm.wav文件]]></description><category></category></item><item><title><![CDATA[Qt C++ 改变QMenu的长宽]]></title><link>https://blog.youkuaiyun.com/aa941096979/article/details/79149175</link><guid>https://blog.youkuaiyun.com/aa941096979/article/details/79149175</guid><author>aa941096979</author><pubDate>Wed, 24 Jan 2018 13:51:38 +0800</pubDate><description><![CDATA[//设置菜单项的属性
    QPoint p = this->rect().topRight();
    p.setX(p.x() - 225);
    p.setY(p.y() + 27);
    // 添加菜单项
    QMenu *radarMenu = this->addMenu("雷达控制");
    radarMenu->exec(this->mapToGlob]]></description><category></category></item><item><title><![CDATA[Qt C++ 匹配QTableWidget的宽度]]></title><link>https://blog.youkuaiyun.com/aa941096979/article/details/79036664</link><guid>https://blog.youkuaiyun.com/aa941096979/article/details/79036664</guid><author>aa941096979</author><pubDate>Thu, 11 Jan 2018 17:34:05 +0800</pubDate><description><![CDATA[void Monitor::paintEvent(QPaintEvent *)
{
    if(ui->tableWidget->verticalScrollBar()->isVisible())
    {
        ui->tableWidget->setColumnWidth(0, (ui->tableWidget->width() - ui->tableWidget->ve]]></description><category></category></item><item><title><![CDATA[VS平台下 OpenGL  glReadPixels、glDrawPixels、glCopyPixels函数]]></title><link>https://blog.youkuaiyun.com/aa941096979/article/details/50854921</link><guid>https://blog.youkuaiyun.com/aa941096979/article/details/50854921</guid><author>aa941096979</author><pubDate>Fri, 11 Mar 2016 11:56:28 +0800</pubDate><description><![CDATA[glReadPixels
glReadPixels (GLint x, GLint y, GLsizeiwidth, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
参数1,2：矩阵的左下角横、纵坐标（坐标以窗口最左下角为零，最右上角为最大值）。
参数3,4：矩阵的宽度、高度。
参数5：  读取的内容。例如：GL_R]]></description><category></category></item><item><title><![CDATA[VS平台下 OpenGL  创建、调用、销毁显示列表]]></title><link>https://blog.youkuaiyun.com/aa941096979/article/details/50854331</link><guid>https://blog.youkuaiyun.com/aa941096979/article/details/50854331</guid><author>aa941096979</author><pubDate>Fri, 11 Mar 2016 11:03:31 +0800</pubDate><description><![CDATA[创建显示列表
创建显示列表实际上就是把各种OpenGL函数的调用装入到显示列表中。使用glNewList开始装入，使用glEndList结束装入。
 
glNewList有两个参数：第一个参数：正整数表示装入到那个显示列表。第二个参数：有两种取值GL_COMPILE
表示以下内容只是装入到显示列表，但现在不执行他们；GL_COMPILE_AND_EXECUTE
在装入的同时，把装入的内容]]></description><category></category></item><item><title><![CDATA[VS平台下 OpenGL glColor系列函数]]></title><link>https://blog.youkuaiyun.com/aa941096979/article/details/50846853</link><guid>https://blog.youkuaiyun.com/aa941096979/article/details/50846853</guid><author>aa941096979</author><pubDate>Thu, 10 Mar 2016 15:10:10 +0800</pubDate><description><![CDATA[glColor系列函数可以用于设置颜色，其中三个参数的版本指定R,G,B的值，而A值采用默认；四个参数的版本分别指定R,G,B,A的值。
例：
void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat al]]></description><category></category></item><item><title><![CDATA[OpenGL  解析glBegin()]]></title><link>https://blog.youkuaiyun.com/aa941096979/article/details/50843596</link><guid>https://blog.youkuaiyun.com/aa941096979/article/details/50843596</guid><author>aa941096979</author><pubDate>Thu, 10 Mar 2016 09:23:55 +0800</pubDate><description><![CDATA[函数原型：
void glBegin(GLenum mode)
glBegin()是和glEnd()结合起来使用。
参数解析：
mode:创建元素的类型，比如：点，线等。可以是以下数值：
GL_POINTS：把每个顶点作为一个点进行处理，顶点n定义了点n，绘制N个点。
GL_LINES：   把每个顶点作为一个独立的线段，顶点2n-1和2n之间定义了n条线段，绘制N/2条线段
GL_]]></description><category></category></item><item><title><![CDATA[VS 平台下 OpenGL 实现地球、月球、太阳运动]]></title><link>https://blog.youkuaiyun.com/aa941096979/article/details/50836203</link><guid>https://blog.youkuaiyun.com/aa941096979/article/details/50836203</guid><author>aa941096979</author><pubDate>Wed, 09 Mar 2016 16:08:59 +0800</pubDate><description><![CDATA[#include 
#include 
#include 


// 旋转的步进值
static float fMoonRot = 0.0f;
static float fEarthRot = 0.0f;


// 设置渲染状态
void SetupRC()
{
// 设置清除窗口的颜色（黑色背景）
glClearColor(0.0f, 0.0f, 0.0f, 1.0f]]></description><category></category></item></channel></rss>