cocos-lua键盘监听事件,按下和弹起
function GameTest:init_keyboard()
local function onKeyPressed(keyCode, event)
endlocal function onKeyReleased(keyCode, event)
end
local listener = cc.EventListenerKeyboard:create()
listener:registerScriptHandler(onKeyPressed, cc.Handler.EVENT_KEYBOARD_PRESSED)
listener:registerScriptHandler(onKeyReleased, cc.Handler.EVENT_KEYBOARD_RELEASED)
cc.Director:getInstance():getEventDispatcher():addEventListenerWithSceneGraphPriority(listener, self)
end
self是一个场景