<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[1097195326的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/a8467562</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; a8467562]]></copyright><item><title><![CDATA[笔记1----android--java]]></title><link>https://blog.youkuaiyun.com/a8467562/article/details/9330155</link><guid>https://blog.youkuaiyun.com/a8467562/article/details/9330155</guid><author>a8467562</author><pubDate>Thu, 29 Mar 2018 21:58:30 +0800</pubDate><description><![CDATA[1:java  中string 转换为 int ：Integer.parseInt(&quot;hello world&quot;)2:java  android 中比较字符串 ：String arg0=&quot;name&quot;;arg0 ==  &quot;name&quot; 有时候不管用，要用下面的 equals  方法arg0.equals(&quot;name&quot;)3: 在 android  中 退出游戏 ：System.exit(0); 有时候不管...]]></description><category></category></item><item><title><![CDATA[error: no such file or directory: '/UE4Editor.app/Contents/MacOS/UE4Editor-Core.dylib']]></title><link>https://blog.youkuaiyun.com/a8467562/article/details/79517693</link><guid>https://blog.youkuaiyun.com/a8467562/article/details/79517693</guid><author>a8467562</author><pubDate>Sun, 11 Mar 2018 16:48:55 +0800</pubDate><description><![CDATA[You can reinstall the missing UE4Editor.app via Epic Launcher &amp;gt; Select the engine &amp;gt; Verify.After &quot;Verify&quot;, build works again.在 Lanncher 登录 ，选择 相应的版本， 验证。]]></description><category></category></item><item><title><![CDATA[笔记 --- string 字符串]]></title><link>https://blog.youkuaiyun.com/a8467562/article/details/17266263</link><guid>https://blog.youkuaiyun.com/a8467562/article/details/17266263</guid><author>a8467562</author><pubDate>Fri, 03 Jan 2014 10:11:27 +0800</pubDate><description><![CDATA[字符串定义：
char buffer[128];
char buffer[128] = "hello world"; // sizeof() 函数 取得定义 长度 128，字符串有效长度 11
char buffer[] = "hello world"; // sizeof() 函数取得定义的 长度 12，字符串有效长度 11


字符串赋值 strcpy()
char buffer]]></description><category></category></item><item><title><![CDATA[android 播放音效  小例子]]></title><link>https://blog.youkuaiyun.com/a8467562/article/details/10078197</link><guid>https://blog.youkuaiyun.com/a8467562/article/details/10078197</guid><author>a8467562</author><pubDate>Mon, 19 Aug 2013 17:10:51 +0800</pubDate><description><![CDATA[package com.example.test2_1;


import java.util.HashMap;
import android.os.Bundle;
import android.app.Activity;
import android.content.Context;
import android.view.Menu;
import android.view.Vi]]></description><category></category></item><item><title><![CDATA[更改cocos2d-x  android 项目的cocos2d-x的版本]]></title><link>https://blog.youkuaiyun.com/a8467562/article/details/9998983</link><guid>https://blog.youkuaiyun.com/a8467562/article/details/9998983</guid><author>a8467562</author><pubDate>Fri, 16 Aug 2013 11:42:54 +0800</pubDate><description><![CDATA[方法一：
在jni->android.mk中添加cocos2d-x相应的路径
$(call import-add-path, D:\WorkSpace\cocos2d-2.1rc0-x-2.1.3) \
$(call import-add-path, D:\WorkSpace\cocos2d-2.1rc0-x-2.1.3\cocos2dx\platform\third_party\andro]]></description><category></category></item><item><title><![CDATA[corona new button(按钮的使用)]]></title><link>https://blog.youkuaiyun.com/a8467562/article/details/9926963</link><guid>https://blog.youkuaiyun.com/a8467562/article/details/9926963</guid><author>a8467562</author><pubDate>Mon, 12 Aug 2013 15:31:36 +0800</pubDate><description><![CDATA[local playButtonPress = function (event)
print("button press")
end
local playButtonRelease = function(event)
print("button release")
end
local playButton = widget.newButton{
defaultFile = "Menu]]></description><category></category></item><item><title><![CDATA[corona scene  createScene(创建结构)]]></title><link>https://blog.youkuaiyun.com/a8467562/article/details/9923341</link><guid>https://blog.youkuaiyun.com/a8467562/article/details/9923341</guid><author>a8467562</author><pubDate>Mon, 12 Aug 2013 13:49:35 +0800</pubDate><description><![CDATA[local storyboard = require( "storyboard" )
local scene = storyboard.newScene()


function scene:createScene(event )
local screenGroup = self.view
local bg = display.newImage("bg3.jpg")
screenGr]]></description><category></category></item><item><title><![CDATA[Android HttpURLConnection和HttpClient获取网络内容]]></title><link>https://blog.youkuaiyun.com/a8467562/article/details/9101425</link><guid>https://blog.youkuaiyun.com/a8467562/article/details/9101425</guid><author>a8467562</author><pubDate>Sat, 15 Jun 2013 15:01:54 +0800</pubDate><description><![CDATA[Android开发网络相关应用，可以用HttpURLConnection和HttpClient这两个类来

获取网络相关内容。

   

    1、用HttpURLConnection获取网络内容

核心代码如下，网络内容用string content返回：

 

       public static String getContent(String url) t]]></description><category></category></item><item><title><![CDATA[cocos2d-x  jsonCpp 读取json]]></title><link>https://blog.youkuaiyun.com/a8467562/article/details/8793676</link><guid>https://blog.youkuaiyun.com/a8467562/article/details/8793676</guid><author>a8467562</author><pubDate>Fri, 12 Apr 2013 15:27:26 +0800</pubDate><description><![CDATA[string path =
CCFileUtils::sharedFileUtils()->fullPathFromRelativePath("episode1level2.txt");
    
    FILE *fp =fopen(path.c_str(),"r");//根据路径打开文件
    
    char *pchBuf = NULL;//将要取得的字符串
    in]]></description><category></category></item><item><title><![CDATA[cocos2d-x 读取 文件]]></title><link>https://blog.youkuaiyun.com/a8467562/article/details/8793477</link><guid>https://blog.youkuaiyun.com/a8467562/article/details/8793477</guid><author>a8467562</author><pubDate>Fri, 12 Apr 2013 15:04:45 +0800</pubDate><description><![CDATA[string path = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath("episode1level2.txt");
    
//    string path2 = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(firstElement->FirstAt]]></description><category></category></item><item><title><![CDATA[iOS6.0 xcode4.5 设置 横屏]]></title><link>https://blog.youkuaiyun.com/a8467562/article/details/8017640</link><guid>https://blog.youkuaiyun.com/a8467562/article/details/8017640</guid><author>a8467562</author><pubDate>Tue, 25 Sep 2012 16:43:04 +0800</pubDate><description><![CDATA[升级xcode4.5    iOS 6.0后以前的横屏项目 变为了竖屏，以下为解决办法：
在AppDelegate 的初始化方法
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions中
将
[window addSubview:]]></description><category></category></item><item><title><![CDATA[box2d 碰撞筛选]]></title><link>https://blog.youkuaiyun.com/a8467562/article/details/7794881</link><guid>https://blog.youkuaiyun.com/a8467562/article/details/7794881</guid><author>a8467562</author><pubDate>Tue, 31 Jul 2012 10:15:50 +0800</pubDate><description><![CDATA[碰撞筛选就是一个防止某些形状发生碰撞的系统。按照具体需求设置哪些物体跟那些物体发生碰撞，跟哪些物体不发生碰撞。

Box2D通过种群跟组索引支持碰撞筛选。
组索引比较简单，设置其shapeDef的groupIndex值即可，例如boxDef.filter.groupIndex = 1。
通过groupIndex值的正负来确定同一个组的所有形状总是发生碰撞（正）或永远不发生碰撞（负），需要特]]></description><category></category></item><item><title><![CDATA[将数据(数组)储存到.plist文件中]]></title><link>https://blog.youkuaiyun.com/a8467562/article/details/7790178</link><guid>https://blog.youkuaiyun.com/a8467562/article/details/7790178</guid><author>a8467562</author><pubDate>Thu, 26 Jul 2012 17:08:22 +0800</pubDate><description><![CDATA[-(NSString *)getRecordFilePath{
 NSArray *paths =
NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
NSUserDomainMask, YES);
 NSString *documentsDirectory = [paths 
objectAtIndex:0];
NSStr]]></description><category></category></item><item><title><![CDATA[@dynamic]]></title><link>https://blog.youkuaiyun.com/a8467562/article/details/7764368</link><guid>https://blog.youkuaiyun.com/a8467562/article/details/7764368</guid><author>a8467562</author><pubDate>Thu, 19 Jul 2012 18:09:11 +0800</pubDate><description><![CDATA[Objective-C 2.0 中增加了@dynamic 指令，表示变量对应的属性访问器方法，是动态实现的，你需要在NSObject 中继承而来的+(BOOL) resolveInstanceMethod:(SEL) sel 方法中指定动态实现的方法或者函数。

Person.h:

@interface Person : NSObject{
NSString *name;
float]]></description><category></category></item><item><title><![CDATA[cocos2d CCScrollerLayer  放大镜 效果 算法 （越靠近中心点越变大）]]></title><link>https://blog.youkuaiyun.com/a8467562/article/details/7619437</link><guid>https://blog.youkuaiyun.com/a8467562/article/details/7619437</guid><author>a8467562</author><pubDate>Tue, 26 Jun 2012 18:26:31 +0800</pubDate><description><![CDATA[定义一个 工具类，ScrollerLayer 
.h文件中 内容

#import 
#import "cocos2d.h"
#import "CCScrollLayer.h"
#define scaleMax 1.6


@interface ScrollerLayer : 
CCLayer {
    int  _myIndex;
    CCScrollLayer *]]></description><category></category></item><item><title><![CDATA[UIWebView 取消缩放]]></title><link>https://blog.youkuaiyun.com/a8467562/article/details/7680725</link><guid>https://blog.youkuaiyun.com/a8467562/article/details/7680725</guid><author>a8467562</author><pubDate>Wed, 20 Jun 2012 18:19:08 +0800</pubDate><description><![CDATA[1.当实例化的UIWebview 设置了属性scalesPageToFit = YES;

当双击UIWebview时，webpage会进行缩放操作，取消webPage放大的操作，在HTML中加入下面字段。]]></description><category></category></item><item><title><![CDATA[Objective-C MD5加密字符串]]></title><link>https://blog.youkuaiyun.com/a8467562/article/details/7673358</link><guid>https://blog.youkuaiyun.com/a8467562/article/details/7673358</guid><author>a8467562</author><pubDate>Mon, 18 Jun 2012 15:12:41 +0800</pubDate><description><![CDATA[Objective-C MD5加密字符串

@interface NSString (MyExtensions)

- (NSString *) md5;

@end

@implementation NSString (MyExtensions)

- (NSString *) md5

{

const char *cStr = [self UTF8String];]]></description><category></category></item><item><title><![CDATA[静态变量]]></title><link>https://blog.youkuaiyun.com/a8467562/article/details/7619006</link><guid>https://blog.youkuaiyun.com/a8467562/article/details/7619006</guid><author>a8467562</author><pubDate>Thu, 31 May 2012 12:18:51 +0800</pubDate><description><![CDATA[#import 

#include 

void f(void);
int main (int argc, const char * argv[]) {
    for(int i=0;i
        f();
    }
    return 0;
}



void f(void ){
    static int f=10;

/*在这声明了一个静态]]></description><category></category></item><item><title><![CDATA[%d &amp; 全局变量 &amp; 局部变量]]></title><link>https://blog.youkuaiyun.com/a8467562/article/details/7619010</link><guid>https://blog.youkuaiyun.com/a8467562/article/details/7619010</guid><author>a8467562</author><pubDate>Thu, 31 May 2012 12:17:48 +0800</pubDate><description><![CDATA[看下面简单的代码让我们简要分析一下%d  ,全局变量，局部变量。

#import 

int main (int argc, const char * argv[]) {
   // NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];



    // insert code here...
    in]]></description><category></category></item><item><title><![CDATA[C中简单的输入输出流]]></title><link>https://blog.youkuaiyun.com/a8467562/article/details/7619018</link><guid>https://blog.youkuaiyun.com/a8467562/article/details/7619018</guid><author>a8467562</author><pubDate>Thu, 31 May 2012 12:17:11 +0800</pubDate><description><![CDATA[我们在编写IOS程序时会用到C中的输入流（scanf( );）输出流（printf();）。

下面是一段简单的代码，让我们来分析一下

#import 

#include 



int main (int argc, const char * argv[]) {
   // NSAutoreleasePool * pool = [[NSAutoreleasePool a]]></description><category></category></item></channel></rss>