<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[a814949640的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/a814949640</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; a814949640]]></copyright><item><title><![CDATA[关于在c++11中调用replaceScene跳转场景两次初始化init（）问题]]></title><link>https://blog.youkuaiyun.com/a814949640/article/details/80267505</link><guid>https://blog.youkuaiyun.com/a814949640/article/details/80267505</guid><author>a814949640</author><pubDate>Thu, 10 May 2018 14:46:46 +0800</pubDate><description><![CDATA[continueGame-&amp;gt;addTouchEventListener([&amp;amp;](Ref* r, Widget::TouchEventType type){
		auto scene = GameScene::createScene();
		switch (type)
		{
		case cocos2d::ui::Widget::TouchEventType::BEGAN:
			...]]></description><category></category></item><item><title><![CDATA[vs2013报错:fatal error LNK1169: 找到一个或多个多重定义的符号]]></title><link>https://blog.youkuaiyun.com/a814949640/article/details/79836318</link><guid>https://blog.youkuaiyun.com/a814949640/article/details/79836318</guid><author>a814949640</author><pubDate>Fri, 06 Apr 2018 20:12:36 +0800</pubDate><description><![CDATA[编译时遇到：1&amp;gt;ToChinese.obj : error LNK2005: &quot;public: __thiscall ToChinese::ToChinese(float)&quot; (??0ToChinese@@QAE@M@Z) 已经在 GameScene.obj 中定义
1&amp;gt;E:\CocosLearnVideoDemo\DifferentPiece\proj.win32\Debug.win...]]></description><category></category></item><item><title><![CDATA[vs2013中报错：error C2360: 的初始化操作由“case”标签跳过]]></title><link>https://blog.youkuaiyun.com/a814949640/article/details/79786865</link><guid>https://blog.youkuaiyun.com/a814949640/article/details/79786865</guid><author>a814949640</author><pubDate>Mon, 02 Apr 2018 11:31:37 +0800</pubDate><description><![CDATA[解决方法：在case中定义的变量放到switch外面定义]]></description><category></category></item><item><title><![CDATA[f:\cocos2dworkspace\bubbletest2\classes\helloworldscene.h(21): error C2143: 语法错误 : 缺少“;”(在“*”的前面) (.]]></title><link>https://blog.youkuaiyun.com/a814949640/article/details/79564862</link><guid>https://blog.youkuaiyun.com/a814949640/article/details/79564862</guid><author>a814949640</author><pubDate>Thu, 15 Mar 2018 10:56:46 +0800</pubDate><description><![CDATA[遇到这样的错误，编译器显示正常，编译时报错的，基本就是没有写相关的命名空间或者是头文件!]]></description><category></category></item><item><title><![CDATA[从cocosstudio导出的csb文件获取子节点]]></title><link>https://blog.youkuaiyun.com/a814949640/article/details/78425678</link><guid>https://blog.youkuaiyun.com/a814949640/article/details/78425678</guid><author>a814949640</author><pubDate>Thu, 02 Nov 2017 15:50:56 +0800</pubDate><description><![CDATA[对于在cocosstudio的子控件获取，要先获取其父节点，再通过父节点获取该节点，如下：


要想获取bestScore控件，就要先获取其父节点bestScoreKuang：]]></description><category></category></item><item><title><![CDATA[学习他人消灭星星代码的收获]]></title><link>https://blog.youkuaiyun.com/a814949640/article/details/78362778</link><guid>https://blog.youkuaiyun.com/a814949640/article/details/78362778</guid><author>a814949640</author><pubDate>Fri, 27 Oct 2017 11:13:10 +0800</pubDate><description><![CDATA[一下内容纯属自己在码的时候遇到的问题和自身的不足，在此用于记录1.std::function&amp;lt;void()&amp;gt;  //函数对象的容器，类似于模板，主要用法如下：点击打开链接2.map&amp;lt;Key, Data, Compare, Alloc&amp;gt;每一对中的第一个值称之为关键字(key)，每个关键字只能在map中出现一次；第二个称之为该关键字的对应值。点击打开链接3.要想构建一个类节点或...]]></description><category></category></item><item><title><![CDATA[在vs2013上简单使用cocosstudio导出的csb文件]]></title><link>https://blog.youkuaiyun.com/a814949640/article/details/78354150</link><guid>https://blog.youkuaiyun.com/a814949640/article/details/78354150</guid><author>a814949640</author><pubDate>Thu, 26 Oct 2017 15:12:26 +0800</pubDate><description><![CDATA[打开coocs Studio，简单布局（比如最简单的helloworld，如下图第1部，第二步修改helloworld的名字，比如改成ss）


2.利用cocosstudio右上角项目的发布功能进行发布，发布成功之后，会提示是否打开vs
3、打开vs之后,可以看到如下代码，是用来加载studio导出的csb文件的


4、通过getChildByName()(之前第1步里面改写的名]]></description><category></category></item><item><title><![CDATA[windows下利用cocos studio打包前准备]]></title><link>https://blog.youkuaiyun.com/a814949640/article/details/78177532</link><guid>https://blog.youkuaiyun.com/a814949640/article/details/78177532</guid><author>a814949640</author><pubDate>Sun, 08 Oct 2017 21:10:04 +0800</pubDate><description><![CDATA[1.将自己写的.cpp文件复制到项目文件的classes文件夹下面（我自己添加的类是Piece.cpp）
2.打开jni文件下的android.mk，在里面添加自己写的类

3.利用cocosstudio中一键打包]]></description><category></category></item><item><title><![CDATA[创建空白精灵]]></title><link>https://blog.youkuaiyun.com/a814949640/article/details/78160856</link><guid>https://blog.youkuaiyun.com/a814949640/article/details/78160856</guid><author>a814949640</author><pubDate>Thu, 05 Oct 2017 12:14:05 +0800</pubDate><description><![CDATA[Sprite* p=Sprite::create();p->setColor(Color3B::WHITE);p->setTextureRect(Rect(0,0,len,wid));]]></description><category></category></item><item><title><![CDATA[用cocos studio打包出错]]></title><link>https://blog.youkuaiyun.com/a814949640/article/details/78153070</link><guid>https://blog.youkuaiyun.com/a814949640/article/details/78153070</guid><author>a814949640</author><pubDate>Mon, 02 Oct 2017 22:49:23 +0800</pubDate><description><![CDATA[proj.android\src\org\cocos2dx\lib\Cocos2dxDownloader.java:9: 错误: 程序包org.apache.http不存在    proj.android\src\org\cocos2dx\lib\Cocos2dxDownloader.java:9: 错误: 程序包org.apache.http不存在     [javac] import org.]]></description><category></category></item><item><title><![CDATA[学习笔记-quick3.3如何编译项目]]></title><link>https://blog.youkuaiyun.com/a814949640/article/details/72956097</link><guid>https://blog.youkuaiyun.com/a814949640/article/details/72956097</guid><author>a814949640</author><pubDate>Fri, 09 Jun 2017 11:45:02 +0800</pubDate><description><![CDATA[其实泰然网上面（链接;http://www.tairan.com/archives/10572/）都有，我只是为了方便记忆写的
一、配置好jdk、ndk、apache ant以及adt
二、编译项目
1.命令行切换到:D:\>cd D:\cocos\workspace\hello\frameworks\runtime-src\proj.android
2.清理零时编译文件（不知道干嘛用的，]]></description><category></category></item><item><title><![CDATA[cocos2d-lua自学笔记（纯属个人想法，不当之处请见谅）]]></title><link>https://blog.youkuaiyun.com/a814949640/article/details/72869632</link><guid>https://blog.youkuaiyun.com/a814949640/article/details/72869632</guid><author>a814949640</author><pubDate>Mon, 05 Jun 2017 17:48:28 +0800</pubDate><description><![CDATA[UIListView(列表视图控件):
UIListView是UIScrollView的扩展，创建一个列表视图具体步骤：
1.创建列表视图；2.创建列表视图项
两者有区别，通俗来说，第一步是创建一个框框，第二步则是在框框中添加具体的条目
创建视图：
local list=cc.ui.UIListView.new(params)  --params参数的意思，可以创建一个列表视图也就是框框]]></description><category></category></item><item><title><![CDATA[切记]]></title><link>https://blog.youkuaiyun.com/a814949640/article/details/70215250</link><guid>https://blog.youkuaiyun.com/a814949640/article/details/70215250</guid><author>a814949640</author><pubDate>Mon, 17 Apr 2017 19:47:49 +0800</pubDate><description><![CDATA[为了设配不同的机型，精灵的位置一定要加上Director::getInstance()->getVisibleSize();]]></description><category></category></item><item><title><![CDATA[cocos2dx打包到andoird机前的准备]]></title><link>https://blog.youkuaiyun.com/a814949640/article/details/70184602</link><guid>https://blog.youkuaiyun.com/a814949640/article/details/70184602</guid><author>a814949640</author><pubDate>Sat, 15 Apr 2017 15:06:06 +0800</pubDate><description><![CDATA[1.打包之前，要现在.android\jni\.mk中
LOCAL_SRC_FILES := hellocpp/main.cpp \
                   ../../Classes/AppDelegate.cpp \
                   ../../Classes/HelloWorldScene.cpp\
 ../../Classes/test.cpp]]></description><category></category></item><item><title><![CDATA[cocos2dx游戏中按下暂停按钮之后创建“继续”按钮，点击“继续”之后删除相应其本身]]></title><link>https://blog.youkuaiyun.com/a814949640/article/details/70146556</link><guid>https://blog.youkuaiyun.com/a814949640/article/details/70146556</guid><author>a814949640</author><pubDate>Wed, 12 Apr 2017 19:32:32 +0800</pubDate><description><![CDATA[创建“继续”按钮：
auto stopButton=Button::create("stop.png");//创建暂停按钮
stopButton->setPosition(Vec2(_screenWidth-32,_screenHeight-32));
stopButton->setZOrder(100);
stopButton->setScale(3);
stopButton->add]]></description><category></category></item><item><title><![CDATA[关于cocos2dx3.9在cocos studio打包好的apk在手机运行闪退问题]]></title><link>https://blog.youkuaiyun.com/a814949640/article/details/70142517</link><guid>https://blog.youkuaiyun.com/a814949640/article/details/70142517</guid><author>a814949640</author><pubDate>Wed, 12 Apr 2017 14:32:18 +0800</pubDate><description><![CDATA[1.在studio上建立的新项目在win上可以运行，但是在手机上却直接闪退。但是又不知道问题在哪里，最后把项目在eclipse中打开之后，发现报如下错：

Failed
 to load D:\Android\sdk\build-tools\26.0.0-preview\lib\dx.jar
具体原因我也不清楚，然后在网上找了好久，最后找到一个
解决办法：
右键选择刚刚建好的项目，选择]]></description><category></category></item></channel></rss>