using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PlayerControl : MonoBehaviour
{
public float moveSpeed = 6f; //移动速度
private Rigidbody rb; //2D刚体组件
public Animator animator; //动画组件
void Start()
{
rb = GetComponent<Rigidbody>(); //获取刚体组件
}
// Update is called once per frame
void FixedUpdate()
{
float horizontalInput = Input.GetAxis("Horizontal");
float verticalInput = Input.GetAxis("Vertical");
//没有行走
if (horizontalInput == 0 && verticalInput == 0)
{
animator.SetBool("Run", false); //站立状态
}
else
{
animator.SetBool("Run", true); //奔跑状态
}
Vector3 movement = new Vector3(horizontalInput, 0, verticalInput);
// 使用物理移动
rb.velocity = movement * moveSpeed;
}
/// <summary>
/// 物理引擎刚体触碰
/// </summary>
/// <param name="collision"></param>
private void OnTriggerEnter(Collider other)
{
}
}