<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[WangJian_Blog的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/WangJian_Blog</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; WangJian_Blog]]></copyright><item><title><![CDATA[NodeJS写日志_Log4js使用详解+常见困难的解决]]></title><link>https://blog.youkuaiyun.com/WangJian_Blog/article/details/43084301</link><guid>https://blog.youkuaiyun.com/WangJian_Blog/article/details/43084301</guid><author>WangJian_Blog</author><pubDate>Sat, 24 Jan 2015 12:03:39 +0800</pubDate><description><![CDATA[log4js快速入门,log4js配置详解,log4js常用配置技巧展示]]></description><category></category></item><item><title><![CDATA[游戏任务成就体系的实现(附七):成就系统基于Redis的数据库访问设计实现]]></title><link>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42779317</link><guid>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42779317</guid><author>WangJian_Blog</author><pubDate>Fri, 16 Jan 2015 17:00:24 +0800</pubDate><description><![CDATA[todo:]]></description><category></category></item><item><title><![CDATA[游戏任务成就体系的实现(附六):NodeJS TCP机制搭建服务器]]></title><link>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42779079</link><guid>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42779079</guid><author>WangJian_Blog</author><pubDate>Fri, 16 Jan 2015 16:44:44 +0800</pubDate><description><![CDATA[todo:]]></description><category></category></item><item><title><![CDATA[游戏任务成就体系的实现(附五):NodeJS的异常处理]]></title><link>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42779063</link><guid>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42779063</guid><author>WangJian_Blog</author><pubDate>Fri, 16 Jan 2015 16:43:26 +0800</pubDate><description><![CDATA[todo:]]></description><category></category></item><item><title><![CDATA[游戏任务成就体系的实现(附四):成就系统的压力预估]]></title><link>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42779049</link><guid>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42779049</guid><author>WangJian_Blog</author><pubDate>Fri, 16 Jan 2015 16:42:27 +0800</pubDate><description><![CDATA[todo:]]></description><category></category></item><item><title><![CDATA[游戏任务成就体系的实现(附三):成就系统基于Mysql+Cache的数据库访问设计实现]]></title><link>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42779029</link><guid>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42779029</guid><author>WangJian_Blog</author><pubDate>Fri, 16 Jan 2015 16:41:51 +0800</pubDate><description><![CDATA[todo:]]></description><category></category></item><item><title><![CDATA[游戏任务成就体系的实现(附二):常用功能/扩展包的使用 Async Cluster]]></title><link>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42776889</link><guid>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42776889</guid><author>WangJian_Blog</author><pubDate>Fri, 16 Jan 2015 14:39:14 +0800</pubDate><description><![CDATA[todo:]]></description><category></category></item><item><title><![CDATA[游戏任务成就体系的实现(附一):任务成就服务的日志记录]]></title><link>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42776873</link><guid>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42776873</guid><author>WangJian_Blog</author><pubDate>Fri, 16 Jan 2015 14:37:33 +0800</pubDate><description><![CDATA[todo:]]></description><category></category></item><item><title><![CDATA[游戏任务成就体系的实现(九):现有任务成就系统的缺陷]]></title><link>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42776845</link><guid>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42776845</guid><author>WangJian_Blog</author><pubDate>Fri, 16 Jan 2015 14:35:11 +0800</pubDate><description><![CDATA[todo:]]></description><category></category></item><item><title><![CDATA[游戏任务成就体系的实现(八):用户获取任务信息逻辑组]]></title><link>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42776817</link><guid>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42776817</guid><author>WangJian_Blog</author><pubDate>Fri, 16 Jan 2015 14:33:36 +0800</pubDate><description><![CDATA[todo:]]></description><category></category></item><item><title><![CDATA[游戏任务成就体系的实现(七):用户数据输入逻辑及其关联操作]]></title><link>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42776777</link><guid>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42776777</guid><author>WangJian_Blog</author><pubDate>Fri, 16 Jan 2015 14:31:30 +0800</pubDate><description><![CDATA[todo:]]></description><category></category></item><item><title><![CDATA[游戏任务成就体系的实现(六):数据访问模块(DBUtil)NodeJS下基于Mysql的实现]]></title><link>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42776745</link><guid>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42776745</guid><author>WangJian_Blog</author><pubDate>Fri, 16 Jan 2015 14:29:14 +0800</pubDate><description><![CDATA[todo:]]></description><category></category></item><item><title><![CDATA[游戏任务成就体系的实现(五):通讯模块(MsgUtil)基于NodeJS+TCP的机制的实现]]></title><link>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42776707</link><guid>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42776707</guid><author>WangJian_Blog</author><pubDate>Fri, 16 Jan 2015 14:27:51 +0800</pubDate><description><![CDATA[todo:]]></description><category></category></item><item><title><![CDATA[游戏任务成就体系的实现(四):任务判定模块(TaskUtil)的初始化和基本方法简述]]></title><link>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42776659</link><guid>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42776659</guid><author>WangJian_Blog</author><pubDate>Fri, 16 Jan 2015 14:25:09 +0800</pubDate><description><![CDATA[todo:]]></description><category></category></item><item><title><![CDATA[游戏任务成就体系的实现(三):数据统计模块(KeyUtil)的初始化和基本方法简述]]></title><link>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42776629</link><guid>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42776629</guid><author>WangJian_Blog</author><pubDate>Fri, 16 Jan 2015 14:23:11 +0800</pubDate><description><![CDATA[todo:]]></description><category></category></item><item><title><![CDATA[游戏任务成就体系的实现(二):业务拆分和大功能模块定位]]></title><link>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42774777</link><guid>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42774777</guid><author>WangJian_Blog</author><pubDate>Fri, 16 Jan 2015 11:17:00 +0800</pubDate><description><![CDATA[游戏任务成就体系的实现(二):业务拆分和大功能模块定位]]></description><category></category></item><item><title><![CDATA[游戏任务成就体系的实现(一):业务分析及技术架构]]></title><link>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42774741</link><guid>https://blog.youkuaiyun.com/WangJian_Blog/article/details/42774741</guid><author>WangJian_Blog</author><pubDate>Fri, 16 Jan 2015 11:15:47 +0800</pubDate><description><![CDATA[游戏任务成就体系的实现(一):业务分析及技术架构]]></description><category></category></item></channel></rss>