<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/a3623113</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; a3623113]]></copyright><item><title><![CDATA[水陆棋局策划案]]></title><link>https://blog.youkuaiyun.com/a3623113/article/details/102252435</link><guid>https://blog.youkuaiyun.com/a3623113/article/details/102252435</guid><author>a3623113</author><pubDate>Sat, 18 Aug 2018 13:28:00 +0800</pubDate><description><![CDATA[转载于:https://www.cnblogs.com/Alip/p/9497072.html]]></description><category></category></item><item><title><![CDATA[增强现实代码+注释解析（三）]]></title><link>https://blog.youkuaiyun.com/a3623113/article/details/102252436</link><guid>https://blog.youkuaiyun.com/a3623113/article/details/102252436</guid><author>a3623113</author><pubDate>Wed, 25 Oct 2017 15:32:00 +0800</pubDate><description><![CDATA[1、书名:MasteringOpenCVwith Practical Computer Vision Projects
2、章节：Chapter 3:Marker-less Augmented Reality
3、书中源代码的最新更新可以参考网址：https://github.com/MasteringOpenCV/code

匹配过程中有什么麻烦么？
　　有，就是有不匹...]]></description><category></category></item><item><title><![CDATA[增强现实代码+注释解析（一）]]></title><link>https://blog.youkuaiyun.com/a3623113/article/details/102252434</link><guid>https://blog.youkuaiyun.com/a3623113/article/details/102252434</guid><author>a3623113</author><pubDate>Wed, 25 Oct 2017 15:32:00 +0800</pubDate><description><![CDATA[注释：
1、书名:MasteringOpenCVwith Practical Computer Vision Projects
2、章节：Chapter 3:Marker-less Augmented Reality
3、书中源代码的最新更新可以参考网址：https://github.com/MasteringOpenCV/code

我想整理一下思路，很想，很想，很想。...]]></description><category></category></item><item><title><![CDATA[增强现实代码+注释解析（二）]]></title><link>https://blog.youkuaiyun.com/a3623113/article/details/102252433</link><guid>https://blog.youkuaiyun.com/a3623113/article/details/102252433</guid><author>a3623113</author><pubDate>Wed, 25 Oct 2017 15:32:00 +0800</pubDate><description><![CDATA[注释：
1、书名:MasteringOpenCVwith Practical Computer Vision Projects
2、章节：Chapter 3:Marker-less Augmented Reality
3、书中源代码的最新更新可以参考网址：https://github.com/MasteringOpenCV/code

特征提取算子，特征描述符以及特征匹配...]]></description><category></category></item><item><title><![CDATA[增强现实（AR）项目实战]]></title><link>https://blog.youkuaiyun.com/a3623113/article/details/102252430</link><guid>https://blog.youkuaiyun.com/a3623113/article/details/102252430</guid><author>a3623113</author><pubDate>Fri, 16 Jun 2017 11:27:00 +0800</pubDate><description><![CDATA[注释：
1、书名:MasteringOpenCVwith Practical Computer Vision Projects
2、章节：Chapter 3:Marker-less Augmented Reality
3、书中源代码的最新更新可以参考网址：https://github.com/MasteringOpenCV/code
　　这是一个小主求学的小故事，简单说一下：...]]></description><category></category></item><item><title><![CDATA[AR平台的使用]]></title><link>https://blog.youkuaiyun.com/a3623113/article/details/102252432</link><guid>https://blog.youkuaiyun.com/a3623113/article/details/102252432</guid><author>a3623113</author><pubDate>Fri, 24 Feb 2017 20:36:00 +0800</pubDate><description><![CDATA[Vuforia、HiAR、EasyAR基本使用
1、下载；2、使用平台；3、使用unity；
Vuforia的下载：邮箱注册。
(1)登陆后DownLoads，下载unitySDK几个版本；

(2)使用后台，为develop开发者使用里面的LicenseManager和Target Manager；
一为unity使用时Camera的Key;二为添加识别图标志图，包括...]]></description><category></category></item><item><title><![CDATA[VS2013配置OpenGL与OpenCV2.4.9的环境]]></title><link>https://blog.youkuaiyun.com/a3623113/article/details/102252429</link><guid>https://blog.youkuaiyun.com/a3623113/article/details/102252429</guid><author>a3623113</author><pubDate>Wed, 18 Jan 2017 18:34:00 +0800</pubDate><description><![CDATA[参考博文http://blog.youkuaiyun.com/jialeheyeshu/article/details/51137250
梳理一下环境配置的过程吧
我们主要解决三个问题：
1.OpenGL；
2.OpenCV2.4.9；
3.OpenGL+OpenCV2.4.9的Cmake打包；
那接下来我们先看看准备的东西：三件物品如上

因为配置过几次，OpenGL的环境包也一...]]></description><category></category></item><item><title><![CDATA[OpenGL_棋盘]]></title><link>https://blog.youkuaiyun.com/a3623113/article/details/102252427</link><guid>https://blog.youkuaiyun.com/a3623113/article/details/102252427</guid><author>a3623113</author><pubDate>Tue, 29 Dec 2015 13:55:00 +0800</pubDate><description><![CDATA[#include "stdafx.h"
#include &lt;gl/glut.h&gt;
void myInit(void)
{ 
glClearColor(0.2, 0.2, 0.2, 0.0);//设置背景颜色为白； 
glColor3f(0.0f, 0.0f, 0.0f);//设置绘图颜色为黑； 
glPointSize(1...]]></description><category></category></item><item><title><![CDATA[OpenGL_线性房子]]></title><link>https://blog.youkuaiyun.com/a3623113/article/details/102252425</link><guid>https://blog.youkuaiyun.com/a3623113/article/details/102252425</guid><author>a3623113</author><pubDate>Tue, 29 Dec 2015 13:52:00 +0800</pubDate><description><![CDATA[#include "stdafx.h"
#include &lt;GL/glut.h&gt;
void myInit(void)
{ 
glClearColor(1.0, 1.0, 1.0, 0.0);//设置背景颜色为亮白； 
glColor3f(0.0f, 0.0f, 0.0f);//设置绘图颜色为黑白； 
glPointSize(1.0)...]]></description><category></category></item><item><title><![CDATA[OpenGL_恐龙]]></title><link>https://blog.youkuaiyun.com/a3623113/article/details/102252428</link><guid>https://blog.youkuaiyun.com/a3623113/article/details/102252428</guid><author>a3623113</author><pubDate>Tue, 29 Dec 2015 13:47:00 +0800</pubDate><description><![CDATA[#include "stdafx.h"
#include &lt;GL/glut.h&gt;
#include &lt;iostream&gt;
#include &lt;fstream&gt;
using namespace std;
void myInit(void)
{ 
glClearColor(1.0, 1.0, 1.0, 0.0);//背景颜色为...]]></description><category></category></item><item><title><![CDATA[OpenGL_曲线函数]]></title><link>https://blog.youkuaiyun.com/a3623113/article/details/102252423</link><guid>https://blog.youkuaiyun.com/a3623113/article/details/102252423</guid><author>a3623113</author><pubDate>Tue, 29 Dec 2015 13:40:00 +0800</pubDate><description><![CDATA[#include "stdafx.h"
#include &lt;GL/glut.h&gt;
#include &lt;math.h&gt;
const int screenWidth = 640;//屏幕窗口的宽度为640像素；
const int screenHeight = 480;//屏幕窗口的高度为480像素；
GLdouble A, B,...]]></description><category></category></item><item><title><![CDATA[OpenGL_赛平斯基垫片]]></title><link>https://blog.youkuaiyun.com/a3623113/article/details/102252426</link><guid>https://blog.youkuaiyun.com/a3623113/article/details/102252426</guid><author>a3623113</author><pubDate>Tue, 29 Dec 2015 13:38:00 +0800</pubDate><description><![CDATA[#include "stdafx.h"
#include &lt;GL/glut.h&gt;
#include &lt;stdlib.h&gt;//包含random函数
void myInit(void)
{ glClearColor(1.0, 1.0, 1.0, 0.0);//设置背景颜色为白 
glColor3f(0.0f, 0.0f, 0...]]></description><category></category></item></channel></rss>