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using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class GameScenesManager
: MonoBehaviour { AsyncOperation
asynOp; public Scrollbar
processBar; public Button
enterScene; public Text
tip; void Start
() { processBar.size
= 0; enterScene.onClick.AddListener(EnterGameScene); processBar.gameObject.SetActive( false ); tip.gameObject.SetActive( false ); } ///
<summary> ///
进入游戏场景 ///
</summary> void EnterGameScene() { processBar.gameObject.SetActive( true ); tip.gameObject.SetActive( true ); StartCoroutine(LoadGameScene()); } IEnumerator
LoadGameScene() { tip.text
= "正在加载...请稍后" ; asynOp
= SceneManager.LoadSceneAsync( "AsynLoadScene_1" ); while (!asynOp.isDone) { //如果场景没有加载完毕 processBar.size
= asynOp.progress; yield return null ; } yield return new WaitForSeconds(0.5f); tip.text
= "加载完成" ; asynOp.allowSceneActivation
= true ; } } |