目录
1.算数运算符重载p1+p2
#include<iostream>
#include<string>
using namespace std;
class Student
{
public:
Student(double a,double b,double c):Chinese(a),Math(b),English(c){}
//Student operator+(const Student& s) {//通过成员函数调用
// Student temp(0,0,0);
// temp.Chinese = Chinese + s.Chinese;
// temp.Math = Math + s.Math;
// temp.English = English + s.English;
// return temp;
//}
public:
double Chinese;
double Math;
double English;
};
//通过全局函数调用
Student operator + (const Student & s_1, const Student & s_2)
{
Student temp(0,0,0);
temp.Chinese = s_1.Chinese + s_2.Chinese;
temp.Math = s_1.Math + s_2.Math;
temp.English = s_1.English + s_2.English;
}
int main() {
Student s1(98, 99, 85);
Student s2(90, 99, 85);
Student s3 = s1 + s2;
cout << s3.Chinese << endl;
cout << s3.Math<< endl;
cout << s3.English << endl;
system("pause");
return 0;
}
2.重载运算符<<
#include<iostream>
#include<string>
using namespace std;
class Student
{
friend ostream& operator<<(ostream& cout, Student& s);
public:
Student(double a,double b,double c):Chinese(a),Math(b),English(c){}
private:
double Chinese;
double Math;
double English;
};
//通过全局函数调用
ostream& operator<<(ostream& cout, Student& s)
//1.如果在成员函数种调用,格式应该是operator<<( cout),形式简写为p.operator<<(cout),等价于p<<cout
//因此,不能在成员函数中调用
//2.接收cout的类型是输出流,属于ostream类,而流传递只能使用引用,不能说再创建一个新对象
//3.由于你要多个<<,也就是链式编程,因此函数调用完返回值仍应该是cout,所以返回类型是ostream,
//而且你还不能返回的值,是一个新的cout,所以要以引用的方式返回
{
cout << s.Chinese << s.Math << s.English << endl;
return cout;
}
int main() {
Student s1(98, 99, 85);
cout << s1;//通过调用函数的形式,进行重载输出运算符
system("pause");
return 0;
}
3.递增运算符重载
#include<iostream>
#include<string>
using namespace std;
class MyInteger
{
friend ostream& operator<<(ostream& cout, MyInteger p);
public:
MyInteger(int m);
MyInteger& operator++();
MyInteger operator++(int);//后置运算符,用int站位
private:
int My_int;
};
MyInteger::MyInteger(int m)
{
My_int=m;
}
MyInteger& MyInteger::operator++()
{
My_int++;
return *this;
}
MyInteger MyInteger::operator++(int)
{
MyInteger temp=*this;
++*this;
return temp;
}
ostream& operator<<(ostream& cout, MyInteger p)
{
cout << p.My_int << endl;
return cout;
}
int main() {
MyInteger p(5);
cout << ++p << endl;
cout << p << endl;
cout << p++ << endl;
cout << p << endl;
system("pause");
return 0;
}
4.递减运算符重载
#include<iostream>
#include<string>
using namespace std;
class MyInteger
{
friend ostream& operator<<(ostream& cout, MyInteger p);
public:
MyInteger(int m);
MyInteger& operator--();
MyInteger operator--(int);//后置运算符,用int占位
private:
int My_int;
};
MyInteger::MyInteger(int m)
{
My_int=m;
}
MyInteger& MyInteger::operator--()//前置运算符
{
My_int--;
return *this;
}
MyInteger MyInteger::operator--(int)//后置运算,因为你返回的是一个局部变量,所以不再用引用返回,
//但就不再能执行链式编程了,比如(p--)--
{
MyInteger temp=*this;
--*this;
return temp;
}
ostream& operator<<(ostream& cout, MyInteger p)
{
cout << p.My_int << endl;
return cout;
}
int main() {
MyInteger p(5);
cout << --p << endl;
cout << p << endl;
cout << p-- << endl;
cout << p << endl;
system("pause");
return 0;
}
5.赋值运算符重载
//调用编译器默认的赋值运算符可能出现的问题
#include<iostream>
#include<string>
using namespace std;
class Student
{
public:
Student(int s);
~Student();
int *score;
};
Student::Student(int s)
{
score = new int(s);
}
Student::~Student()
{
if (score != NULL)
{
delete score;
score = NULL;
}
}
void fun()
{
Student s1(98);
Student s2(97);
s2 = s1;//可以运行,但是问题在哪?
//调用默认的赋值运算符,但如果成员属性中有在堆区开辟的,那么在人为释放的时候就会出现问题
//浅拷贝堆区空间被重复释放。
cout << *s1.score << endl;
cout << *s2.score << endl;
}
int main() {
fun();
system("pause");
return 0;
}

可以利用深拷贝进行赋值运算符重载
#include<iostream>
#include<string>
using namespace std;
class Student
{
public:
Student(int c, int m);
~Student();
Student& operator=(Student& s1);
int* Chinese;
int *Math;
};
Student::Student(int c,int m)
{
Chinese = new int(c);
Math = new int(m);
}
Student::~Student()
{
if (Chinese != NULL || Math != NULL)
{
delete Chinese;
Chinese = NULL;
delete Math;
Math = NULL;
}
}
Student& Student::operator=(Student &s)
{
if (Chinese != NULL || Math != NULL)//先把之前内存中存的地址删掉
{
delete Chinese;
Chinese = NULL;
delete Math;
Math = NULL;
}
Chinese = new int(*s.Chinese);
Math = new int(*s.Math);
//如果只是针对s2=s1赋值,那么可以说,已经可以了,s2已经完全赋值完毕了,但是为了更完整的接近
//s3=s2=s1,这种你如果还是void类型,这时s3=void,肯定不行,一定还要返回一个Student类
//而且是以引用返回
return *this;
}
void fun()
{
Student s1(100,100);
Student s2(98,98);
Student s3(99, 99);
s3=s2 = s1;//可以运行,但是问题在哪?
//调用默认的赋值运算符,但如果成员属性中有在堆区开辟的,那么在人为释放的时候就会出现问题
//浅拷贝堆区空间被重复释放。
cout << *s2.Chinese << endl;
cout << *s2.Math << endl;
cout << *s3.Chinese << endl;
cout << *s3.Math << endl;
}
int main() {
fun();
system("pause");
return 0;
}
6.关系运算符重载
//代码给的是==重载,比如!=、>、<都可以根据这个案例进行修改
#include<iostream>
#include<string>
using namespace std;
class Student
{
public:
Student(string s,int c,int m,int e);//之前有错误,我把引用去掉之后就没错误了
bool operator==(Student &stu);
public:
string s_name;
int Chinese;
int Math;
int English;
};
Student::Student(string s, int c, int m, int e)
{
s_name = s; Chinese = c; Math = m; English = e;
}
bool Student::operator==(Student&stu )
{
if ((Chinese == stu.Chinese) && (Math == stu.Math) && (English = stu.English))
return true;
else
return false;
}
void fun()
{
Student s1("张三",98,99,100);
Student s2("李四", 98, 99, 100);
if (s1 == s2)
cout << "s1和s2相等!" << endl;
else
cout << "s1和s2不相等!" << endl;
}
int main() {
fun();
system("pause");
return 0;
}
7.函数调用运算符重载
#include<iostream>
#include<string>
using namespace std;
class MyAdd
{
public:
int operator()(int v1, int v2)
{
return v1 + v2;
}
};
void fun()
{
MyAdd add;
int ret = add(10, 10);
cout << "ret = " << ret << endl;
//匿名对象调用
cout << "MyAdd()(100,100) = " << MyAdd()(100, 100) << endl;
}
int main() {
fun();
system("pause");
return 0;
}
//区别于函数调用,函数调用是函数名+实参列表
//函数调用运算符重载是类对象+实参列表
//第21行给出了匿名对象的调用
本文详细介绍了C++中的运算符重载,包括算术运算符、流输出运算符、递增/递减运算符、赋值运算符、关系运算符以及函数调用运算符的重载。通过实例展示了如何实现这些运算符的自定义行为,并解释了重载过程中需要注意的内存管理和深拷贝问题。此外,还讨论了运算符重载在类对象操作中的重要性。
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