public class ChangeColor : MonoBehaviour {
private MeshRenderer meshRender;
// Use this for initialization
void Start () {
meshRender = GetComponent<MeshRenderer>();
StartCoroutine(ChangeColors());
}
// Update is called once per frame
void Update () {
this.gameObject.transform.Rotate(Vector3.back,800*Time.deltaTime); //实现物体一直绕中心旋转
}
IEnumerator ChangeColors()
{
yield return new WaitForSeconds(0.1f);
meshRender.material.color = Color.blue;&n
unity 协程 实现物体颜色动态切换
最新推荐文章于 2023-04-26 15:49:21 发布
