引用 AudioManager 对象
AudioManager audio = (AudioManager) getSystemService(Service.AUDIO_SERVICE);重写 Activity 的 onKeyDown 方法
public boolean onKeyDown(int keyCode, KeyEvent event) {
switch (keyCode) {
case KeyEvent.KEYCODE_VOLUME_UP:
audio.adjustStreamVolume(
AudioManager.STREAM_MUSIC,
AudioManager.ADJUST_RAISE,
AudioManager.FLAG_PLAY_SOUND | AudioManager.FLAG_SHOW_UI);
return true;
case KeyEvent.KEYCODE_VOLUME_DOWN:
audio.adjustStreamVolume(
AudioManager.STREAM_MUSIC,
AudioManager.ADJUST_LOWER,
AudioManager.FLAG_PLAY_SOUND | AudioManager.FLAG_SHOW_UI);
return true;
default:
break;
}
return super.onKeyDown(keyCode, event);
}
//通话音量
int max = mAudioManager.getStreamMaxVolume( AudioManager.STREAM_VOICE_CALL );
int current = mAudioManager.getStreamVolume( AudioManager.STREAM_VOICE_CALL );
Log.d("VIOCE_CALL", "max : " + max + " current : " + current); //系统音量 max = mAudioManager.getStreamMaxVolume( AudioManager.STREAM_SYSTEM );
current = mAudioManager.getStreamVolume( AudioManager.STREAM_SYSTEM );
Log.d("SYSTEM", "max : " + max + " current : " + current); //铃声音量 max = mAudioManager.getStreamMaxVolume( AudioManager.STREAM_RING );
current = mAudioManager.getStreamVolume( AudioManager.STREAM_RING );
Log.d("RING", "max : " + max + " current : " + current); //音乐音量(媒体音量的设置) max = mAudioManager.getStreamMaxVolume( AudioManager.STREAM_MUSIC );
current = mAudioManager.getStreamVolume( AudioManager.STREAM_MUSIC );
Log.d("MUSIC", "max : " + max + " current : " + current); //提示声音音量 max = mAudioManager.getStreamMaxVolume( AudioManager.STREAM_ALARM );
current = mAudioManager.getStreamVolume( AudioManager.STREAM_ALARM );
Log.d("ALARM", "max : " + max + " current : " + current);
也可以使用Activity的方法来改变音量类型
this.setVolumeControlStream(AudioManager.STREAM_MUSIC);
本文介绍了如何在Android中使用AudioManager对象实现音量的控制和获取功能,包括重写Activity的onKeyDown方法来调整音乐音量,以及通过getStreamVolume和getStreamMaxVolume方法获取不同场景下的当前音量和最大音量。
1031

被折叠的 条评论
为什么被折叠?



