<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[AquerKing的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/User_Ghost</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; User_Ghost]]></copyright><item><title><![CDATA[节外生枝 - Minecraft Fabric Mod 开发：第 2 期 添加物品]]></title><link>https://blog.youkuaiyun.com/User_Ghost/article/details/132129813</link><guid>https://blog.youkuaiyun.com/User_Ghost/article/details/132129813</guid><author>User_Ghost</author><pubDate>Sun, 06 Aug 2023 12:58:06 +0800</pubDate><description><![CDATA[使用Fabric开发Mod，实现添加物品。]]></description><category></category></item><item><title><![CDATA[大海捞针 Skia(C++) 第 4 期：绘制基本图形]]></title><link>https://blog.youkuaiyun.com/User_Ghost/article/details/130306504</link><guid>https://blog.youkuaiyun.com/User_Ghost/article/details/130306504</guid><author>User_Ghost</author><pubDate>Sat, 22 Apr 2023 16:22:47 +0800</pubDate><description><![CDATA[本期将为大家介绍基本图形的画法，包括：圆、椭圆、矩形、圆角矩形。]]></description><category></category></item><item><title><![CDATA[节外生枝 - Minecraft Fabric Mod 开发：第 1 期 开发环境与准备]]></title><link>https://blog.youkuaiyun.com/User_Ghost/article/details/129448868</link><guid>https://blog.youkuaiyun.com/User_Ghost/article/details/129448868</guid><author>User_Ghost</author><pubDate>Fri, 10 Mar 2023 18:14:48 +0800</pubDate><description><![CDATA[本系列给大家带来笔者最喜爱的一款游戏——Minecraft的Mod开发。作为Mod加载的新生强者，Fabric正不断发展。本系列将采用Fabric开发针对1.16.5的Mod。欢迎观看学习！]]></description><category></category></item><item><title><![CDATA[大海捞针 Skia(C++) 第 3 期：绘制文本]]></title><link>https://blog.youkuaiyun.com/User_Ghost/article/details/129094662</link><guid>https://blog.youkuaiyun.com/User_Ghost/article/details/129094662</guid><author>User_Ghost</author><pubDate>Fri, 17 Feb 2023 22:19:58 +0800</pubDate><description><![CDATA[Skia C++ 第三期]]></description><category></category></item><item><title><![CDATA[2023 项目探秘：从零开始编译Asepirte]]></title><link>https://blog.youkuaiyun.com/User_Ghost/article/details/128886784</link><guid>https://blog.youkuaiyun.com/User_Ghost/article/details/128886784</guid><author>User_Ghost</author><pubDate>Sat, 04 Feb 2023 22:57:54 +0800</pubDate><description><![CDATA[Aseprite 编译教程]]></description><category></category></item><item><title><![CDATA[大海捞针 Skia(C++) 第 2 期：“Hello, Skia!”]]></title><link>https://blog.youkuaiyun.com/User_Ghost/article/details/128886726</link><guid>https://blog.youkuaiyun.com/User_Ghost/article/details/128886726</guid><author>User_Ghost</author><pubDate>Sat, 04 Feb 2023 22:51:49 +0800</pubDate><description><![CDATA[本期将带领大家完成最经典的程序——“Hello, Skia!图形库表现方式主要以图像为主，因此，我们将会以图像的形式完成第一个项目。]]></description><category></category></item><item><title><![CDATA[大海捞针 Skia(C++) 第 1 期：Skia 环境搭建]]></title><link>https://blog.youkuaiyun.com/User_Ghost/article/details/128885962</link><guid>https://blog.youkuaiyun.com/User_Ghost/article/details/128885962</guid><author>User_Ghost</author><pubDate>Sat, 04 Feb 2023 21:33:31 +0800</pubDate><description><![CDATA[C++使用Skia前的准备]]></description><category></category></item></channel></rss>