android中给Textview换个字体样式有时候还是能使人心情愉悦的,当然不要把这个操作想的太复杂,其实很简单。
然后就是Titanic,他需要一张图片进行渲染,下方贴出。好了,效果图在此。
无法录制gif……
废话不多说上代码
首先先说android改变字体格式它有两种方法
两种方法的共同点是都需要在main下建立一个assets
看见assets里面的那些字体格式了吧,网上到处都有.ttf类型的字体格式,挑选自己中意的然后放入assets下,保险起见最好在assets下建立一个font。
做完这一步就该说两种方法了。
第一种xml里面的方法
这个方法需要先写一个自定义的Textview
public class MyFontTextView extends TextView {
public MyFontTextView(Context context) {
super(context);
init(context);
// TODO Auto-generated constructor stub
}
public MyFontTextView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context);
// TODO Auto-generated constructor stub
}
public MyFontTextView(Context context, AttributeSet attrs) {
super(context, attrs);
init(context);
// TODO Auto-generated constructor stub
}
private void init(Context context) {
// TODO Auto-generated method stub
AssetManager aManager=context.getAssets();
Typeface font=Typeface.createFromAsset(aManager, "font/english.ttf");
setTypeface(font);
}
}
方法可以直接粘来用
然后就是xml里调一下就可
<bwei.com.caonima.MyFontTextView
android:gravity="center"
android:layout_width="200dp"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:padding="7dp"
android:textStyle="bold"
android:id="@+id/psps"
android:text="Jingdong mall"
android:textColor="#000000"
android:textSize="30sp" />
第二种就简单了
布局直接Textview皆可
然后就是主方法里写一点代码即可
Typeface face = Typeface.createFromAsset(getAssets(),”font/english.ttf”);
psp.setTypeface(face);
可简单。
这个是单独的写字体
然后是单独的Titanic
写几个自定义的Titanic
public class Titanic {
private AnimatorSet animatorSet;
private Animator.AnimatorListener animatorListener;
public Animator.AnimatorListener getAnimatorListener() {
return animatorListener;
}
public void setAnimatorListener(Animator.AnimatorListener animatorListener) {
this.animatorListener = animatorListener;
}
public void start(final TitanicTextView textView) {
final Runnable animate = new Runnable() {
@Override
public void run() {
textView.setSinking(true);
// horizontal animation. 200 = wave.png width
ObjectAnimator maskXAnimator = ObjectAnimator.ofFloat(textView, "maskX", 0, 200);
maskXAnimator.setRepeatCount(ValueAnimator.INFINITE);
maskXAnimator.setDuration(1000);
maskXAnimator.setStartDelay(0);
int h = textView.getHeight();
// vertical animation
// maskY = 0 -> wave vertically centered
// repeat mode REVERSE to go back and forth
ObjectAnimator maskYAnimator = ObjectAnimator.ofFloat(textView, "maskY", h/2, - h/2);
maskYAnimator.setRepeatCount(ValueAnimator.INFINITE);
maskYAnimator.setRepeatMode(ValueAnimator.REVERSE);
maskYAnimator.setDuration(10000);
maskYAnimator.setStartDelay(0);
// now play both animations together
animatorSet = new AnimatorSet();
animatorSet.playTogether(maskXAnimator, maskYAnimator);
animatorSet.setInterpolator(new LinearInterpolator());
animatorSet.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {
}
@Override
public void onAnimationEnd(Animator animation) {
textView.setSinking(false);
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN) {
textView.postInvalidate();
} else {
textView.postInvalidateOnAnimation();
}
animatorSet = null;
}
@Override
public void onAnimationCancel(Animator animation) {
}
@Override
public void onAnimationRepeat(Animator animation) {
}
});
if (animatorListener != null) {
animatorSet.addListener(animatorListener);
}
animatorSet.start();
}
};
if (!textView.isSetUp()) {
textView.setAnimationSetupCallback(new TitanicTextView.AnimationSetupCallback() {
@Override
public void onSetupAnimation(final TitanicTextView target) {
animate.run();
}
});
} else {
animate.run();
}
}
public void cancel() {
if (animatorSet != null) {
animatorSet.cancel();
}
}
}
public class TitanicTextView extends TextView {
public interface AnimationSetupCallback {
public void onSetupAnimation(TitanicTextView titanicTextView);
}
// callback fired at first onSizeChanged
private AnimationSetupCallback animationSetupCallback;
// wave shader coordinates
private float maskX, maskY;
// if true, the shader will display the wave
private boolean sinking;
// true after the first onSizeChanged
private boolean setUp;
// shader containing a repeated wave
private BitmapShader shader;
// shader matrix
private Matrix shaderMatrix;
// wave drawable
private Drawable wave;
// (getHeight() - waveHeight) / 2
private float offsetY;
public TitanicTextView(Context context) {
super(context);
init();
}
public TitanicTextView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public TitanicTextView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
private void init() {
shaderMatrix = new Matrix();
}
public AnimationSetupCallback getAnimationSetupCallback() {
return animationSetupCallback;
}
public void setAnimationSetupCallback(AnimationSetupCallback animationSetupCallback) {
this.animationSetupCallback = animationSetupCallback;
}
public float getMaskX() {
return maskX;
}
public void setMaskX(float maskX) {
this.maskX = maskX;
invalidate();
}
public float getMaskY() {
return maskY;
}
public void setMaskY(float maskY) {
this.maskY = maskY;
invalidate();
}
public boolean isSinking() {
return sinking;
}
public void setSinking(boolean sinking) {
this.sinking = sinking;
}
public boolean isSetUp() {
return setUp;
}
@Override
public void setTextColor(int color) {
super.setTextColor(color);
createShader();
}
@Override
public void setTextColor(ColorStateList colors) {
super.setTextColor(colors);
createShader();
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
createShader();
if (!setUp) {
setUp = true;
if (animationSetupCallback != null) {
animationSetupCallback.onSetupAnimation(TitanicTextView.this);
}
}
}
/**
* Create the shader
* draw the wave with current color for a background
* repeat the bitmap horizontally, and clamp colors vertically
*/
private void createShader() {
if (wave == null) {
wave = getResources().getDrawable(R.drawable.wave);
}
int waveW = wave.getIntrinsicWidth();
int waveH = wave.getIntrinsicHeight();
Bitmap b = Bitmap.createBitmap(waveW, waveH, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(b);
c.drawColor(getCurrentTextColor());
wave.setBounds(0, 0, waveW, waveH);
wave.draw(c);
shader = new BitmapShader(b, Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
getPaint().setShader(shader);
offsetY = (getHeight() - waveH) / 2;
}
@Override
protected void onDraw(Canvas canvas) {
// modify text paint shader according to sinking state
if (sinking && shader != null) {
// first call after sinking, assign it to our paint
if (getPaint().getShader() == null) {
getPaint().setShader(shader);
}
// translate shader accordingly to maskX maskY positions
// maskY is affected by the offset to vertically center the wave
shaderMatrix.setTranslate(maskX, maskY + offsetY);
// assign matrix to invalidate the shader
shader.setLocalMatrix(shaderMatrix);
} else {
getPaint().setShader(null);
}
super.onDraw(canvas);
}
}
这两个类一写就是布局了
<bwei.com.caonima.xiaodongxi.TitanicTextView
android:gravity="center"
android:layout_width="200dp"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:padding="7dp"
android:textStyle="bold"
android:id="@+id/psps"
android:text="Jingdong mall"
android:textColor="#000000"
android:textSize="30sp" />
然后就是主页面
new Titanic().start(psp);
完事
这都是单独的
现在需要给它们两个合起来
其实一样的把上面两个Titanic类一粘就是布局上面的布局
<bwei.com.caonima.xiaodongxi.TitanicTextView
android:gravity="center"
android:layout_width="200dp"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:padding="7dp"
android:textStyle="bold"
android:id="@+id/psps"
android:text="Jingdong mall"
android:textColor="#000000"
android:textSize="30sp" />
然后就是主页面
Typeface face = Typeface.createFromAsset(getAssets(),"font/english.ttf");
psp.setTypeface(face);
new Titanic().start(psp);
完事了,写了半天看起好麻烦了样子其实很简单!怪我太啰嗦!