Cappasity: A new online shopping experience


The world's great wonders.

A few decades ago, we couldn't imagine the creation of AR technology, but now it can be used to enhance the shopping experience. Imagine the next evolution of online retail, an in-store browsing experience with interactive 3D graphics. AR (Augmented Reality) technology allows consumers to experience shopping pleasure through sensory, visual, tactile and other sensory information.

The above situation is not an illusion. Instead, it marks a new world in which blockchains and virtual reality intersect, providing valuable use cases for the business world. Content creators can now benefit from the convergence of blockchain technology and AR/VR through asset ownership verification. This allows a mechanism to receive royalties through smart contracts in order to design a virtual world and encourage collaboration.

Leading this movement is Cappasity, a leading company whose goal is to develop new standards and an easy-to-use and scalable platform for creating, embedding and analyzing 3D and AR/VR content. This new system allows users to create, rent and sell 3D content that can be embedded in an app or website for an immersive experience.

The emergence of Cappasity coincides with exciting new

developments in countless verticals, including medical, automotive, gaming, entertainment, arts and education. Here, the company is leveraging the blockchain to become the preferred switching network for users, developers and businesses seeking to benefit from 3D image creation, embedding and trading.

The addition of VR/AR virtual technology not only makes consumers curious, but also favors retailers' brand marketing. The two different types of virtual technologies have made the retail industry a good start. In the future, AR and VR technologies will affect more industries and sectors.

### 构建任务失败解决方案 当遇到 `Execution failed for task ':app:shrinkReleaseRes'` 错误时,这通常意味着资源压缩过程中出现了问题。此错误可能由多种原因引起,包括但不限于配置不正确、依赖冲突或特定于项目的其他因素。 #### 可能的原因分析 1. **ProGuard 或 R8 配置不当** ProGuard 和 R8 是用于优化和混淆代码以及减少 APK 大小的工具。如果这些工具的配置存在问题,可能会导致资源无法正常处理[^1]。 2. **重复资源** 如果项目中有多个模块定义了相同的资源名称,可能导致冲突并引发该错误。检查是否存在重名的 drawable、string 等资源文件[^2]。 3. **第三方库兼容性** 某些第三方库可能与当前使用的 Gradle 插件版本或其他库存在兼容性问题,从而影响到资源打包过程中的行为[^3]。 4. **Gradle 缓存问题** 有时旧缓存数据会干扰新编译的结果,尝试清理本地仓库和重新同步项目可以帮助排除此类潜在障碍[^4]。 #### 推荐的操作方法 为了有效解决问题,建议按照以下步骤逐一排查: ```bash # 清理项目构建目录 ./gradlew clean # 删除 .gradle 文件夹下的所有内容以清除缓存 rm -rf ~/.gradle/caches/ ``` 调整 `build.gradle` 中的相关设置也是一个重要环节: ```groovy android { ... buildTypes { release { minifyEnabled true // 是否启用代码缩减 shrinkResources true // 是否开启资源压缩 proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro' // 尝试禁用 shrinkResources 来测试是否为资源压缩引起的错误 // shrinkResources false } } } ``` 此外,在 `proguard-rules.pro` 文件内添加必要的保留规则,防止关键类被意外移除: ```text -keep class com.example.yourpackage.** { *; } # 替换为你自己的包路径 -dontwarn androidx.**,com.google.** # 忽略警告信息 ``` 最后,确保所使用的 Android Studio 版本是最新的稳定版,并且已经应用了所有的补丁更新。
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