享元模式定义:使用共享对象可有效地支持大量的细颗粒的对象。
我们将对象的信息分为两个部分:内部状态与外部状态。
内部状态:对象可共享出来的信息,存储在享元对象内部并且不会随环境改变而改变。
外部状态:对象得以依赖的一个标记,是随环境改变而改变的、不可以共享的状态。
优点与缺点:
享元模式大大减少应用程序创建的对象,降低程序内存的占用,增强程序的性能,但是它也提高了系统的复杂度,需要分离出外部状态和内部状态,而且外部状态具有固化特性,不应该随内部状态改变而改变,否则导致系统的逻辑混乱。
类图如下:
实现代码如下:
抽象享元角色类:
package com.designpatterns.flyweight;
/**
* @author WSYW126
* @version 创建时间:2016年5月7日 上午10:11:13 类说明:Alljava
*/
public abstract class FlyWeight {
private String intrinsic;
protected final String extrinsic;
public FlyWeight(String extrinsic) {
this.extrinsic = extrinsic;
}
public abstract void operate();
public String getIntrinsic() {
return intrinsic;
}
public void setIntrinsic(String intrinsic) {
this.intrinsic = intrinsic;
}
}
具体享元角色1:
package com.designpatterns.flyweight;
/**
* @author WSYW126
* @version 创建时间:2016年5月7日 上午10:16:39
* 类说明:Alljava
*/
public class ConcreteFlyWeight1 extends FlyWeight {
public ConcreteFlyWeight1(String extrinsic) {
super(extrinsic);
}
@Override
public void operate() {
System.out.println("I am ConcreteFlyWeight1! \t\tthe intrinsic is "+super.getIntrinsic());
}
}
具体享元角色2:
package com.designpatterns.flyweight;
/**
* @author WSYW126
* @version 创建时间:2016年5月7日 上午10:17:41
* 类说明:Alljava
*/
public class ConcreteFlyWeight2 extends FlyWeight {
public ConcreteFlyWeight2(String extrinsic) {
super(extrinsic);
}
@Override
public void operate() {
System.out.println("I am ConcreteFlyWeight1! the intrinsic is " +super.getIntrinsic());
}
}
享元工厂类:
package com.designpatterns.flyweight;
import java.util.HashMap;
/**
* @author WSYW126
* @version 创建时间:2016年5月7日 上午10:20:03 类说明:Alljava
*/
public class FlyWeightFactory {
private static HashMap<String, FlyWeight> pool = new HashMap<String, FlyWeight>();
public FlyWeightFactory() {
}
public static FlyWeight getFlyWeight(String extrinsic) {
FlyWeight flyWeight = null;
if (pool.containsKey(extrinsic)) {
flyWeight = pool.get(extrinsic);
} else {
flyWeight = new ConcreteFlyWeight1(extrinsic);
pool.put(extrinsic, flyWeight);
}
return flyWeight;
}
}
测试类:
package com.designpatterns.flyweight;
/**
* @author WSYW126
* @version 创建时间:2016年5月7日 上午10:26:36
* 类说明:Alljava
*/
public class Client {
public static void main(String[] args) {
FlyWeight f1 = FlyWeightFactory.getFlyWeight("this is first!");
FlyWeight f2 = FlyWeightFactory.getFlyWeight("this is first!");
FlyWeight f3 = FlyWeightFactory.getFlyWeight("this is second!");
System.out.println(f1==f2);
System.out.println(f3==f2);
f1.setIntrinsic("ConcreteFlyWeight1");
f1.operate();
}
}
这就是享元模式。
参考资料:
设计模式之禅
备注:
转载请注明出处
http://blog.youkuaiyun.com/wsyw126/article/details/51336693
WSYW126