<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[只有偏执狂才能生存]]></title><description><![CDATA[求勾搭请联系leolmq{a}gmail.com]]></description><link>https://blog.youkuaiyun.com/a117653909</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; a117653909]]></copyright><item><title><![CDATA[Unity3D调用iOS摄像头全屏旋转，ZXing测试]]></title><link>https://blog.youkuaiyun.com/a117653909/article/details/52097273</link><guid>https://blog.youkuaiyun.com/a117653909/article/details/52097273</guid><author>a117653909</author><pubDate>Tue, 02 Aug 2016 19:41:04 +0800</pubDate><description><![CDATA[在测试Unity3D ZXing代码时，调用iOS摄像头的效果总不令我满意，你会发现用WebCamTexture调用的摄像头画面跟iOS自带相册调用的效果不一样，焦距有点问题。虽然这不影响ZXing的调用，但我还是搜了下，解决了这个问题，参考了下面链接。https://github.com/keijiro/WebCamRotation最终代码见https://github.com/linmq/ZXi]]></description><category></category></item><item><title><![CDATA[简单试了下vuforia的video play]]></title><link>https://blog.youkuaiyun.com/a117653909/article/details/52096234</link><guid>https://blog.youkuaiyun.com/a117653909/article/details/52096234</guid><author>a117653909</author><pubDate>Tue, 02 Aug 2016 17:23:05 +0800</pubDate><description><![CDATA[Vuforia有个Unity3D的视频播放的Demo，可以在iOS和Android下播放视频。我看了下iOS它是调用iOS原生的代码。试着修改了下，让它一开始就全屏播放视频。代码链接。]]></description><category></category></item><item><title><![CDATA[Rejected because no crossdomain.xml policy file was found]]></title><link>https://blog.youkuaiyun.com/a117653909/article/details/51934765</link><guid>https://blog.youkuaiyun.com/a117653909/article/details/51934765</guid><author>a117653909</author><pubDate>Sun, 17 Jul 2016 21:34:36 +0800</pubDate><description><![CDATA[环境：Unity3D 5.3.5f1，Mac代码中用到WWWForm去post，就报了这个错误 
Rejected because no crossdomain.xml policy file was found解决办法：在ProjectSetting ——> Editor ——> 勾上Enable Webplayer Security Emulation，Host URL 改为你WWWForm访问]]></description><category></category></item><item><title><![CDATA[Python Flask Virtualenv MySQL CentOS 环境搭建]]></title><link>https://blog.youkuaiyun.com/a117653909/article/details/51890756</link><guid>https://blog.youkuaiyun.com/a117653909/article/details/51890756</guid><author>a117653909</author><pubDate>Tue, 12 Jul 2016 17:09:17 +0800</pubDate><description><![CDATA[环境：阿里云Centos 6.5 32bit，要安装的Python为2.7.11，Mysql 5.1.73 
第一次搞Python，走了不少弯路，记录下。一开始以为是要把Centos里自带的Python2.6.6改为2.7.11，后来发现不知怎的把系统搞坏了，后来才发现不推荐这么搞，还好阿里云可以初始化磁盘。参考链接  
1 简明Vim练级攻略 
2 How to install Python 2.]]></description><category></category></item><item><title><![CDATA[Unity3D MonoDevelop unsafe code may only appear if compiling with /unsafe]]></title><link>https://blog.youkuaiyun.com/a117653909/article/details/51888664</link><guid>https://blog.youkuaiyun.com/a117653909/article/details/51888664</guid><author>a117653909</author><pubDate>Tue, 12 Jul 2016 14:24:51 +0800</pubDate><description><![CDATA[环境：Unity5.3.1 32bit，MonoDevelop 5.9.6，Win10 
Unity3D项目中有一段代码用到了unsafe，在debug时报 unsafe code may only appear if compiling with /unsafe 的错，无法进行调试。不过这代码在Unity4.6和对应的MonoDevelop时可以debug。解决办法：在MonoDevelop中，右]]></description><category></category></item><item><title><![CDATA[Unity3D证书（序列号）升级总结]]></title><link>https://blog.youkuaiyun.com/a117653909/article/details/51192042</link><guid>https://blog.youkuaiyun.com/a117653909/article/details/51192042</guid><author>a117653909</author><pubDate>Tue, 19 Apr 2016 16:54:38 +0800</pubDate><description><![CDATA[背景： 
公司以前的同事买过一个Unity 4.x Pro的License，其实就是一个序列号。找国内的代理商A买的，为什么找代理商买而不直接在官网上买，因为发票。 
另外，Unity是把Unity授权分成三部分来卖，一个是Unity Pro，一个是iOS Pro，一个是Android Pro。目前5.x系列每个部分售价都是1500美元，如果你司还想搞移动开发，那iOS Pro和Android Pr]]></description><category></category></item><item><title><![CDATA[Windows平台下Git服务器搭建]]></title><link>https://blog.youkuaiyun.com/a117653909/article/details/51182188</link><guid>https://blog.youkuaiyun.com/a117653909/article/details/51182188</guid><author>a117653909</author><pubDate>Mon, 18 Apr 2016 19:43:16 +0800</pubDate><description><![CDATA[环境：Windows 10 专业版32位 
因为公司服务器上已经搭了Visual SVN等，只好在Windows上搭个Git Server给大家用。 
参考链接：http://www.cnblogs.com/ucos/p/3924720.html （下文称为链接A） 
http://www.cnblogs.com/lwme/archive/2012/12/25/configuring-git-ser]]></description><category></category></item><item><title><![CDATA[C++ 单例模式]]></title><link>https://blog.youkuaiyun.com/a117653909/article/details/50866530</link><guid>https://blog.youkuaiyun.com/a117653909/article/details/50866530</guid><author>a117653909</author><pubDate>Sat, 12 Mar 2016 17:31:02 +0800</pubDate><description><![CDATA[思路：构造函数私有，对外仅提供一个公开的函数来获取该实例。 
同时考虑到析构的时候。class CSingleton
{
    public:
        static CSingleton getInstance()
        {
            if(m_pInstance == null)
            {
                m_pInstance]]></description><category></category></item><item><title><![CDATA[Google Chrome is unresponsive. Relaunch now?]]></title><link>https://blog.youkuaiyun.com/a117653909/article/details/50850447</link><guid>https://blog.youkuaiyun.com/a117653909/article/details/50850447</guid><author>a117653909</author><pubDate>Thu, 10 Mar 2016 21:51:35 +0800</pubDate><description><![CDATA[点击其它软件上的链接时，无法跳到chrome上打开，提示“Google Chrome is unresponsive. Relaunch now?”，重启Chrome后还是一样。搜到一篇文章有提到说需要管理员权限，即其它软件需要以管理员权限运行，才可以将链接跳转到Chrome，我试了下，倒是可以。但我不可能把所有软件都加上管理员权限吧。而且最近1password的chrome插件点击时也提示“cod]]></description><category></category></item><item><title><![CDATA[Win10无法重置]]></title><link>https://blog.youkuaiyun.com/a117653909/article/details/50721357</link><guid>https://blog.youkuaiyun.com/a117653909/article/details/50721357</guid><author>a117653909</author><pubDate>Tue, 23 Feb 2016 10:42:45 +0800</pubDate><description><![CDATA[http://answers.microsoft.com/zh-hans/windows/forum/windows_10-update/win10%E6%97%A0%E6%B3%95%E9%87%8D%E7%BD%AE/e461611a-bb67-43a7-85c2-c6231b0e9d2c?auth=1http://answers.microsoft.com/zh-hans/windows/fo]]></description><category></category></item><item><title><![CDATA[广州Unity VR大师课程]]></title><link>https://blog.youkuaiyun.com/a117653909/article/details/50721127</link><guid>https://blog.youkuaiyun.com/a117653909/article/details/50721127</guid><author>a117653909</author><pubDate>Tue, 23 Feb 2016 10:15:42 +0800</pubDate><description><![CDATA[主讲人是Carl Callewaert，同时有个翻译的工程师，在一个五星级酒店。主要讲Unity5.3的VR功能，做VR程序时的特别设置、要求，现场教大家做了个塔防游戏，并把它改为VR版本。现场我做好后的源代码 链接: http://pan.baidu.com/s/1gejrZqz 密码: tfa2下面是一些笔记：Asset Store里有VR Sample，可以参考。不用Normal Map？St]]></description><category></category></item><item><title><![CDATA[C++和C#之间Socket通信中文乱码]]></title><link>https://blog.youkuaiyun.com/a117653909/article/details/50663137</link><guid>https://blog.youkuaiyun.com/a117653909/article/details/50663137</guid><author>a117653909</author><pubDate>Sun, 14 Feb 2016 21:49:07 +0800</pubDate><description><![CDATA[环境：C++ MFC框架，Visual Studio 2010 SP1，C#是Unity3D 5.3.1f1开发，都是Windows10 环境。 
参考链接：http://blog.youkuaiyun.com/yunffern/article/details/7850526 
问题：用的是UDP，C++端是客户端，Unity是服务端，客户端的设置是多字节（Use Multi-Byte Character S]]></description><category></category></item><item><title><![CDATA[一期介绍VR的播客节目]]></title><link>https://blog.youkuaiyun.com/a117653909/article/details/50586134</link><guid>https://blog.youkuaiyun.com/a117653909/article/details/50586134</guid><author>a117653909</author><pubDate>Tue, 26 Jan 2016 11:18:53 +0800</pubDate><description><![CDATA[机核网 浅谈VR讲了目前三个VR产品的体验，Oculus Rift，HTC VIVE，Playstation VR。http://www.g-cores.com/volumes/17338]]></description><category></category></item><item><title><![CDATA[2016VR主机的硬件配置]]></title><link>https://blog.youkuaiyun.com/a117653909/article/details/50529414</link><guid>https://blog.youkuaiyun.com/a117653909/article/details/50529414</guid><author>a117653909</author><pubDate>Sat, 16 Jan 2016 19:43:24 +0800</pubDate><description><![CDATA[在关注这一块的最新消息，目前最新的就是Oculus Rift和HTC VIVE，这两款都需要连接电脑主机才能运行。Oculus有给出硬件配置要求，VIVE我还没找到具体的硬件配置要求。Oculus硬件配置要求：NVIDIA GTX 970 / AMD 290 equivalent or greater 
Intel i5-4590 equivalent or greater 
8GB+ RAM 
C]]></description><category></category></item><item><title><![CDATA[尽量少用GetComponent]]></title><link>https://blog.youkuaiyun.com/a117653909/article/details/50523812</link><guid>https://blog.youkuaiyun.com/a117653909/article/details/50523812</guid><author>a117653909</author><pubDate>Fri, 15 Jan 2016 15:05:41 +0800</pubDate><description><![CDATA[http://www.cnblogs.com/murongxiaopifu/p/4284988.html上面链接时有提到有人做了个测试：用GetComponent()获取Transform组件，比预先保存其引用后再调用要慢得多。我搜了下，找到那个测试。即下面的链接。http://forum.unity3d.com/threads/cachedmb.130365/代码拿来跑了下，结果确实类似。所以在经]]></description><category></category></item><item><title><![CDATA[Unity3D 5.3 32位安装 No Unsupported Target module loaded]]></title><link>https://blog.youkuaiyun.com/a117653909/article/details/50518533</link><guid>https://blog.youkuaiyun.com/a117653909/article/details/50518533</guid><author>a117653909</author><pubDate>Thu, 14 Jan 2016 16:26:35 +0800</pubDate><description><![CDATA[在官网下载并安装了Unity3D 5.3.1  的32位编辑器。为了方便，我都是直接去下载，不用官方给的下载器 Unity Installer。http://unity3d.com/get-unity/download/archiveDownload Unity3D 5 3准备打包时，发现提示“No Unsupported Target module loaded”，发现得用它的安装器“Unity]]></description><category></category></item><item><title><![CDATA[台电（Teclast）X98 Air Ⅱ 双系统版 初体验]]></title><link>https://blog.youkuaiyun.com/a117653909/article/details/50510022</link><guid>https://blog.youkuaiyun.com/a117653909/article/details/50510022</guid><author>a117653909</author><pubDate>Wed, 13 Jan 2016 13:18:39 +0800</pubDate><description><![CDATA[台电（Teclast）X98 Air Ⅱ 双系统版 初体验项目上要用个Pad来做个简单的显示功能，没必要用到iPad，搜了下Android Pad，买个Android + Win10双系统来试下。 
京东链接：http://item.jd.com/1470251.html买的时候误以为默认频率是2.16GHz，买了之后才知道最高睿频2.16GHz，默认是1.33GHz。这个性能跑安卓是没什么问题，跑]]></description><category></category></item><item><title><![CDATA[怎样通过官方手段快速从Win7升到Win10]]></title><link>https://blog.youkuaiyun.com/a117653909/article/details/50509267</link><guid>https://blog.youkuaiyun.com/a117653909/article/details/50509267</guid><author>a117653909</author><pubDate>Wed, 13 Jan 2016 11:09:52 +0800</pubDate><description><![CDATA[你要等Win7或Win8慢慢地自动更新，那还会安装多余的补丁（反正都要装Win10了，再给Win7 Win8打补丁没意义）。https://www.microsoft.com/en-sg/windows/windows-10-upgrade进入上面链接，点击“Upgrade now”，用下载下来的工具就可以直接更新到Win10。]]></description><category></category></item><item><title><![CDATA[Unity3D OnBecameVisible OnBecameInVisible 无效 没有用]]></title><link>https://blog.youkuaiyun.com/a117653909/article/details/50508596</link><guid>https://blog.youkuaiyun.com/a117653909/article/details/50508596</guid><author>a117653909</author><pubDate>Wed, 13 Jan 2016 10:01:45 +0800</pubDate><description><![CDATA[大家有可能在调试的时候发现，在Unity3D的Game窗口中明明物体已经出了摄像机，但还是无法响应OnBecameInVisible。原因是在Unity3D中测试时，需要同时满足物体也出了Scene的窗口，才可以响应OnBecameInVisible。打包成exe出来就没有这个影响。 
另外，OnBecameVisible和OnBecameInVisible所在的脚本是需要挂在你要判断的物体上的。]]></description><category></category></item><item><title><![CDATA[ifttt do note 新浪微博 地址]]></title><link>https://blog.youkuaiyun.com/a117653909/article/details/49700839</link><guid>https://blog.youkuaiyun.com/a117653909/article/details/49700839</guid><author>a117653909</author><pubDate>Sat, 07 Nov 2015 12:16:56 +0800</pubDate><description><![CDATA[ifttt有一个很有用的App叫do note，可以很方便地发Twitter，微博，Facebook状态。 
我用的是do note的安卓版，但它默认推荐的发微博recipe会带上位置信息。如果想在发微博时去掉这个位置信息，在do note App里是无法操作的。要去ifttt官网。 
在官网的My Recipes里，有一个Do的页面，有一个do note的项，点击项里的发微博的recipe，删掉p]]></description><category></category></item></channel></rss>