CallContext 是类似于方法调用的线程本地存储区的专用集合对象,并提供对每个逻辑执行线程都唯一的数据槽。数据槽不在其他逻辑线程上的调用上下文之间共享。当 CallContext 沿执行代码路径往返传播并且由该路径中的各个对象检查时,可将对象添加到其中。
当对另一个 AppDomain 中的对象进行远程方法调用时,CallContext 类将生成一个与该远程调用一起传播的 LogicalCallContext 实例。只有公开 ILogicalThreadAffinative 接口并存储在 CallContext 中的对象被在 LogicalCallContext 中传播到 AppDomain 外部。不支持此接口的对象不在 LogicalCallContext 实例中与远程方法调用一起传输。
注意 |
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CallContext 中的所有方法都是静态的,并且在当前 Thread 中的调用上下文上操作。 |
注意 |
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此类生成链接要求。如果直接调用方没有基础结构权限,则会引发 SecurityException。有关更多信息,请参见 链接要求。 |
官网介绍:
服务端 CS控制台程序:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting.Channels.Tcp;
namespace CallContextApplication
{
public class Program
{
public static void Main(string[] args)
{
ChannelServices.RegisterChannel(new TcpChannel(8082));
RemotingConfiguration.RegisterActivatedServiceType(typeof(HelloServiceclass));
Console.WriteLine("Press enter to stop this process.");
Console.ReadLine();
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.Remoting.Messaging;
using System.Security.Principal;
namespace CallContextApplication
{
[Serializable]
public class LogicalCallContextData:ILogicalThreadAffinative
{
int _nAccesses;
IPrincipal _principal;
public string numOfAccesses {
get {
return string.Format("The identity of {0} has been accessed {1} times.", _principal.Identity.Name, _nAccesses);
}
}
public IPrincipal Principal {
get {
_nAccesses++;
return _principal;
}
}
public LogicalCallContextData(IPrincipal p)
{
_nAccesses = 0;
_principal = p;
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Permissions;
using System.Text;
using System.Runtime.Remoting.Messaging;
using System.Security.Principal;
namespace CallContextApplication
{
public class HelloServiceclass:MarshalByRefObject
{
static int n_instance;
public HelloServiceclass()
{
n_instance++;
Console.WriteLine(this.GetType()+"has been created. Instance # ={0}",n_instance);
}
~HelloServiceclass()
{
Console.WriteLine("Destroyed instance {0} of HelloServiceClass",n_instance);
}
[PermissionSet(SecurityAction.LinkDemand)]
public String HelloMethod(String name) {
Console.WriteLine();
Console.WriteLine("Called HelloMethod on instance {0} with the '{1}' parameter.",n_instance,name);
LogicalCallContextData data = (LogicalCallContextData)CallContext.GetData("test data");
IPrincipal myprincipal = data.Principal;
if (myprincipal.Identity.Name=="Bob")
{
Console.WriteLine("\nHello {0},you are identified!",myprincipal.Identity.Name);
Console.WriteLine(data.numOfAccesses);
}
else
{
Console.WriteLine("Go away!You are not identified!");
return String.Empty;
}
return "Hi there "+name+".";
}
}
}
客户端 CS控制台程序:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting.Channels.Tcp;
using System.Runtime.Remoting.Messaging;
using System.Security.Principal;
using System.Security.Permissions;
using CallContextApplication;
namespace CallContextClientApplication
{
public class Program
{
[PermissionSet(SecurityAction.LinkDemand)]
public static void Main(string[] args)
{
Console.WriteLine("按任意键开始.");
Console.ReadLine();
GenericIdentity ident = new GenericIdentity("Bob");
GenericPrincipal prpal = new GenericPrincipal(ident,new string[]{"Level1"});
LogicalCallContextData data = new LogicalCallContextData(prpal);
CallContext.SetData("test data", data);
Console.WriteLine(data.numOfAccesses);
ChannelServices.RegisterChannel(new TcpChannel());
RemotingConfiguration.RegisterActivatedClientType(typeof(HelloServiceclass), "tcp://localhost:8082");
HelloServiceclass service = new HelloServiceclass();
if (service==null)
{
Console.WriteLine("Could not locate server.");
return;
}
Console.WriteLine();
Console.WriteLine("Calling remote object");
Console.WriteLine(service.HelloMethod("Caveman"));
Console.WriteLine(service.HelloMethod("Spaceman"));
Console.WriteLine(service.HelloMethod("Bob"));
Console.WriteLine("Finished remote object call");
Console.WriteLine();
LogicalCallContextData returnedData = (LogicalCallContextData)CallContext.GetData("test data");
Console.WriteLine(data.numOfAccesses);
Console.WriteLine(returnedData.numOfAccesses);
}
}
}
个人体会:
可以了解一下这位大师项目中用到的体会:http://blog.sina.com.cn/s/blog_7325e5ea0100orc9.html
CallContext
在处理多组件共用Context时非常有用,比如常见的EF 可以将实例的DBEntity存储在其中,可以一次访问只实例化一次,便于管理且不用多次实例访问对象public static class DbContextHelper
{
private static DbContext context = null;
private const string SessionKey_DbContext = "Entities";
public static DbContext GetDbContext()
{
if (CallContext.GetData(SessionKey_DbContext) == null)
{
CallContext.SetData(SessionKey_DbContext, new Entities());
}
return CallContext.GetData(SessionKey_DbContext) asEntities;
}
}