<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[Z_Blue_sky的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/Z_Blue_sky</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; Z_Blue_sky]]></copyright><item><title><![CDATA[Win8 下wampserver 安装访问localhost 403问题解决]]></title><link>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42640489</link><guid>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42640489</guid><author>Z_Blue_sky</author><pubDate>Mon, 12 Jan 2015 11:46:07 +0800</pubDate><description><![CDATA[安装完Wampserver后，浏览器输入localhost，竟然报了403错误，只有输入127.0.0.1才能访问
解决方案：
1.  打开httpd.conf文件，定位

              Options FollowSymLinks
              AllowOverride None
             Order deny,allow
      ]]></description><category></category></item><item><title><![CDATA[Mac&nbsp;终端编程（同样适用于Lin…]]></title><link>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611843</link><guid>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611843</guid><author>Z_Blue_sky</author><pubDate>Sun, 11 Jan 2015 16:00:05 +0800</pubDate><description><![CDATA[一. VIM编辑器
    
VIM编辑器有三种模式：命令模式， 插入模式， 底行模式
    
   
1.命令模式：不能直接对内容进行修改操作，可以移动光标，文本删除，复制等的操作，进入插入模式和底  
行模式，任何状态下想要回到命令模式只需要ESC键。
     
  
2.插入模式：输入文字，进入终端后按A键进入，ESC键退出。
     
  
3.底行模式：在命令模式下输入“：”进入，]]></description><category></category></item><item><title><![CDATA[iOS&nbsp;UIFont&nbsp;字体名字大全]]></title><link>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611841</link><guid>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611841</guid><author>Z_Blue_sky</author><pubDate>Sun, 11 Jan 2015 16:00:02 +0800</pubDate><description><![CDATA[原文地址：UIFont 字体名字大全">iOS UIFont 字体名字大全作者：簡單
Font Family: American TypewriterFont:
AmericanTypewriterFont:
AmericanTypewriter-Bold
Font
Family: AppleGothicFont:
AppleGothic
Font
Family: ArialFont:
Arial]]></description><category></category></item><item><title><![CDATA[UIScrollView的使用]]></title><link>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611839</link><guid>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611839</guid><author>Z_Blue_sky</author><pubDate>Sun, 11 Jan 2015 16:00:00 +0800</pubDate><description><![CDATA[一、 基本使用
1. 作用
      UIScrollView可以用于显示多于一个屏幕的内容，超出屏幕范围的内容可以通过滑动进行查看

2. 常见属性 CGSize
contentSize ：设置UIScrollView的滚动范围
 CGPoint contentOffset ：UIScrollView当前滚动的位置
 UIEdgeInsets contentInset
：这个属性可以在四]]></description><category></category></item><item><title><![CDATA[ios常用控件（二）]]></title><link>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611835</link><guid>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611835</guid><author>Z_Blue_sky</author><pubDate>Sun, 11 Jan 2015 15:59:57 +0800</pubDate><description><![CDATA[说明：常见的四个控件：UISlider UISwitch
UIStepper UISegment

       
只做简单的介绍

一.UISlider（滑块控件）

       
基本设置：

         
[slider
setMaximumValue:10]；         
//设置最大值

          [slider
setMinimumValue：0]；      ]]></description><category></category></item><item><title><![CDATA[ios常用控件（一）]]></title><link>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611833</link><guid>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611833</guid><author>Z_Blue_sky</author><pubDate>Sun, 11 Jan 2015 15:59:54 +0800</pubDate><description><![CDATA[说明：主要是最常见的三个控件：UIButton UILabel
UIImageView

       
控件的初始化方法不做介绍，只介绍常用的属性

一.UIBUtton

  
按钮类型：

              
1. UIButtonTypeCustom           
//按钮的内容需要自定义
              
2. UIButtonTypeRoundedRect]]></description><category></category></item><item><title><![CDATA[UIView总结]]></title><link>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611831</link><guid>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611831</guid><author>Z_Blue_sky</author><pubDate>Sun, 11 Jan 2015 15:59:52 +0800</pubDate><description><![CDATA[说明：UIView在ios开发中极其重要，下面对UIView的常用属性和方法做一简单总结
 

一.位置尺寸属性

  
1.frame：控件所在矩形框的位置及其尺寸，以父控件的左上角为坐标原点

           
控件的frame不可直接进行修改，必须先取出来，修改过后，在进行赋值

  
2.bunds：同样表示控件所在矩形框的位置与尺寸，但是以自己的左上角为坐标原点，因此其x与y值始终]]></description><category></category></item><item><title><![CDATA[@property中retain&nbsp;assign&amp;nb…]]></title><link>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611829</link><guid>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611829</guid><author>Z_Blue_sky</author><pubDate>Sun, 11 Jan 2015 15:59:49 +0800</pubDate><description><![CDATA[说明：看了很多书上的描述，对retain assign
和copy的都是草草描述，没有谈及本质，但是retain assign
和copy却是内存管理的重要内容，所以自己总结了下，本文涉及到了Objective-C内存管理的原则，阅读前需要了解。

retain assign
copy在@propeerty中的使用实际上是通过控制set方法进行内存管理。下面详细介绍：

1.retain：

  ]]></description><category></category></item><item><title><![CDATA[win8&nbsp;下&nbsp;eclipse+androi…]]></title><link>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611827</link><guid>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611827</guid><author>Z_Blue_sky</author><pubDate>Sun, 11 Jan 2015 15:59:47 +0800</pubDate><description><![CDATA[本文来自：http://wx782870649.blog.163.com/blog/static/12989164120135614244303/


首先是简单的配置：
下 eclipse+android 开发环境配置带图详细教程"  TITLE="win8 下 eclipse+android 开发环境配置带图详细教程" />


若遇到下述问题：

下 eclipse+android 开发环境]]></description><category></category></item><item><title><![CDATA[ios&nbsp;遍历输出所有字体]]></title><link>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611825</link><guid>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611825</guid><author>Z_Blue_sky</author><pubDate>Sun, 11 Jan 2015 15:59:44 +0800</pubDate><description><![CDATA[for(NSString *familyName in [UIFont familyNames]){
      
 
       
NSLog(@"familyNames:%@",familyName);
      
 
       
for (NSString *fontName in [UIFont
fontNamesForFamilyName:familyName]) {
     ]]></description><category></category></item><item><title><![CDATA[OC中的快速枚举与普通遍历]]></title><link>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611821</link><guid>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611821</guid><author>Z_Blue_sky</author><pubDate>Sun, 11 Jan 2015 15:59:41 +0800</pubDate><description><![CDATA[NSArray *array;
    
    array =
[[NSArray alloc]initWithObjects:@"One",@"Two",@"Three", nil];
    
    
   
NSLog(@"快速枚举");
    for
(NSString *str in array) {
       
NSLog(@"str = %@",str);
    }
  ]]></description><category></category></item><item><title><![CDATA[使用T_SQL语句创建数据库]]></title><link>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611817</link><guid>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611817</guid><author>Z_Blue_sky</author><pubDate>Sun, 11 Jan 2015 15:59:39 +0800</pubDate><description><![CDATA[if exists(select * from  sysdatabases where
name='ssh')
drop database ssh
--建立数据
create database 09网络1
on primary--文件所在的文件组
(
NAME='09网络1_data',  
--数据库主文件的名称
FILENAME='C:\09网络1_data.mdf', --数据库文件的存放位]]></description><category></category></item><item><title><![CDATA[循环队列的常用操作（初始化，判断…]]></title><link>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611815</link><guid>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611815</guid><author>Z_Blue_sky</author><pubDate>Sun, 11 Jan 2015 15:59:36 +0800</pubDate><description><![CDATA[#include
#include

typedef struct Queue
{
    int
*pBase;
    int
front;
    int
rear;
}QUEUE, *PQUEUE ;

void init_queue(PQUEUE);//初始化队列
void full_queue(PQUEUE);//判断队列是否已满
void en_queue(PQUEUE, int);]]></description><category></category></item><item><title><![CDATA[链栈的常用操作（初始化，入栈，出…]]></title><link>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611813</link><guid>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611813</guid><author>Z_Blue_sky</author><pubDate>Sun, 11 Jan 2015 15:59:34 +0800</pubDate><description><![CDATA[#include
#include

typedef struct Node
{
    int
data;
    struct Node
*pNext;
}NODE, *PNODE;

typedef struct Stack
{
    PNODE
pTop;
    PNODE
pBottom;
}STACK, *PSTACK;

void init_stack(PSTACK);//初始化]]></description><category></category></item><item><title><![CDATA[程序员随想--雷军]]></title><link>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611811</link><guid>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611811</guid><author>Z_Blue_sky</author><pubDate>Sun, 11 Jan 2015 15:59:31 +0800</pubDate><description><![CDATA[程序员随想
雷军
我不是天生的程序员，也并非天生就喜欢电脑，上高中时也没有想过将来会当程序员，接触电脑纯属偶然－－小时候的一个好朋友上大学时选择了电脑专业，为了和这个朋友有更多的“共同语言”我便选择了计算机系。在大学，我略窥电脑世界，开始为之“发烧”；毕业后，开始了一个程序员的职业生涯。

从开始写程序到现在快十年了，写过的程序不少。从这些年的风风雨雨中走过来，不能不有些体会。说到体会，最大的体会]]></description><category></category></item><item><title><![CDATA[html背景色]]></title><link>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611809</link><guid>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611809</guid><author>Z_Blue_sky</author><pubDate>Sun, 11 Jan 2015 15:59:28 +0800</pubDate><description><![CDATA[背景色设置]]></description><category></category></item><item><title><![CDATA[ios/oc&nbsp;快递查询代码]]></title><link>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611805</link><guid>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611805</guid><author>Z_Blue_sky</author><pubDate>Sun, 11 Jan 2015 15:59:26 +0800</pubDate><description><![CDATA[AppDelegate.h

#import

@interface AppDelegate : UIResponder

@property (strong, nonatomic) UIWindow *window;

@end

 AppDelegate.m

#import "AppDelegate.h"
#import "FirstViewController.h"

@implement]]></description><category></category></item><item><title><![CDATA[转：&nbsp;JSON&nbsp;入门指南]]></title><link>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611803</link><guid>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611803</guid><author>Z_Blue_sky</author><pubDate>Sun, 11 Jan 2015 15:59:23 +0800</pubDate><description><![CDATA[本文转自：http://blog.youkuaiyun.com/totogogo/article/details/3766163

 
json介绍
http://www.json.org/json-zh.html

http://www.ibm.com/developerworks/cn/web/wa-lo-json/


json格式及数据类型
http://www.ruanyifeng.com/blog]]></description><category></category></item><item><title><![CDATA[链表的常用算法（创建，判空，遍历…]]></title><link>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611801</link><guid>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611801</guid><author>Z_Blue_sky</author><pubDate>Sun, 11 Jan 2015 15:59:21 +0800</pubDate><description><![CDATA[链表的常用算法
# include
# include
# include

//结构体
typedef struct Node
{
 int data;
 struct Node * Next;
}NODE, * PNODE;
//函数声明
PNODE creat_list(void);//创建链表
void is_empty(PNODE);//判断链表是否为空
void traverse_li]]></description><category></category></item><item><title><![CDATA[一元换50枚]]></title><link>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611799</link><guid>https://blog.youkuaiyun.com/Z_Blue_sky/article/details/42611799</guid><author>Z_Blue_sky</author><pubDate>Sun, 11 Jan 2015 15:59:18 +0800</pubDate><description><![CDATA[# include "stdio.h"
int main(void)
{
  int a,b,c,t=0;
  for(a=0;a
   
for(b=0;b
     
for(c=0;c
       
if((a+b+c==50)&&(a+2*b+5*c==100))
       
{
         
t++;
         
printf("第%d种方法为：%d枚一分，%d枚二分]]></description><category></category></item></channel></rss>