贝塞尔弧线实现水波弧线

本文介绍了一个自定义View绘制波浪动画的方法。通过继承View并利用Canvas、Path和Paint类实现波浪效果。文章详细展示了如何设置波浪的长度、数量及平移效果,并通过ValueAnimator实现了动态更新波浪位置的功能。

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想用在哪里,就在布局里直接调用
//继承view

public class BeiSaiEr extends View implements View.OnClickListener{

    //波浪画笔
    private Paint mPaint;
    //测试红点画笔
    private Paint mCyclePaint;

    //波浪Path类
    private Path mPath;
    //一个波浪长度
    private int mWaveLength = 1000;
    //波纹个数
    private int mWaveCount;
    //平移偏移量
    private int mOffset;
    //波纹的中间轴
    private int mCenterY;

    //屏幕高度
    private int mScreenHeight;
    //屏幕宽度
    private int mScreenWidth;

    public BeiSaiEr(Context context) {
        super(context);
    }

    public BeiSaiEr(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    public BeiSaiEr(Context context, AttributeSet attrs) {
        super(context, attrs);
        mPath = new Path();
        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        mPaint.setColor(Color.CYAN);
        mPaint.setStyle(Paint.Style.FILL_AND_STROKE);
        setOnClickListener(this);

//        mCyclePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
//        mCyclePaint.setColor(Color.RED);
//        mCyclePaint.setStyle(Paint.Style.FILL_AND_STROKE);n
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        mScreenHeight = h;
        mScreenWidth = w;
        //加1.5:至少保证波纹有2个,至少2个才能实现平移效果
        mWaveCount = (int) Math.round(mScreenWidth / mWaveLength + 1.5);
        mCenterY = mScreenHeight / 2;
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        mPath.reset();
        //移到屏幕外最左边
        mPath.moveTo(-mWaveLength + mOffset, mCenterY);
        for (int i = 0; i < mWaveCount; i++) {
            //正弦曲线
            mPath.quadTo((-mWaveLength * 3 / 4) + (i * mWaveLength) + mOffset, mCenterY + 60, (-mWaveLength / 2) + (i * mWaveLength) + mOffset, mCenterY);
            mPath.quadTo((-mWaveLength / 4) + (i * mWaveLength) + mOffset, mCenterY - 60, i * mWaveLength + mOffset, mCenterY);
            //测试红点
//            canvas.drawCircle((-mWaveLength * 3 / 4) + (i * mWaveLength) + mOffset, mCenterY + 60, 5, mCyclePaint);
//            canvas.drawCircle((-mWaveLength / 2) + (i * mWaveLength) + mOffset, mCenterY, 5, mCyclePaint);
//            canvas.drawCircle((-mWaveLength / 4) + (i * mWaveLength) + mOffset, mCenterY - 60, 5, mCyclePaint);
//            canvas.drawCircle(i * mWaveLength + mOffset, mCenterY, 5, mCyclePaint);
        }
        //填充矩形
        mPath.lineTo(mScreenWidth, mScreenHeight);
        mPath.lineTo(0, mScreenHeight);
        mPath.close();
        canvas.drawPath(mPath, mPaint);
    }

    @Override
    public void onClick(View view) {
        ValueAnimator animator = ValueAnimator.ofInt(0, mWaveLength);
        animator.setDuration(500);
        animator.setRepeatCount(ValueAnimator.INFINITE);
        animator.setInterpolator(new LinearInterpolator());
        animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                mOffset = (int) animation.getAnimatedValue();
                postInvalidate();
            }
        });
        animator.start();
    }
}


 
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