#include<iostream>
using namespace std;
//点类
class Point
{
public:
//获取点的位置
void setXY(int x,int y)
{
m_x = x;
m_y = y;
}
int getX()
{
return m_x;
}
int getY()
{
return m_y;
}
private:
int m_x;
int m_y;
};
//圆类
class Circle
{
public:
//设置圆心
void setXY(int x,int y)
{
x0 = x;
y0 = y;
}
//设置半径
void setR(int r)
{
m_r = r;
}
//提供一个判断点是否在圆内,true表示在圆内,false表示在圆外
bool judgePoint(Point &p)
{
int dd;
dd = (p.getX()-x0)*(p.getX()-x0)+(p.getY()-y0)*(p.getY()-y0);
if (dd<m_r*m_r)
return true;
else
return false;
}
private:
int x0;
int y0;
int m_r;
};
int main()
{
Point p ;
p.setXY(8,8);
Circle c;
c.setR(4);
c.setXY(0,0);
if (c.judgePoint(p))
cout << "点在圆内" << endl;
else
{
cout << "点在圆外" << endl;
}
return 0;
}
Come on boy!