</pre><pre name="code" class="cpp">#include<bits/stdc++.h>
using namespace std;
class Point{
private:
double x_,y_;
public:
Point():x_(0),y_(0) {}
Point(double x,double y):x_(x),y_(y) {}
double setx() { return x_; }
double sety() { return y_; }
void showPoint(){
cout<<"2D Point ("<<x_<<","<<y_<<")\n";
}
};
class Point_3D:public Point
{
private:
double z_;
public:
Point_3D():Point(),z_(0) {}
Point_3D(double a,double b,double c):Point(a,b),z_(c) {}
void showPoint(){
cout<<"3D Point ("<<setx()<<","<<sety()<<","<<z_<<")\n";
}
};
#include<bits/stdc++.h>
using namespace std;
class Point{
private:
double x_,y_;
static int tol;
public:
Point():x_(0),y_(0) {tol++;}
Point(double x,double y):x_(x),y_(y) {tol++;}
double x() { return x_; }
double x(int x) { return x_=x; }
double y() { return y_; }
double y(int y) { return y_=y; }
void showPoint(){
cout<<"2D Point ("<<x_<<","<<y_<<")\n";
}
static int showNumber(){ return tol; }
};
class Point_3D:public Point
{
private:
double z_;
static int tol_3;
public:
Point_3D():Point(),z_(0) {tol_3++;}
double z() { return z_; }
double z(int z) { return z_=z; }
Point_3D(double a,double b,double c):Point(a,b),z_(c) {tol_3++;}
void showPoint(){
cout<<"3D Point ("<<x()<<","<<y()<<","<<z_<<")\n";
}
void setPoint(double a,double b,double c){
x(a); y(b); z_=c;
}
static int showNumber(){
return tol_3;
}
};
int Point::tol(0);
int Point_3D::tol_3(0);
#include<bits/stdc++.h>
using namespace std;
int main()
{
int n;
while(cin>>n){
list<int> L;
list<int> ::iterator it;
for(int i=0;i<n;i++){
int k;
cin>>k;
L.push_back(k);
}
int m;
cin>>m;
while(m--){
int a;
cin>>a;
if(a==1){
int c,d;
cin>>c>>d;
it=find(L.begin(),L.end(),c);
if(it!=L.end()) L.insert(++it,d);
}
else if(a==2){
int k;
cin>>k;
for(it=L.begin();it!=L.end();){
if(*it<=k) L.erase(it++);
else it++;
}
}
else if(a==3){
int i,j;
cin>>i>>j;
it=find(L.begin(),L.end(),j);
if(it!=L.end()) L.remove(i);
it=find(L.begin(),L.end(),j);
if(it!=L.end()){
L.insert(++it,i);
}
}
else continue;
}
for(it=L.begin();it!=L.end();it++){
if(it==L.begin()) cout<<*it;
else cout<<" "<<*it;
}
cout<<endl;
}
return 0;
}
#include<bits/stdc++.h>
using namespace std;
int main()
{
int n,m;
while(cin>>n>>m){
queue<int> q[10001];
while(m--){
string s;
cin>>s;
if(s=="INIT"){
queue<int> p[10001];
swap(q,p);
}
if(s=="PUSH"){
int a,b;
cin>>a>>b;
q[a].push(b);
}
if(s=="POP"){
int id;
cin>>id;
if(!q[id].empty())
{
cout<<q[id].front()<<endl;
q[id].pop();
}
else cout<<"NULL"<<endl;
}
}
}
return 0;
}
#include<bits/stdc++.h>
using namespace std;
int main()
{
int m,n,i,id,val,t;
string s;
queue<int> q[10010];
while(cin>>n>>m)
{
while(m--)
{
cin>>s;
if(s=="INIT")
{
queue<int> p[10010];
swap(p,q);
}
if(s=="PUSH")
{
cin>>id>>val>>t;
while(t--)
q[id].push(val);
}
if(s=="POP")
{
cin>>id>>t;
for(i=1;i<=t;i++)
{
if(q[id].empty())
cout << "NULL" << endl;
else
{
cout << q[id].front() << endl;
while(t--)
q[id].pop();
}
}
}
}
}
}
#include<bits/stdc++.h>
using namespace std;
int main()
{
int n,m;
cin>>n;
deque<string> q;
while(n--){
cin>>m;
if(m==1){
string s;cin>>s;
q.push_back(s);
}
if(m==2){
string s;
cin>>s;
q.push_back(s);
}
if(m==3){
if(!q.empty()){
cout<<q.back()<<endl;
}else cout<<-1<<endl;
}
if(m==4){
if(q.empty()) cout<<-1<<endl;
else cout<<q.front()<<endl;
}
if(m==5){
if(q.empty()){
cout<<-1<<endl;
}else q.pop_back();
}
if(m==6){
if(q.empty()) cout<<-1<<endl;
else q.pop_front();
}
if(m==0) q.clear();
}
return 0;
}
#include<bits/stdc++.h>
using namespace std;
int main()
{
int N;
cin>>N;
string s;
queue<string> q;
while(N--){
int m;
cin>>m;
if(m==1) {
cin>>s;
q.push(s);
}
if(m==2){
if(!q.empty()){
cout<<q.front()<<endl;
q.pop();
}
else cout<<-1<<endl;
}
if(m==3) {
queue<string> tmp;
swap(q,tmp);
}
}
return 0;
}