import pygame,random,time,os
from pygame.locals import *
def getPic(path):
#path只是文件名称,在这里是图片名称。加入到绝对路径上,写此函数抑郁不同环境下的修改
return os.path.join('d:\\Desktop\\img',path)
class PlaneBase():
def __init__(self, x, y, windows):
self.x = x
self.y = y
self.windows = windows
self.normalIndex = 0
self.bombImageIndex = 0
self.isBomb = False
self.biuList = []
def draw(self):
if self.isBomb == False:
pic = pygame.image.load(getPic(self.normalImageList[self.normalIndex]))
self.windows.blit(pic, (self.x, self.y))
self.normalIndex = (self.normalIndex + 1) % len(self.normalImageList)
else:
if self.bombImageIndex == len(self.bombImageList):
time.sleep(1)
exit(0)
pic = pygame.image.load(getPic(self.bombImageList[self.bombImageIndex]))
self.windows.blit(pic, (self.x, self.y))
self.bombImageIndex = (self.bombImageIndex + 1)
time.sleep(1)
class HeroPlane(PlaneBase):
def __init__(self, x, y, windows):
super().__init__(x,y,windows)
self.normalImageList = ['hero1.png', 'hero2.png']
self.bombImageList = ['hero_blowup_n1.png', 'hero_blowup_n2.png', 'hero_blowup_n3.png', 'hero_blowup_n4.png']
def draw(self):
super().draw()
for biu in self.biuList:
biu.draw()
self.biuList.remove(biu) if biu.y < 0 else ''
def dealEvent(self,eventList):
for event in eventList:
if event.type==QUIT:
exit(0)
if event.type==KEYDOWN:
if event.key==K_LEFT:
self.x=self.x-5 if self.x>=5 else 0
elif event.key==K_RIGHT:
self.x=self.x+5 if self.x<=375 else 380
elif event.key == K_UP:
self.y = self.y-10 if self.y>=10 else 0
elif event.key==K_DOWN:
self.y=self.y+10 if self.y<=640-124 else 650-124
elif event.key==K_SPACE:
oneBiu=HeroBullet(self.x+39,self.y-22,windows)
self.biuList.append(oneBiu)
def pzjc(self, bList):
eRect = Rect(self.x, self.y, 100, 124) # 我机
for biu in bList:
bRect = Rect(biu.x, biu.y, 9, 21)
if bRect.colliderect(eRect):
self.isBomb = True
class EnemyPlane(PlaneBase):
def __init__(self,x,y,windows):
super().__init__(x,y,windows)
self.normalImageList = ['enemy0.png']
self.bombImageList = ['enemy0_down1.png', 'enemy0_down2.png', 'enemy0_down3.png', 'enemy0_down4.png']
self.isBomb = False
self.direct='左'
def draw(self):
super().draw()
self.move()
self.fire()
for biu in self.biuList:
biu.draw()
self.biuList.remove(biu) if biu.y>650 else ''
def move(self):
if self.direct == '左':
self.x-=1
if self.x <= 0:
self.direct = '右'
elif self.direct == '右':
self.x += 1
if self.x >= 480 - 51:
self.direct = '左'
def fire(self):
x=random.randint(0,100)
if x==7 or x==70:
oneBiu=enemyBullet(self.x+51//2-9//2,self.y+39,windows)
self.biuList.append(oneBiu)
def pzjc(self,bList):
eRect=Rect(self.x,self.y,51,39)#敌机
for biu in bList:
bRect=Rect(biu.x,biu.y,22,22)
if bRect.colliderect(eRect):
self.isBomb=True
class BulletBase():
def __init__(self,x,y,windows):
self.x=x
self.y=y
self.windows=windows
def draw(self):
self.windows.blit(self.pic,(self.x,self.y))
self.move()
class HeroBullet(BulletBase):
def __init__(self, x, y, windows):
super().__init__(x,y,windows)
self.pic=pygame.image.load(getPic('bullet.png'))
def move(self):
self.y-=5
class enemyBullet(BulletBase):
def __init__(self, x, y, windows):
super().__init__(x, y, windows)
self.pic=pygame.image.load(getPic('bullet1.png'))
def move(self):
self.y+=2
windows=pygame.display.set_mode((480,650),0,32)
pygame.display.set_caption('飞机大战')
icon=pygame.image.load(getPic('icon72x72.png'))
pygame.display.set_icon(icon)
bg=pygame.image.load(getPic('background.png'))
heroPlane=HeroPlane(480//2-100//2,650-124,windows)
enemyPlane=EnemyPlane(480//2-51//2,0,windows)
pygame.key.set_repeat(20,30)
while True:
windows.blit(bg,(0,0))
enemyPlane.pzjc(heroPlane.biuList)
heroPlane.pzjc(enemyPlane.biuList)
heroPlane.draw()
enemyPlane.draw()
heroPlane.dealEvent(pygame.event.get())
pygame.display.update()