<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[狂奔的蜗牛的专栏]]></title><description><![CDATA[坚持不懈！]]></description><link>https://blog.youkuaiyun.com/WF_unity</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; WF_unity]]></copyright><item><title><![CDATA[Error building Player: Win32Exception: ApplicationName='D:/xxxx/sdk\tools\zipalign.exe]]></title><link>https://blog.youkuaiyun.com/WF_unity/article/details/44236325</link><guid>https://blog.youkuaiyun.com/WF_unity/article/details/44236325</guid><author>WF_unity</author><pubDate>Fri, 13 Mar 2015 08:42:06 +0800</pubDate><description><![CDATA[下午升级了一下安卓的开发包： adt-bundle-windows-x86_64-20140702

重新下载SDK后，unity导出android版本，报错：

Error building Player: Win32Exception: ApplicationName='D:/ptools/android_ADT/sdk\tools\zipalign.exe', CommandLine]]></description><category></category></item><item><title><![CDATA[NGUI 地图移动 边界问题]]></title><link>https://blog.youkuaiyun.com/WF_unity/article/details/41308039</link><guid>https://blog.youkuaiyun.com/WF_unity/article/details/41308039</guid><author>WF_unity</author><pubDate>Thu, 20 Nov 2014 09:30:17 +0800</pubDate><description><![CDATA[用鼠标拖拽地图。


如果用UI按键来]]></description><category></category></item><item><title><![CDATA[发布PC，导出对话框 显示图片]]></title><link>https://blog.youkuaiyun.com/WF_unity/article/details/41206455</link><guid>https://blog.youkuaiyun.com/WF_unity/article/details/41206455</guid><author>WF_unity</author><pubDate>Mon, 17 Nov 2014 11:22:47 +0800</pubDate><description><![CDATA[贴图大小 432]]></description><category></category></item><item><title><![CDATA[NGUI UICenter On Child 在3.69版本中 不能居中！]]></title><link>https://blog.youkuaiyun.com/WF_unity/article/details/39637483</link><guid>https://blog.youkuaiyun.com/WF_unity/article/details/39637483</guid><author>WF_unity</author><pubDate>Sun, 28 Sep 2014 09:50:33 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[NGUI 利用UITable制作下拉菜单]]></title><link>https://blog.youkuaiyun.com/WF_unity/article/details/39312431</link><guid>https://blog.youkuaiyun.com/WF_unity/article/details/39312431</guid><author>WF_unity</author><pubDate>Tue, 16 Sep 2014 08:34:11 +0800</pubDate><description><![CDATA[注意 在Tween Scale面板上勾选 update table]]></description><category></category></item><item><title><![CDATA[unity3d导入jar包发布出现错误No resource found that matches the given name 'Theme.AppCompat.Light'.]]></title><link>https://blog.youkuaiyun.com/WF_unity/article/details/38313113</link><guid>https://blog.youkuaiyun.com/WF_unity/article/details/38313113</guid><author>WF_unity</author><pubDate>Thu, 31 Jul 2014 14:19:38 +0800</pubDate><description><![CDATA[Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details.
C:\adt-bundle-windows-x86_64-20130729\adt-bundle-windows-x86_64-20130729\sdk\build-tools\]]></description><category></category></item><item><title><![CDATA[Eclipse升级后创建工程出现appcompat_v7的问题]]></title><link>https://blog.youkuaiyun.com/WF_unity/article/details/38271541</link><guid>https://blog.youkuaiyun.com/WF_unity/article/details/38271541</guid><author>WF_unity</author><pubDate>Tue, 29 Jul 2014 15:49:17 +0800</pubDate><description><![CDATA[http://jingyan.baidu.com/article/3ea51489e04eb852e61bbaa4.html]]></description><category></category></item><item><title><![CDATA[网页Unity3d游戏全离线玩的高招！]]></title><link>https://blog.youkuaiyun.com/WF_unity/article/details/35231635</link><guid>https://blog.youkuaiyun.com/WF_unity/article/details/35231635</guid><author>WF_unity</author><pubDate>Fri, 27 Jun 2014 10:45:52 +0800</pubDate><description><![CDATA[1、解压“网页格式离线工具包.zip”，并打开文件夹，将网页上下载的 *.unity3d文件拷贝到当前文件夹中，并将其名称改为 


offline.unity3d ,之后在浏览器中打开offline.html文件即可。^V^





2、本离线文件，是由unity3d 3.2生成的offlinedeployment文件夹。为了保证版本可用性，建议使用最新版的unity 生成网]]></description><category></category></item><item><title><![CDATA[unity3d利用pano2VR实现全景视图效果]]></title><link>https://blog.youkuaiyun.com/WF_unity/article/details/35218577</link><guid>https://blog.youkuaiyun.com/WF_unity/article/details/35218577</guid><author>WF_unity</author><pubDate>Fri, 27 Jun 2014 09:26:55 +0800</pubDate><description><![CDATA[要做全景视图，当然先要找一张全景图片(360°鱼眼镜头的)

 
接着全景视图的转换软件，如果可以的话自己做也行。 
这里推荐 pano2VR
 
 
  
 
图片转换好之后得到一组立方体面片。
在UNITY3D里面添加天空盒材质，加入到相机，然后材质选择我们刚刚得到的六面，就可以看到漂亮的全景视图了]]></description><category></category></item><item><title><![CDATA[unity3d各种OpenFileDialog操作]]></title><link>https://blog.youkuaiyun.com/WF_unity/article/details/35217967</link><guid>https://blog.youkuaiyun.com/WF_unity/article/details/35217967</guid><author>WF_unity</author><pubDate>Fri, 27 Jun 2014 09:23:49 +0800</pubDate><description><![CDATA[http://www.cnblogs.com/U-tansuo/archive/2012/07/10/2584447.html

1 编辑模式（Editor）下：


string path = EditorUtility.OpenFilePanel("Load png Textures of Directory", "", "");
WWW ww=new WWW("file:///"+]]></description><category></category></item><item><title><![CDATA[重新播放视频!!]]></title><link>https://blog.youkuaiyun.com/WF_unity/article/details/28626693</link><guid>https://blog.youkuaiyun.com/WF_unity/article/details/28626693</guid><author>WF_unity</author><pubDate>Thu, 05 Jun 2014 15:02:45 +0800</pubDate><description><![CDATA[视频播放一遍后 再想从头开始播放
public MovieTexture m]]></description><category></category></item><item><title><![CDATA[NGUI 动画执行多次设置]]></title><link>https://blog.youkuaiyun.com/WF_unity/article/details/26470991</link><guid>https://blog.youkuaiyun.com/WF_unity/article/details/26470991</guid><author>WF_unity</author><pubDate>Wed, 21 May 2014 14:20:46 +0800</pubDate><description><![CDATA[可以执行多次动画]]></description><category></category></item><item><title><![CDATA[读取XML ，IOS、Android、PC]]></title><link>https://blog.youkuaiyun.com/WF_unity/article/details/25864067</link><guid>https://blog.youkuaiyun.com/WF_unity/article/details/25864067</guid><author>WF_unity</author><pubDate>Thu, 15 May 2014 08:33:17 +0800</pubDate><description><![CDATA[XmlDocument xmlDoc = new XmlDocument();
        TextAsset textAsset = (TextAsset) Resources.Load("tips", typeof (TextAsset));
      
            xmlDoc.LoadXml(textAsset.text);
            XmlNodeList]]></description><category></category></item><item><title><![CDATA[SmartInstallMaker---制作项目的安装包]]></title><link>https://blog.youkuaiyun.com/WF_unity/article/details/24344127</link><guid>https://blog.youkuaiyun.com/WF_unity/article/details/24344127</guid><author>WF_unity</author><pubDate>Wed, 23 Apr 2014 08:51:54 +0800</pubDate><description><![CDATA[当我们用unity开发了一款PC端的项目，导出后是有2个文件的吧，一个是exe，还有一个就是data数据文件夹吧。每当看见他们是不是都想弄成我们平时在网上下载下来的安装软件一样格式，可以进行安装的那种，现在不要担心了，因为我一不小心发现了一个比较好用的制作安装包的软件，smartinstallmaker.
可以在此下载到：这里下载
 
我们下载好了后，进行安装。然后我们打开后,就能看见一个窗]]></description><category></category></item><item><title><![CDATA[unity 3d中简单巧妙的实现拖动鼠标旋转物体]]></title><link>https://blog.youkuaiyun.com/WF_unity/article/details/24343765</link><guid>https://blog.youkuaiyun.com/WF_unity/article/details/24343765</guid><author>WF_unity</author><pubDate>Wed, 23 Apr 2014 08:42:41 +0800</pubDate><description><![CDATA[using UnityEngine;
using System.Collections;

public class BaseRotate : MonoBehaviour {

    public Vector3 mousePos;

    IEnumerator OnMouseDown()
    {

        mousePos = Input.mousePosition;

   ]]></description><category></category></item><item><title><![CDATA[在2张贴图之间褪色转换的shader]]></title><link>https://blog.youkuaiyun.com/WF_unity/article/details/24343447</link><guid>https://blog.youkuaiyun.com/WF_unity/article/details/24343447</guid><author>WF_unity</author><pubDate>Wed, 23 Apr 2014 08:32:45 +0800</pubDate><description><![CDATA[Shader "VrorangeShaders/MixTexture" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_Texture0 ("Texture0 (RGB)", 2D) = "white" {}
_Texture1 ("Texture1 (RGB)", 2D) = "white" {}
_MixValue ("MixV]]></description><category></category></item><item><title><![CDATA[测试unity与android之间的通讯]]></title><link>https://blog.youkuaiyun.com/WF_unity/article/details/24343369</link><guid>https://blog.youkuaiyun.com/WF_unity/article/details/24343369</guid><author>WF_unity</author><pubDate>Wed, 23 Apr 2014 08:29:55 +0800</pubDate><description><![CDATA[这段时间在研究嵌入sdk，途中遇到不少问题和坑，在这就不一一说了。嵌入sdk是比较常见的吧，如接入广告啊，新浪的分享...... 这些都需要接入sdk的。（这些我在这段时间都应以研究成功了，后期会写上）。现在我们从最基本的做吧。  其实这些和什么引擎都是没多大关系的。不管是unity，还是cosos2d......  说白了，这些就是和移动平台有关系。ios,android，wp8啊。
   如]]></description><category></category></item><item><title><![CDATA[读取Atlas图集中精灵做为材质贴图]]></title><link>https://blog.youkuaiyun.com/WF_unity/article/details/22916851</link><guid>https://blog.youkuaiyun.com/WF_unity/article/details/22916851</guid><author>WF_unity</author><pubDate>Fri, 04 Apr 2014 10:16:45 +0800</pubDate><description><![CDATA[void ClickBt(GameObject _go)
    {
        UISprite _sprite = _go.GetComponent();
        _tex = (_sprite.atlas.texture) as Texture2D;

        isProductClick = true;
      
            int _pixelX = ]]></description><category></category></item><item><title><![CDATA[动态加载模型]]></title><link>https://blog.youkuaiyun.com/WF_unity/article/details/22870195</link><guid>https://blog.youkuaiyun.com/WF_unity/article/details/22870195</guid><author>WF_unity</author><pubDate>Thu, 03 Apr 2014 14:44:57 +0800</pubDate><description><![CDATA[1、  从Resources文件夹下加载prefab物体
GameObject
obj;
//prefabname:不需要后缀名
obj = (GameObject)Instantiate(Resources.Load(prefabname));
修改obj的参数
obj.transform.parent=
obj.transform.position
 = 世界坐标

obj]]></description><category></category></item><item><title><![CDATA[c# 学习 笔记]]></title><link>https://blog.youkuaiyun.com/WF_unity/article/details/22862131</link><guid>https://blog.youkuaiyun.com/WF_unity/article/details/22862131</guid><author>WF_unity</author><pubDate>Thu, 03 Apr 2014 14:44:31 +0800</pubDate><description><![CDATA[1 .Write和WriteLine的区别是 Write输出在同一行，而 WriteLine是多行（末尾添加一个换行符）]]></description><category></category></item></channel></rss>