//场景对象
_mainUI:null,
creatCell:function(){
if(!this.localPosition) return
},
ctor:function () {
this._super()
var sp1 = new cc.Sprite("res/pic6.png")
sp1.setPosition((cc.winSize.width>>1)-100, cc.winSize.height>>1)
this.addChild(sp1)
var sp1 = new cc.Sprite("res/pic6.png")
sp1.setPosition(cc.winSize.width>>1, cc.winSize.height>>1)
this.addChild(sp1)
var fadeout = cc.fadeOut(3)
var moveby = cc.moveBy(3,cc.p(100,100))
sp1.runAction(cc.sequence(fadeout,
moveby).reverse())
var sp1 = new cc.Sprite("res/pic6.png")
sp1.setPosition(cc.winSize.width>>1, cc.winSize.height>>1)
this.addChild(sp1)
var moveTo = cc.moveTo(0.3, this.localPosition)
sp1.runAction(moveTo)
var mySprite = new cc.Sprite("mySprite.png");
var rotateTo = cc.rotateTo(2,40);
mySprite.runAction(rotateTo);
var rotateBy = cc.rotateBy(2,40);
mySprite.runAction(rotateBy);
//旋转
var scaleBy = cc.scaleBy(2.0,3.0,3.0);
mySprite.runAction(scaleBy);
//旋转
var scaleTo = cc.scaleTo(2.0,3.0,3.0); mySprite.runAction(scaleTo);
//淡入
var fadeIn = cc.fadeIn(1.0);
mySprete.runAction(fadeIn);
//淡出
var fadeOut = cc.fadeOut(2.0);
mySprete.runAction(fadeOUT);
}