<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[Www_yb的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/Www_yb</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; Www_yb]]></copyright><item><title><![CDATA[数组去重的方法]]></title><link>https://blog.youkuaiyun.com/Www_yb/article/details/148972721</link><guid>https://blog.youkuaiyun.com/Www_yb/article/details/148972721</guid><author>Www_yb</author><pubDate>Sat, 28 Jun 2025 10:17:41 +0800</pubDate><description><![CDATA[【代码】数组去重的方法。]]></description><category></category></item><item><title><![CDATA[深拷贝与浅拷贝]]></title><link>https://blog.youkuaiyun.com/Www_yb/article/details/148972363</link><guid>https://blog.youkuaiyun.com/Www_yb/article/details/148972363</guid><author>Www_yb</author><pubDate>Sat, 28 Jun 2025 10:08:20 +0800</pubDate><description><![CDATA[深拷贝：创建一个新的指针，并开辟新的内存空间，内容拷贝自原指针指向的内存，并且新指针指向新的内存空间，新数据发生变化不会影响旧数据。浅拷贝：只创建一个新的指针，指向原指针指向的内存，当新拷贝出来的值发生变化时，旧数据的值也会受到影响，跟着发生变化。]]></description><category></category></item><item><title><![CDATA[macOS在指定文件夹下生成随机大小的文件]]></title><link>https://blog.youkuaiyun.com/Www_yb/article/details/145736198</link><guid>https://blog.youkuaiyun.com/Www_yb/article/details/145736198</guid><author>Www_yb</author><pubDate>Wed, 19 Feb 2025 18:40:03 +0800</pubDate><description><![CDATA[在终端输入以下命令，即可自动生成1500个随机大小的docx文件。在指定文件夹下打开终端。]]></description><category></category></item><item><title><![CDATA[git配置公钥]]></title><link>https://blog.youkuaiyun.com/Www_yb/article/details/131583400</link><guid>https://blog.youkuaiyun.com/Www_yb/article/details/131583400</guid><author>Www_yb</author><pubDate>Thu, 06 Jul 2023 19:20:40 +0800</pubDate><description><![CDATA[git配置公钥]]></description><category></category></item><item><title><![CDATA[创建仓库并推送代码]]></title><link>https://blog.youkuaiyun.com/Www_yb/article/details/131583176</link><guid>https://blog.youkuaiyun.com/Www_yb/article/details/131583176</guid><author>Www_yb</author><pubDate>Thu, 06 Jul 2023 18:51:19 +0800</pubDate><description><![CDATA[创建仓库、推送代码]]></description><category></category></item><item><title><![CDATA[git撤回本地提交]]></title><link>https://blog.youkuaiyun.com/Www_yb/article/details/130849892</link><guid>https://blog.youkuaiyun.com/Www_yb/article/details/130849892</guid><author>Www_yb</author><pubDate>Wed, 24 May 2023 16:39:58 +0800</pubDate><description><![CDATA[git提交后，如何回到本地编辑状态]]></description><category></category></item><item><title><![CDATA[开发常用的抓包工具]]></title><link>https://blog.youkuaiyun.com/Www_yb/article/details/129255543</link><guid>https://blog.youkuaiyun.com/Www_yb/article/details/129255543</guid><author>Www_yb</author><pubDate>Tue, 28 Feb 2023 10:16:15 +0800</pubDate><description><![CDATA[前端抓包工具]]></description><category></category></item><item><title><![CDATA[前端性能优化（打包优化）]]></title><link>https://blog.youkuaiyun.com/Www_yb/article/details/129229633</link><guid>https://blog.youkuaiyun.com/Www_yb/article/details/129229633</guid><author>Www_yb</author><pubDate>Mon, 27 Feb 2023 11:47:23 +0800</pubDate><description><![CDATA[前端性能优化]]></description><category></category></item><item><title><![CDATA[el-input和el-select赋值后无法输入和更改选择]]></title><link>https://blog.youkuaiyun.com/Www_yb/article/details/129165065</link><guid>https://blog.youkuaiyun.com/Www_yb/article/details/129165065</guid><author>Www_yb</author><pubDate>Wed, 22 Feb 2023 16:47:34 +0800</pubDate><description><![CDATA[el-input和el-select赋值后无法输入和更改]]></description><category></category></item><item><title><![CDATA[3d旋转图片立方体特效]]></title><link>https://blog.youkuaiyun.com/Www_yb/article/details/104573898</link><guid>https://blog.youkuaiyun.com/Www_yb/article/details/104573898</guid><author>Www_yb</author><pubDate>Sat, 29 Feb 2020 15:02:24 +0800</pubDate><description><![CDATA[用代码实现图片的旋转，形成“旋转木马”效果，及立方体和动画特效的添加。
一、图片的旋转
第一步是创建一个图片盒子，将所有图片定位在盒子里，互相重叠。然后根据最终效果，以图片盒子中心为原点，通过transform属性对每一张图片设置相应的位移和旋转角度。最后给图片盒子添加旋转360°的动画效果，并设置景深实现“近大远小”的视觉效果。
&lt;!DOCTYPE html&gt;...]]></description><category></category></item><item><title><![CDATA[CSS定位属性的运用]]></title><link>https://blog.youkuaiyun.com/Www_yb/article/details/104443167</link><guid>https://blog.youkuaiyun.com/Www_yb/article/details/104443167</guid><author>Www_yb</author><pubDate>Sat, 22 Feb 2020 17:11:33 +0800</pubDate><description><![CDATA[css的定位属性为position属性，其作用在于改变元素的位置。position属性的常见属性值有static，fixed，absolute，relative和sticky。
1.第一种定位方式：position：static（静态定位）
static为默认值，没有定位，元素出现于正常的文本流中，无法识别left，right，top及bottom几个方向值。一般不使用该默认的定位值。
2.第二种...]]></description><category></category></item></channel></rss>