设计布局文件
activiy_main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical">
<com.example.ex_4_5.HandWrite
android:id="@+id/handwriteview"
android:layout_height="380dp"
android:layout_width="380dp"
tools:ignore="MissingConstraints" />
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="horizontal"
android:gravity="center_horizontal">
<Button
android:layout_width="200dp"
android:layout_height="wrap_content"
android:id="@+id/clear"
android:text="清屏"/>
</LinearLayout>
</LinearLayout>
设计主控文件MainActivity.java
package com.example.ex_4_5;
import android.app.Activity;
import android.view.View.OnClickListener;
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.view.View;
import android.widget.Button;
public class MainActivity extends AppCompatActivity {
private HandWrite handWrite = null;
private Button clear = null;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
handWrite = (HandWrite) findViewById(R.id.handwriteview);
clear = (Button) findViewById(R.id.clear);
clear.setOnClickListener(new mClick());
}
private class mClick implements OnClickListener {
@Override
public void onClick(View v) {
handWrite.clear();
}
}
}
记录滑动痕迹HandWrite.java
package com.example.ex_4_5;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.support.annotation.Nullable;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
public class HandWrite extends View {
Paint paint = null;
Bitmap originalBitmap = null;
Bitmap new1_Bitmap = null;
Bitmap new2_Bitmap = null;
float startX = 0, startY = 0;
float clickX = 0, clickY = 0;
boolean isMove = true;
boolean isClear = false;
int color = Color.GREEN;
float strokeWidth = 2.0f;
public HandWrite(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
originalBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.cy).copy(Bitmap.Config.ARGB_8888, true);
new1_Bitmap = Bitmap.createBitmap(originalBitmap);
}
public void clear() {
isClear = true;
new2_Bitmap = Bitmap.createBitmap(originalBitmap);
invalidate();
}
public void setstyle(float strokeWidth) {
this.strokeWidth = strokeWidth;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawBitmap(HandWriting(new1_Bitmap), 0, 0, null);
}
public Bitmap HandWriting(Bitmap o_bitmap) {
Canvas canvas = null;
if (isClear) {
canvas = new Canvas(new2_Bitmap);
} else {
canvas = new Canvas(o_bitmap);
}
paint = new Paint();
paint.setStyle(Paint.Style.STROKE);
paint.setAntiAlias(true);
paint.setColor(color);
paint.setStrokeWidth(strokeWidth);
if (isMove) {
canvas.drawLine(startX, startY, clickX, clickY, paint);
}
startX = clickX;
startY = clickY;
if (isClear) {
return new2_Bitmap;
}
return o_bitmap;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
clickX = event.getX();
clickY = event.getY();
if (event.getAction() == MotionEvent.ACTION_DOWN) {
isMove = false;
invalidate();
return true;
} else if (event.getAction() == MotionEvent.ACTION_MOVE) {
isMove = true;
invalidate();
return true;
}
return super.onTouchEvent(event);
}
}
运行结果

本文详细介绍了如何使用Android平台创建一个手写识别应用,包括设计布局文件、主控文件及手写识别核心代码。通过LinearLayout布局实现界面元素的垂直和水平排列,利用自定义View组件捕捉并处理用户的手写输入,同时提供了清屏功能。
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