Unity语音识别控制(Windows端)


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Windows.Speech;

public class SpeechSystem : MonoBehaviour
{
    private PhraseRecognizer m_PhraseRecognizer;
    public string[] keywords = { "打开音乐", "关闭音乐", "打开", "关闭" };
    public ConfidenceLevel m_confidenceLevel = ConfidenceLevel.Medium;

    public Text ShowText;

    void Start()
    {
        if (m_PhraseRecognizer == null)
        {
            m_PhraseRecognizer = new KeywordRecognizer(keywords, m_confidenceLevel);
            m_PhraseRecognizer.OnPhraseRecognized += M_PhraseRecognizer_OnPhraseRecognized;
            m_PhraseRecognizer.Start();
            Debug.Log("语音初始化成功");
        }
    }
    private void M_PhraseRecognizer_OnPhraseRecognized(PhraseRecognizedEventArgs args)
    {
        ShowText.text = args.text;
        switch (ShowText.text)
        {
            case "关闭音乐":
            case "关闭":
                AudiosManager.Instance.StopCurrentAudio();
                break;
            case "打开音乐":
            case "打开":
                AudiosManager.Instance.StartCurrentAudio();
                break;
        }
        print(args.text);
    }
    private void OnDestroy()
    {
        if (m_PhraseRecognizer != null)
        {
            m_PhraseRecognizer.Dispose();
        }

    }
}


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