<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[Waiting_fade的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/Waiting_fade</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; Waiting_fade]]></copyright><item><title><![CDATA[Matlab选中的许可证文件似乎无效]]></title><link>https://blog.youkuaiyun.com/Waiting_fade/article/details/139873645</link><guid>https://blog.youkuaiyun.com/Waiting_fade/article/details/139873645</guid><author>Waiting_fade</author><pubDate>Sat, 22 Jun 2024 08:09:44 +0800</pubDate><description><![CDATA[matlab启动的时候断网 或者突然断电, 无法登录。删除文件后 正版亲测可以启动 盗版未知。]]></description><category></category></item><item><title><![CDATA[Ubuntu Steam 玩游戏的一些踩坑]]></title><link>https://blog.youkuaiyun.com/Waiting_fade/article/details/136117909</link><guid>https://blog.youkuaiyun.com/Waiting_fade/article/details/136117909</guid><author>Waiting_fade</author><pubDate>Thu, 15 Feb 2024 05:50:41 +0800</pubDate><description><![CDATA[题主一开始进入 发现分辨率变成5k，随后调整为4k 发现游戏中的按钮对不上 有时还会显示黑屏 调整过后发现关闭Fractional scaling 可以解决问题，编译也等待较久，最后只用一个屏调成缩放200% 即可正常游玩 体验和windows 没有太大差别。3. 编译着色器：Ubuntu 系统需要编译vulkan ，题主第一次使用的时候编译了多次，虽然不进行编译也能运行，但是每次启动都会跳出编译 很烦 点击steam 任意处就会取消编译 这时候就需要重新编，建议耐心等待 这样就一劳永逸了。]]></description><category></category></item><item><title><![CDATA[LaTex \section 自动首字母大写]]></title><link>https://blog.youkuaiyun.com/Waiting_fade/article/details/133372852</link><guid>https://blog.youkuaiyun.com/Waiting_fade/article/details/133372852</guid><author>Waiting_fade</author><pubDate>Thu, 28 Sep 2023 05:23:02 +0800</pubDate><description><![CDATA[如果想要使用全大写，则有。]]></description><category></category></item><item><title><![CDATA[SLAM以及三维重建学习和实践记录]]></title><link>https://blog.youkuaiyun.com/Waiting_fade/article/details/131719591</link><guid>https://blog.youkuaiyun.com/Waiting_fade/article/details/131719591</guid><author>Waiting_fade</author><pubDate>Sat, 15 Jul 2023 16:23:02 +0800</pubDate><description><![CDATA[注：本文主要是实验的一些记录，通过对已有项目的运行和代码的了解来学习三维重建和SLAM相关的知识，意在打个基础。]]></description><category></category></item><item><title><![CDATA[NIZ 宁芝 68EC 键盘说明书]]></title><link>https://blog.youkuaiyun.com/Waiting_fade/article/details/131365688</link><guid>https://blog.youkuaiyun.com/Waiting_fade/article/details/131365688</guid><author>Waiting_fade</author><pubDate>Sat, 24 Jun 2023 19:50:48 +0800</pubDate><description><![CDATA[非蓝牙版 68EC 说明书 2020 拍下来备用。]]></description><category></category></item><item><title><![CDATA[计算机网络概念复习]]></title><link>https://blog.youkuaiyun.com/Waiting_fade/article/details/128511293</link><guid>https://blog.youkuaiyun.com/Waiting_fade/article/details/128511293</guid><author>Waiting_fade</author><pubDate>Sun, 01 Jan 2023 11:34:34 +0800</pubDate><description><![CDATA[用于概念和非计算题的复习和扫盲，参考书籍为《computer networking: top down approaches》]]></description><category></category></item><item><title><![CDATA[机器人 & 控制理论 学习笔记]]></title><link>https://blog.youkuaiyun.com/Waiting_fade/article/details/128140798</link><guid>https://blog.youkuaiyun.com/Waiting_fade/article/details/128140798</guid><author>Waiting_fade</author><pubDate>Thu, 01 Dec 2022 23:48:19 +0800</pubDate><description><![CDATA[本文作为学习机器人控制系统课程的笔记，涉及控制的概念扫盲以及一些课件里的基本内容 ]]></description><category></category></item><item><title><![CDATA[OC-SORT 论文翻译]]></title><link>https://blog.youkuaiyun.com/Waiting_fade/article/details/126571389</link><guid>https://blog.youkuaiyun.com/Waiting_fade/article/details/126571389</guid><author>Waiting_fade</author><pubDate>Sun, 28 Aug 2022 16:44:56 +0800</pubDate><description><![CDATA[论文翻译，学习]]></description><category></category></item><item><title><![CDATA[DyGLIP:跨摄像头多目标跟踪的动态图模型]]></title><link>https://blog.youkuaiyun.com/Waiting_fade/article/details/126490488</link><guid>https://blog.youkuaiyun.com/Waiting_fade/article/details/126490488</guid><author>Waiting_fade</author><pubDate>Tue, 23 Aug 2022 18:32:00 +0800</pubDate><description><![CDATA[论文阅读以及翻译，以及basic idea介绍]]></description><category></category></item><item><title><![CDATA[皮套人, 把我逮到有你好果子吃 - Sprint plan]]></title><link>https://blog.youkuaiyun.com/Waiting_fade/article/details/121360928</link><guid>https://blog.youkuaiyun.com/Waiting_fade/article/details/121360928</guid><author>Waiting_fade</author><pubDate>Tue, 16 Nov 2021 19:55:56 +0800</pubDate><description><![CDATA[Alpha Sprint Planning







情况总结

Situation summary

我们的团队成员都需要一个合适的时间和气氛才可以一起冲刺，因为我们认为这样可以最快的解决我们的技术问题和细节实现的讨论，当个人有空闲时间时，会将昨日没做完计划的工作补全和完善。在之前的团队合作中，我们的问题主要出现在团队安排和具体任务分工上，因为任务完成的时间不定，每个人的状态时不可预知的，因此要做到合理的分工非常困难。



在这次的冲刺中，我们将规避这些问题，一方面做到更有即时性的分工以及更有...]]></description><category></category></item><item><title><![CDATA[EE308 Lab4: Pairing Coding for BOBING App]]></title><link>https://blog.youkuaiyun.com/Waiting_fade/article/details/120638026</link><guid>https://blog.youkuaiyun.com/Waiting_fade/article/details/120638026</guid><author>Waiting_fade</author><pubDate>Sat, 09 Oct 2021 15:22:15 +0800</pubDate><description><![CDATA[PSP Form





Result





Feeling

I take one day to learining the Unity3D,it is so hard to doing well for this time.
]]></description><category></category></item><item><title><![CDATA[EE308 LAB3: BoBing APP RP Design]]></title><link>https://blog.youkuaiyun.com/Waiting_fade/article/details/120539932</link><guid>https://blog.youkuaiyun.com/Waiting_fade/article/details/120539932</guid><author>Waiting_fade</author><pubDate>Tue, 28 Sep 2021 23:50:36 +0800</pubDate><description><![CDATA[PSP Table

Patner Link

Design

Basic idea

UML

NABCD

1 Need

2 Approach

3 Benefit

4 Competitors

5 Delivery

Result

Bobing Rules

User home page

Conclusion &amp; Feeling

The Link Your Class
			https://bbs.youkuaiyun.com/forums/MUEE308FZ?category=0
		Th..]]></description><category></category></item><item><title><![CDATA[Lab2 Keyword extract]]></title><link>https://blog.youkuaiyun.com/Waiting_fade/article/details/120354565</link><guid>https://blog.youkuaiyun.com/Waiting_fade/article/details/120354565</guid><author>Waiting_fade</author><pubDate>Mon, 20 Sep 2021 15:44:06 +0800</pubDate><description><![CDATA[PSP Table

Planing
			
		Estimate
			
		Development
			
		


]]></description><category></category></item></channel></rss>