1.文件流 TStreamMemoery 读写内存
var
BitmapMemoryStream:TMemoryStream;
Bitmap1:TBitmap;
procedure TForm.Button1Click(Sender:TObject);
begin
BitmapmemroyStream:=TmemoryStream.Create; file://建立MemoryStream
Bitmap1:=TBitmap.Create;
try
Bitmap1.LoadFromFile(’d:\Bitmap1.bmp’);
except
ShowMessage(’Error On LoadFile bitmap1.bmp’);
end;
end;
procedure TForm.Button2Click(Sneder:Tobject);
begin
if Assigned(Bitmap1) then
Bitmap1.SaveToStream(BitmapmemoryStream);
end;
procedure TForm.Button3Click(Sender:TObject);
begin
if BitmapMemoryStream<>nil then
begin
try
BitmapMemroyStream.SaveToFile(’Bitmap1.str’); file://内存流保存,大小与 file://Bitmap1.bmp一样
except
showmessage(’error on access memory!’);
end;
end;
end;
procedure TForm.Button4Click(Sender:TObject);
var
Buffer:Array[0..53] of char;
begin
if Assigned( BitmapMemroyStream) then
try
BitmapMemroyStream.Seek(0,soFromBeginning);
BitmapMemoryStream.Read(Buffer,54);
if Buffer[0]=’B’ and Buffer[1]=’M’ then file://改写内存内容
begin
BitmapMemoryStream.Seek(0,soFromBeginning);
BitmapmemoryStream.Write(’ICE’,3);
Button3Click(Sender);//将改写的内容写入文件
end;
except
ShowMessage(’error On Access memroyStream’);
end;
end;
2.如何将一个流的内容写入到剪贴板中,并处理
var
hbuf : THandle;
bufptr : Pointer;
mstream : TMemoryStream;
begin
mstream := TMemoryStream.Create;
try
{-- 处理流的代码 --}
hbuf := GlobalAlloc(GMEM_MOVEABLE, mstream.size);
try
bufptr := GlobalLock(hbuf);
try
Move(mstream.Memory^, bufptr^, mstream.size);
Clipboard.SetAsHandle(CF_MYFORMAT, hbuf);
finally
GlobalUnlock(hbuf);
end;
except
GlobalFree(hbuf);
raise;
end;
finally
mstream.Free;
end;
end;
//请注意不要将分配的全局缓冲区释放,这个工作由剪贴板来完成,在读出数据中
//你应该将它复制后处理。
//将剪贴板内容读出来
var
hbuf : THandle;
bufptr : Pointer;
mstream : TMemoryStream;
begin
hbuf := Clipboard.GetAsHandle(CF_MYFORMAT);
if hbuf <> 0 then begin
bufptr := GlobalLock(hbuf);
if bufptr <> nil then begin
try
mstream := TMemoryStream.Create;
try
mstream.WriteBuffer(bufptr^, GlobalSize(hbuf));
mstream.Position := 0;
{-- 处理流的代码 --}
finally
mstream.Free;
end;
finally
GlobalUnlock(hbuf);
end;
end;
end;
end;
3.在Dephi中使用TStream读写数据的技巧
a.btnRead的Click事件,这里演示了TFileStream的用法。
var
MS: TFileStream;
begin
if OpenDialog1.Execute then
begin
MS:=TFileStream.Create
(OpenDialog1.FileName, fmOpenRead);
Image1.Picture.Bitmap.LoadFromStream(MS);
MS.Free;
end;
end;
b.btnInvert的Click事件,这里演示了TMemoryStream的用法。其中使用了Invert函数,这是一个简单的将图象反色的函数(仅对真彩图象有效),它返回一个指向处理过的图象数据块的指针。
var
MS: TMemoryStream;
pImage: pointer;
begin
MS:=TMemoryStream.create;
Image1.Picture.Bitmap.SaveToStream(MS);
MS.Position:=0;
pImage:=Invert(MS.Memory, MS.size); //file://Memory属性是指向实际内存块的指针
MS.Write(pImage^,MS.size);
MS.Position:=0; //file://上一行代码使指针移到了Stream末尾,所以要复位
Image1.Picture.Bitmap.LoadFromStream(MS);
FreeMem(pImage);
MS.Free;
end;
//Invert函数如下:
function TForm1.Invert(pImage: pointer; size: Integer): pointer;
var
pData, pMem: PChar;
i: Integer;
begin
pMem:=AllocMem(size);
CopyMemory(pMem,pImage,size);
pData:=pMem+54;
for i:=0 to size-54-1 do
begin
pData^:=Char(not integer(pData^));
pData:=pData+1;
end;
Result:=pMem;
end;
c.btnSave的Click事件,这里演示了TMemoryStream的另一种用法,将Stream中的数据写到数据库
var
MS: TMemoryStream;
begin
MS:=TMemoryStream.create;
Image1.Picture.Bitmap.SaveToStream(MS);
MS.Position:=0;
Table1.Append;
file://在数据库中添加一条记录
TBlobField(Table1.FieldbyName
(’image’)).LoadFromStream(MS);
Table1.Post;
file://将所作的更新写入数据库
end;
d.DBNavigator1的Click事件,这里演示了TBlobStream的用法,使用了和写入时不同的方法来读出数据库的图象数据。
var
MS: TStream;
begin
with Table1 do
MS:=CreateBlobStream
(FieldbyName(’image’),bmRead);
Image1.Picture.Bitmap.
LoadFromStream(MS);
MS.Free;
end;